How to DEVELOP puzzle GAMES with GODOT 4 [noob friendly]
How to DEVELOP puzzle GAMES with GODOT 4 [noob friendly], available at Free, has an average rating of 4, with 22 lectures, 3 quizzes, based on 1 reviews, and has 417 subscribers.
You will learn about Acquiring a deeper understanding of puzzle game genre development Gaining a grasp of GDScript for beginners and intermediate learners Gaining comprehension of the utilization of the Godot 4 IDE Comprehending the development of 2D and 3D games This course is ideal for individuals who are Individuals with varying levels of expertise in game development, ranging from beginners to those at an intermediate stage It is particularly useful for Individuals with varying levels of expertise in game development, ranging from beginners to those at an intermediate stage.
Enroll now: How to DEVELOP puzzle GAMES with GODOT 4 [noob friendly]
Summary
Title: How to DEVELOP puzzle GAMES with GODOT 4 [noob friendly]
Price: Free
Average Rating: 4
Number of Lectures: 22
Number of Quizzes: 3
Number of Published Lectures: 22
Number of Published Quizzes: 3
Number of Curriculum Items: 25
Number of Published Curriculum Objects: 25
Original Price: Free
Quality Status: approved
Status: Live
What You Will Learn
- Acquiring a deeper understanding of puzzle game genre development
- Gaining a grasp of GDScript for beginners and intermediate learners
- Gaining comprehension of the utilization of the Godot 4 IDE
- Comprehending the development of 2D and 3D games
Who Should Attend
- Individuals with varying levels of expertise in game development, ranging from beginners to those at an intermediate stage
Target Audiences
- Individuals with varying levels of expertise in game development, ranging from beginners to those at an intermediate stage
This course focuses on teaching students the process of developing video games, with an emphasis on utilizing the Godot game engine as the primary tool. Version 4 of Godot introduces an enhanced GDScript, which proves to be highly effective in coding both 2D and 3D games.
Initially, you will acquire knowledge about Godot, its download process, and how to commence utilizing it for video game development. The creation of the game scene and the utilization of GDScript will be among the primary aspects to grasp.
In the GDScript, you will acquire knowledge about print statements, for loops, while loops, and other crucial coding concepts. You will gain an understanding of how to incorporate a node through the utilization of the Godot IDE. Additionally, you will grasp the skill of adding various node types through coding. At the initial stage of node coding, you will primarily engage with a Label and Button node.
Once you grasp the concept of adding a button node, you will acquire the knowledge of making it interactive through the use of the connect function. By implementing a “connect”, you can establish basic interactivity that triggers when the button is pressed. This will serve as the foundation for creating a straightforward number guessing game in the future.
Following a 2D guessing game, you will be introduced to a 3D game environment, along with instructions on how to configure it using the Godot IDE and GDScript programming.
In the last part of the course, you will be instructed how to create interesting puzzle game with a score system.
The course covers initial part of the book “GDScript 2.0” – Making video games for fun!
There are some usefully lectures added as an additional instruction, like programming concepts in GDScript.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Intro
Lecture 2: Godot download link
Lecture 3: Creating a new project
Lecture 4: Hello World example
Chapter 2: Core programming concepts
Lecture 1: Codding: for loop
Lecture 2: Codding: Task 1 and 2
Lecture 3: The label node
Lecture 4: The button node and interaction
Lecture 5: The random number generator
Chapter 3: Simple games
Lecture 1: Guessing game under 5.min
Lecture 2: Set up a 3D game scene
Lecture 3: Codding a 3D scene
Lecture 4: Collision shapes of a 3D game objects
Lecture 5: L13 Code lines
Chapter 4: Simple puzzle/logic game
Lecture 1: Collision detection
Lecture 2: L15 Code lines
Lecture 3: Puzzle game framework
Lecture 4: L17 Code lines
Chapter 5: Step towards Tetrizoo
Lecture 1: Match color
Lecture 2: L19 Code lines
Lecture 3: Conclusion of the tutorial and supplementary details
Lecture 4: AddLec Godot 4 Inner class
Instructors
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MDC Development company
Instructor at Udemy
Rating Distribution
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- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 1 votes
- 5 stars: 0 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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