Learn to Code With The Complete Unity 2D Masterclass
Learn to Code With The Complete Unity 2D Masterclass, available at $69.99, has an average rating of 4.7, with 100 lectures, based on 5 reviews, and has 42 subscribers.
You will learn about Understand the Unity game engine and its core features, such as the editor interface, game objects, components, and scripting. Create 2D games using Unity, including characters, environments, animations, physics, and UI elements. Implement gameplay mechanics and logic using C# programming, including player movement, singleton pattern, and level design. Publish and deploy completed 2D games to standalone platforms such as PC, Mac, and Linux. This course is ideal for individuals who are Beginner and intermediate Unity developers who want to strengthen their knowledge in the 2D realm. It is particularly useful for Beginner and intermediate Unity developers who want to strengthen their knowledge in the 2D realm.
Enroll now: Learn to Code With The Complete Unity 2D Masterclass
Summary
Title: Learn to Code With The Complete Unity 2D Masterclass
Price: $69.99
Average Rating: 4.7
Number of Lectures: 100
Number of Published Lectures: 100
Number of Curriculum Items: 100
Number of Published Curriculum Objects: 100
Original Price: $79.99
Quality Status: approved
Status: Live
What You Will Learn
- Understand the Unity game engine and its core features, such as the editor interface, game objects, components, and scripting.
- Create 2D games using Unity, including characters, environments, animations, physics, and UI elements.
- Implement gameplay mechanics and logic using C# programming, including player movement, singleton pattern, and level design.
- Publish and deploy completed 2D games to standalone platforms such as PC, Mac, and Linux.
Who Should Attend
- Beginner and intermediate Unity developers who want to strengthen their knowledge in the 2D realm.
Target Audiences
- Beginner and intermediate Unity developers who want to strengthen their knowledge in the 2D realm.
Welcome to “The Complete Unity 2D Masterclass”! This course is designed to teach you everything you need to know to create your own 2D games using Unity, a popular game engine used by thousands of developers around the world.
Whether you’re a beginner or an intermediate game developer, this course has something for you. You’ll start by learning the fundamentals of the Unity editor, including how to set up a new project, navigate the interface, and work with game objects and components.
Next, you’ll dive into C# programming, learning how to create variables, functions, and control structures. You’ll use these skills to implement gameplay mechanics and logic, such as player movement, enemy AI, and level design.
As you progress through the course, you’ll learn how to create and animate characters, design levels, and add UI elements such as menus and scores. You’ll also learn how to use Unity’s built-in physics engine to create realistic and engaging gameplay.
By the end of this course, you’ll have a solid understanding of Unity and the skills needed to create your own 2D games. You’ll be able to design and build complete 2D games from start to finish, and you’ll know how to publish and deploy your games to platforms such as PC, mobile, and web.
This course is suitable for anyone with a basic understanding of programming and a willingness to learn. The instructor is a experienced game developer with over 6 years of industry experience, and he is ready and willing to help anyone who has questions or needs support. So, if you’re ready to start your journey in game development, join me in this course and let’s create some amazing games together!
Course Curriculum
Chapter 1: Introduction To Unity
Lecture 1: Introduction to Unity
Lecture 2: Opening a 2D Project
Lecture 3: Setting Up the Project Properties
Lecture 4: Explaining Unity's Windows
Lecture 5: The Asset Store
Lecture 6: The Package Manager
Lecture 7: Setting Up Folder Organization
Lecture 8: Editor Window Layouts
Chapter 2: The Unity Editor
Lecture 1: Introduction to The Unity Editor
Lecture 2: The Basic Toolbar
Lecture 3: Creating GameObjects
Lecture 4: Converting GameObjects to Prefabs
Lecture 5: Attaching Scripts to GameObjects
Lecture 6: Creating Builds for PC
Lecture 7: Tips and Tricks
Chapter 3: Scripting In Unity
Lecture 1: Introduction to Unity Scripting
Lecture 2: Creating Your First C# Script
Lecture 3: Explaining The Common Script Methods
Lecture 4: Setting Variables From Within The Unity Inspector
Lecture 5: Using the Singleton Pattern for Easy Accessibility
Lecture 6: An Intro to Scriptable Objects
Chapter 4: Number Math Game
Lecture 1: Introduction to Your First Unity Game
Lecture 2: Number Math Game Project Setup
Lecture 3: Equation Manager
Lecture 4: Create UI for Math Problems
Lecture 5: UI Manager
Lecture 6: Removing A Number and Adding User Input
Lecture 7: Checking for the Correct Answer
Lecture 8: Adding a Visible Score
Lecture 9: Adding a Timer Countdown
Lecture 10: Highscore System
Lecture 11: Displaying the Highscores
Lecture 12: Play Again and Quit Buttons
Lecture 13: Add the Starting Countdown
Lecture 14: Final Polish and Effects
Chapter 5: Block Breaker Game
Lecture 1: Introduction to the Block Breaker Game
Lecture 2: Project Setup and Saving the Scene On Play
Lecture 3: Creating the GameObjects
Lecture 4: The Ball Script
Lecture 5: Configuring Ball Collisions
Lecture 6: The Brick Script
Lecture 7: The Paddle Script
Lecture 8: Spawning the Ball on the Paddle
Lecture 9: Adding a Ball Trail
Lecture 10: Your First Particle System
Lecture 11: The Brick Manager
Lecture 12: Losing Lives
Lecture 13: The Game Manager
Lecture 14: Creating the In Game UI
Lecture 15: The UI Manager
Lecture 16: Adding a Pause Menu
Lecture 17: Creating Reusable Menu Buttons
Lecture 18: Set Up GameOver
Lecture 19: Adding the Main Menu and Script
Lecture 20: Sounds and an Audio Manager
Lecture 21: Export and Playtesting
Chapter 6: 2D Physics Catapult Game
Lecture 1: Introduction for the Physics Catapult Game
Lecture 2: Setting Up The Catapult Project
Lecture 3: Adding SaveOnPlay and EditorDecorator Scripts
Lecture 4: Finishing the TransformReset Script
Lecture 5: The Catapult Prefab
Lecture 6: The Cannonball Prefab
Lecture 7: The Ball Manager
Lecture 8: The Catapult Script
Lecture 9: The Cannonball Script
Lecture 10: Adding Force to the Cannonball
Lecture 11: Resetting the Cannonball
Lecture 12: Changing the Launch Trajectory
Lecture 13: Intro to Tilemap Systems
Lecture 14: Importing and Creating a Ground Rule Tile
Lecture 15: Creating the Plank Prefabs
Lecture 16: The Level Manager
Lecture 17: The Plank Script
Lecture 18: The Camera Movement System
Lecture 19: The Score Manager
Lecture 20: Creating the Enemy
Lecture 21: Enemy Animation System
Lecture 22: Enemy Animation Events
Lecture 23: Beginning Level Camera Movement
Lecture 24: The Dust Manager
Lecture 25: Creating a Dust Prefab
Lecture 26: In-Game UI Design
Lecture 27: The UI Manager
Lecture 28: The Pause Screen
Lecture 29: Scripting the Pause Menu
Lecture 30: The Game Manager
Lecture 31: Victory and Defeat Screens
Lecture 32: Camera Effects – Fade In / Fade Out
Lecture 33: Creating the Game's Levels
Lecture 34: The Main Menu
Lecture 35: Adding Parallax to the Main Menu
Lecture 36: Level Select Screen
Lecture 37: Options Screen
Lecture 38: The Main Menu Script
Instructors
-
Joshua Krassenstein
Game Developer, Instructor, and Father
Rating Distribution
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- 4 stars: 2 votes
- 5 stars: 3 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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