Game Making with Blender and Building in Unity and Godot
Game Making with Blender and Building in Unity and Godot, available at $54.99, has an average rating of 4.75, with 51 lectures, based on 4 reviews, and has 54 subscribers.
You will learn about Learn how to model environment assets using Blender Be able to create interesting tileable worlds in Unity and Godot Be able to make environment pieces tile together seamlessly Understand a low-poly cartoon workflow for indie games Build assets with performance and games in mind This course is ideal for individuals who are Beginner Blender modelers who want to learn the basics of creating assets or Game Designers and developers who want to learn the basics of building a simple game in Unity or Godot It is particularly useful for Beginner Blender modelers who want to learn the basics of creating assets or Game Designers and developers who want to learn the basics of building a simple game in Unity or Godot.
Enroll now: Game Making with Blender and Building in Unity and Godot
Summary
Title: Game Making with Blender and Building in Unity and Godot
Price: $54.99
Average Rating: 4.75
Number of Lectures: 51
Number of Published Lectures: 51
Number of Curriculum Items: 51
Number of Published Curriculum Objects: 51
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn how to model environment assets using Blender
- Be able to create interesting tileable worlds in Unity and Godot
- Be able to make environment pieces tile together seamlessly
- Understand a low-poly cartoon workflow for indie games
- Build assets with performance and games in mind
Who Should Attend
- Beginner Blender modelers who want to learn the basics of creating assets
- Game Designers and developers who want to learn the basics of building a simple game in Unity or Godot
Target Audiences
- Beginner Blender modelers who want to learn the basics of creating assets
- Game Designers and developers who want to learn the basics of building a simple game in Unity or Godot
Learn how to create low-poly tileable environments in Blender for vibrant indie games. In this comprehensive introductory video course, you will learn a practical and efficient modelling workflow for building a complete marble-maze environment for indie and mobile games. Your instructor, Alan Thorn, will introduce you to a wide range of powerful tools, techniques, modifiers and critical workflows using the amazing Blender 4 software, which is free and open source. Together, the transferable and industry-relevant knowledge covered here is used to create common environment pieces, and these will work like reusable building blocks, being tiled together in exciting combinations to make large and fun game worlds. You will further learn how to export your created assets into two highly popular game engines, namely Unity and Godot. By the end of this course you will understand how almost any tileable and low-poly environment assets can be created and exported, and then used in a variety of fun and creative contexts.
In this course you will…
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Learn how to model environment assets using Blender
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Understand a low-poly cartoon workflow for indie games
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Develop an awareness of sound topology
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Build assets with performance and games in mind
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Be able to make environment pieces tile together seamlessly
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Be confident in using Blender modifiers, like Bevel, Screw and Mirror
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Be able to export models from Blender to common game engines
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Be able to create interesting tileable worlds in Unity and Godot
Course Curriculum
Chapter 1: Intro to Modeling our Set in Blender
Lecture 1: Intro to the Course
Lecture 2: Download Module 1 Source Files Here!
Lecture 3: Starting the Modular Set
Lecture 4: Blender Scene Setup
Lecture 5: Constructing the First Parts
Lecture 6: Creating our First Piece
Lecture 7: Planning Sections
Lecture 8: Completing the Dead End
Lecture 9: Straight Sections
Lecture 10: Transition Piece
Lecture 11: Remaining Base Pieces
Lecture 12: Rounding off the Bevel
Lecture 13: Module 1 Wrapup
Chapter 2: Continuing to Modeling our Sections in Blender
Lecture 1: Module 2 Intro
Lecture 2: Download Module 2 Source Files Here!
Lecture 3: Intersection Piece
Lecture 4: Cleaning Topology
Lecture 5: Additional Modeling Sections
Lecture 6: Spiral Helix Slide
Lecture 7: 180 Degree Turn
Lecture 8: 90 Degree Extension
Lecture 9: Fork in the Road
Lecture 10: Completing the Split Section and Cleanup
Lecture 11: Module 2 Wrapup
Chapter 3: Completing the Set and Optimizing in Blender
Lecture 1: Module 3 Intro
Lecture 2: Download Module 3 Source Files Here!
Lecture 3: Bump in the Road
Lecture 4: Finalize our Set
Lecture 5: Correcting Tiling and Snapping
Lecture 6: Material Assignment
Lecture 7: Adjusting Shading and Naming
Lecture 8: Prepping for Export and Beveling
Lecture 9: Exporting for Game Engines
Lecture 10: Module 3 Wrapup
Chapter 4: Building our Project in the Unity and Godot Game Engines
Lecture 1: Module 4 Intro
Lecture 2: Download Module 4 Source Files Here!
Lecture 3: Making the Project in Unity
Lecture 4: Building the Scene in Unity
Lecture 5: Continuing the Level Construction
Lecture 6: Adding the Ball
Lecture 7: Camera Movement and Cinematics
Lecture 8: Reviewing the Project
Lecture 9: Moving to the Godot Engine
Lecture 10: Snapping in the Godot Engine
Lecture 11: Using Snaps and Addressing Effciency
Lecture 12: Create the Marble Ball in Godot
Lecture 13: Adding Logic to the Gameplay
Lecture 14: Adding Logic to the Ball
Lecture 15: Adding Functionality to the Camera
Lecture 16: Applying Post Process for Visual Improvements
Lecture 17: Course Wrapup
Instructors
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3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
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- 3 stars: 0 votes
- 4 stars: 1 votes
- 5 stars: 3 votes
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