Flappy Bird Like – Unreal Engine 5 For Beginners Easy Start
Flappy Bird Like – Unreal Engine 5 For Beginners Easy Start, available at $54.99, with 94 lectures, and has 115 subscribers.
You will learn about Unreal Engine – All the fundamentals of what makes unreal engine a good game engine for beginners to learn on. Blueprint Nodes and how to use them to make games with ZERO hand written code for easy game development Variables and how to use them in game development Physics systems and interactions This course is ideal for individuals who are Developers Shifting From Unity Engine To Unreal Engine and need a simple course to get to grips with how unreal engine works or Beginners who want an easy to digest course taking them through multiple aspects of Unreal Engine 5 or University Students that need help with a new project and some additional explanations and implementations of game development concepts in Unreal Engine 5 or Learners who want a more progressive set of instructions with clear explanations and are tired of incomplete tutorials from other parts of the web It is particularly useful for Developers Shifting From Unity Engine To Unreal Engine and need a simple course to get to grips with how unreal engine works or Beginners who want an easy to digest course taking them through multiple aspects of Unreal Engine 5 or University Students that need help with a new project and some additional explanations and implementations of game development concepts in Unreal Engine 5 or Learners who want a more progressive set of instructions with clear explanations and are tired of incomplete tutorials from other parts of the web.
Enroll now: Flappy Bird Like – Unreal Engine 5 For Beginners Easy Start
Summary
Title: Flappy Bird Like – Unreal Engine 5 For Beginners Easy Start
Price: $54.99
Number of Lectures: 94
Number of Published Lectures: 94
Number of Curriculum Items: 94
Number of Published Curriculum Objects: 94
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Unreal Engine – All the fundamentals of what makes unreal engine a good game engine for beginners to learn on.
- Blueprint Nodes and how to use them to make games with ZERO hand written code for easy game development
- Variables and how to use them in game development
- Physics systems and interactions
Who Should Attend
- Developers Shifting From Unity Engine To Unreal Engine and need a simple course to get to grips with how unreal engine works
- Beginners who want an easy to digest course taking them through multiple aspects of Unreal Engine 5
- University Students that need help with a new project and some additional explanations and implementations of game development concepts in Unreal Engine 5
- Learners who want a more progressive set of instructions with clear explanations and are tired of incomplete tutorials from other parts of the web
Target Audiences
- Developers Shifting From Unity Engine To Unreal Engine and need a simple course to get to grips with how unreal engine works
- Beginners who want an easy to digest course taking them through multiple aspects of Unreal Engine 5
- University Students that need help with a new project and some additional explanations and implementations of game development concepts in Unreal Engine 5
- Learners who want a more progressive set of instructions with clear explanations and are tired of incomplete tutorials from other parts of the web
Get to grips with how to use Blueprints in Unreal Engine 5 to speed up your game development. Learn the fundamentals of Unreal Engine Game development specifically we’ll be making a side scrolling game. These are some of the simplest games for beginners to learn game development without being too complex.
You Will Learn :
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Unreal Engine :All the fundamentals of what makes unreal engine a good game engine for beginners to learn on.
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Physics :How Physics works in game engines and how to use it to make an interactive game
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Collisions :Learn how collision works to make games interactable
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Game Balance :Learn how to change Variables to make your game more balanced or more difficult
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Variables :Learn how to store and change data in a game to change how the world works.
Explanations are clear and simple and the course is designed so you will have a complete understanding of ever element of the course in full before moving forward. Audio is also clear and the clever use of focus and zooming so you never miss anything that is on screen.
Anyone shifting from Unity engine and other game engines will have an easy time with this tutorial and some differences between game engines is explained.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: How to Study this course for best results
Lecture 3: Download The Latest Version Of Unreal Engine
Lecture 4: Create The Project
Chapter 2: Learning How To Create A Character And Use Unreal Blueprint Basics
Lecture 1: Set Up The Play Level
Lecture 2: Install Paper ZD Official Plugin For Unreal Engine
Lecture 3: Understanding How Unreal Engine Manages Positioning Of Objects In The World
Lecture 4: Simple Collision And Physics Interactions in Unreal Engine : How it works
Lecture 5: Creating A Character Blue Print
Lecture 6: Adding Your Player Character To The Level
Lecture 7: Connecting To The Player Character and adding a Camera
Lecture 8: Setting Up Player Controls
Lecture 9: Setting Up Input Context And using Comments To Keep Blueprints Organised
Lecture 10: Adding A Simple Jump Then A Physics Jump
Lecture 11: Changing the Jump and Left,Right movement
Lecture 12: The Sequence Node And Blueprint Debugging Explained
Lecture 13: Adding Physics Linear Velocity And TICK NODE Explained
Chapter 3: Game Development For A Bird Scroller
Lecture 1: Planning Out The Game
Lecture 2: Using The Tick To Move Forward
Lecture 3: Creating More Platforming Room
Lecture 4: Limit Camera Vertical Position
Lecture 5: Adjusting The Camera View Part 1
Lecture 6: More Camera Adjustments And Thoughts On Game Balance
Lecture 7: Adding Top Collision And Player Limits
Lecture 8: Adding A Developer Material
Lecture 9: Spawning in an Object
Lecture 10: Despawning An Object On Collision
Lecture 11: Setting Up Proper Collision For The Pillar
Lecture 12: How to Change THe Height Of Spawned in Pillar
Lecture 13: Spawning in Based OFF TIME
Lecture 14: Add Color to the Pillar Object For Visibility
Lecture 15: Make The Spawn Happen on a set timer multiple times
Lecture 16: How To Visualize Blueprint Code Working
Lecture 17: Creating Functions To Simplify Using Variables
Lecture 18: Using Random Booleans To Spawn in two Positions
Lecture 19: Adjusting The Spawning For Better Visibility
Lecture 20: Detecting Passing A Pillar Successfully
Lecture 21: Some Comments For Organisation
Lecture 22: Code Review And Organization
Lecture 23: Recording Progress of the Player
Lecture 24: Using Progress To Increase The Speed Of Spawns
Lecture 25: Adjustments to the speed of spawning
Lecture 26: Changing The Player Drop Velocity
Lecture 27: Make A Homing Projectile
Lecture 28: Homing Projectile Part 2
Lecture 29: Homing Projectile Part 3
Lecture 30: Create A Function For Spawning in Homing Projectiles
Lecture 31: Creating Logic For Progress Changing Spawns
Lecture 32: Creating Random Positions Using Code For Spawns
Lecture 33: Some Balance Recommendations And Randomised Positioning
Lecture 34: Overview Thus Far
Chapter 4: Development in Blueprint Part 2
Lecture 1: Setting Up A Simple Boss Blueprint
Lecture 2: Make The Boss Move At The Speed Of The Player
Lecture 3: Make The Boss Spawn in Homing Projectiles
Lecture 4: Using Randomness to Move The Boss between 3 Locations
Lecture 5: Move The Boss By Distance From The Player
Lecture 6: Adding Spawning To The Movement Node
Lecture 7: Spawning in The Boss After Player Progress Hits 30
Lecture 8: Spawn Bug Fixed And Code Adjustments
Lecture 9: Game Mechanics Test
Chapter 5: Visual Design And Adding in Art
Lecture 1: Changing The Position of the Sun and Setting Up For Adding In Art
Lecture 2: Managing Exposure Settings in Unreal Engine
Lecture 3: Downloading Some Environmental Art From Epic Store (FREE ASSETS)
Lecture 4: Adding 3D Environment Assets Basics
Lecture 5: Adjustments To The Position Of Background 3D Assets
Lecture 6: Exponential Height Fog Adjustments
Lecture 7: Recommendations Before Adding 2D Art To The Project
Lecture 8: Adding 2D Art Into Unreal Engine
Lecture 9: Adding A 2D Sprite To A Character
Lecture 10: Adding A 2D Sprite Animation To Your Character
Lecture 11: How To Add A simple 3D Model To Our Scene As The Pillar
Lecture 12: Changing The Materials On 3D Objects
Lecture 13: How To Add Niagara Particle Effects To An Object
Lecture 14: Adding illumination To Our Material
Lecture 15: Explaining How Niagara Particles Work And How To Use Them
Lecture 16: Advanced Material Editing For The Final Boss
Lecture 17: Advanced Material Editing Part 2
Lecture 18: Advanced Material Editing Part 3
Lecture 19: Setting Up Before Using Chaos Physics
Lecture 20: Creating Destructible Objects in Unreal Engine
Lecture 21: Replacing 3D Asset Of The Pillar And Mesh Troubleshooting
Lecture 22: Switching To Quixel Megascans For 3D Assets For Our Pillar
Lecture 23: Adding Destruction To Megascan Objects
Lecture 24: Performance Optimisations By Despawning Assets After A Time
Lecture 25: Adding Impact To The Pillar (This is a long one)
Lecture 26: Overview on the last few parts of Unreal Engine To Be Covered
Lecture 27: Adding a health bar to the player and some troubleshooting
Lecture 28: Adding Damage to the Pillar and the Homing Projectile
Lecture 29: Pause The Game Once Player Health goes below zero
Lecture 30: Adding A Deathscreen
Lecture 31: Adding Buttons To The Deathscreen
Lecture 32: Adding Audio Into Unreal Engine
Lecture 33: Adding Audio Components To All Blueprints
Lecture 34: Final Words Of Encouragement For Your Game Development Journey
Instructors
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Hyper Dev
Unreal Engine Courses For People Who Want To Make Full Games
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