Apple's iPhone, Desktop and watch development with Swift 2
Apple's iPhone, Desktop and watch development with Swift 2, available at $19.99, has an average rating of 4.25, with 95 lectures, based on 2 reviews, and has 133 subscribers.
You will learn about Publish App in Apple's App Store Learn to code in Swift 2.x Learn to design Apps for Mobile, desktop and Apple Watch Code for the first time in swift Take few designed templates for free Explore exercise files, already included with course This course is ideal for individuals who are If you are interested in any kind of development for Apple device, this course perfect for you. or If you have any Apple device like iMac, Mac Mini/pro/air, just jump into the course or interested to see you app to hit the App market or want to get refresher for swift development, jump in or Expecting WINDOWS or ANDROID development, this course is NOT FOR YOU or Age is no bar to join in the course. It is particularly useful for If you are interested in any kind of development for Apple device, this course perfect for you. or If you have any Apple device like iMac, Mac Mini/pro/air, just jump into the course or interested to see you app to hit the App market or want to get refresher for swift development, jump in or Expecting WINDOWS or ANDROID development, this course is NOT FOR YOU or Age is no bar to join in the course.
Enroll now: Apple's iPhone, Desktop and watch development with Swift 2
Summary
Title: Apple's iPhone, Desktop and watch development with Swift 2
Price: $19.99
Average Rating: 4.25
Number of Lectures: 95
Number of Published Lectures: 95
Number of Curriculum Items: 95
Number of Published Curriculum Objects: 95
Original Price: $29.99
Quality Status: approved
Status: Live
What You Will Learn
- Publish App in Apple's App Store
- Learn to code in Swift 2.x
- Learn to design Apps for Mobile, desktop and Apple Watch
- Code for the first time in swift
- Take few designed templates for free
- Explore exercise files, already included with course
Who Should Attend
- If you are interested in any kind of development for Apple device, this course perfect for you.
- If you have any Apple device like iMac, Mac Mini/pro/air, just jump into the course
- interested to see you app to hit the App market or want to get refresher for swift development, jump in
- Expecting WINDOWS or ANDROID development, this course is NOT FOR YOU
- Age is no bar to join in the course.
Target Audiences
- If you are interested in any kind of development for Apple device, this course perfect for you.
- If you have any Apple device like iMac, Mac Mini/pro/air, just jump into the course
- interested to see you app to hit the App market or want to get refresher for swift development, jump in
- Expecting WINDOWS or ANDROID development, this course is NOT FOR YOU
- Age is no bar to join in the course.
Looking for a course on Apple development for IPhone?
Your search ends here. Learn Apple’s IPhone development as well as iPad, Desktop and watch development in one course. The course is evolving and more videos are added at rapid rate. The course not only design Apps but will also talk about the background basics and covers the latest Swift in very detailed manner. By learning iPhone development, you are already very much into the battle, take a few more steps and dive into the desktop and Apple watch development too.
Am I ready to take the course?
If you have Any Apple computer or laptop, then you are ready to take this course. IPhone is not required for this course. All the time, you will be using simulated version of iPhone, ipad and watch to run your apps. This simulator is already built in Xcode, which is a piece of software taken care of in the course.
About the content.
This course will be updated frequently as the course is on full-scale production. Already the course is massive and we are not yet finished with iPhone. Giving student the access to what is going right now makes them updated in the market.
What’s the end Goal of the course?
The course is designed for the beginners as well as for those who bits about development but wants to explore behind the scene basics. On regular intervals, we will be designing fully functional Apps and the material as Exercise files are also provided. Feel free to use all the material in your project also. At the end of the course, you will have many apps on different apps in your pocket for multiple platform as well as you will learn to read documentation and solve problems by looking online help.
Swift is fairly new in the world, language will for sure mature more. No one is expert at this time and thus, This is the perfect time to get into IPhone development. Otherwise there will be versions after version and you will always be thinking to start it in next vacations.
Take some time out of your busy life and let’s get rolling!
Course Curriculum
Chapter 1: Introduction to course
Lecture 1: Introduction to entire course structure and watching strategy
Chapter 2: Before you get into Apple Development
Lecture 1: Hardware and Software Point
Lecture 2: Getting Xcode from Appstore
Lecture 3: Apple vs other platforms
Lecture 4: Be an Apple Developer
Chapter 3: Time to launch our first App
Lecture 1: Getting Exercise Files
Lecture 2: Say thanks to Jobs in your first App
Lecture 3: Questions in mind
Lecture 4: Fundamentals for iOS development
Lecture 5: Fahrenheit to celsius converter App
Chapter 4: Swift in comprehensive detail
Lecture 1: Playgrounds basics
Lecture 2: swift REPL and creating new playground files
Lecture 3: Variables and type inferred Values
Lecture 4: Constants and string interpolation
Lecture 5: Different operators in swift
Lecture 6: Conditionals in swift
Lecture 7: Switch and case basics
Lecture 8: Loops in swift
Lecture 9: Arrays in swift
Lecture 10: Dictionary
Lecture 11: Tuples and optionals
Lecture 12: Functions in swift
Lecture 13: currying the functions in swift
Lecture 14: Enums in swift
Lecture 15: Closures in swift
Lecture 16: classes and initialisers in swift
Lecture 17: inheritance and overrides
Lecture 18: Structures
Lecture 19: Properties
Lecture 20: observers and access modifiers
Lecture 21: Subscript
Lecture 22: Error Handling
Lecture 23: Protocols
Lecture 24: Extensions
Chapter 5: Basics to APP design
Lecture 1: Xcode Tour
Lecture 2: Runner's Watch App interface Design
Lecture 3: Runner's Watch App code guide
Lecture 4: What is a delegate file
Lecture 5: Dismiss keyboard using FirstResponder
Lecture 6: Solving Connection problems
Lecture 7: Getting started with table view
Lecture 8: why square story board and views basics
Lecture 9: Auto Layout with constraints
Lecture 10: Swipe to delete in table view
Lecture 11: Swipe to share in table view
Lecture 12: Permanent Storage and App Icons
Chapter 6: App Background Information
Lecture 1: Application Life Cycle
Lecture 2: Application life Cycle in code
Lecture 3: 3-D view of App
Lecture 4: WHOIS App idea and interface Design
Lecture 5: WHOIS App – InfoPlist for http connection
Lecture 6: Fetch Data from web in WHOIS App
Lecture 7: Filter data from web – Complete WHOIS App
Lecture 8: Tabbed Application – Multiple Segues
Lecture 9: Bike Collection App – InterFace
Lecture 10: Bike Collection App – Code
Chapter 7: Sticky Notes APP – Quick small App to get going
Lecture 1: Simple notes App Basics
Lecture 2: Sticky Notes – App icon and UIDesign
Lecture 3: Sticky Notes – Solving Errors
Lecture 4: Detail view controller design and code
Lecture 5: Master view controller design and code
Lecture 6: Assignment
Chapter 8: Exploring features in Iphone
Lecture 1: Bring Spy Back – User Interface
Lecture 2: Bring Spy Back – Code
Lecture 3: Change button Label
Lecture 4: Play Audio in App
Lecture 5: Google-Apple wiki Audio – UI Design
Lecture 6: Google-Apple wiki Audio – Code
Lecture 7: solving errors in last app
Lecture 8: Taj Mahal On a Map App
Lecture 9: Adding red pin on the Taj Garden
Lecture 10: Adding custom red pin on the Taj Garden
Lecture 11: including camera and photo library
Lecture 12: Core Data feature to add up
Chapter 9: Parse and Firebase details and examples
Lecture 1: Intro to Parse and firebase
Lecture 2: Sending and getting objects in parse
Lecture 3: parse signup and error resolving
Lecture 4: log In and Email verification
Lecture 5: Complete the Harley App challenge
Lecture 6: Facebook login and reading documentation
Chapter 10: Further updates and conclusion
Lecture 1: Further updates and conclusion
Chapter 11: Ipad Development
Lecture 1: Introduction to Ipad Environment
Lecture 2: First Ipad App
Lecture 3: Master Detail View in Ipad
Lecture 4: Models and Pop Overs in Ipad
Chapter 12: Apple Watch 2 from scratch
Lecture 1: Before jumping into Watch OS 2 development
Lecture 2: Creating a new project and adding new target
Lecture 3: First look at object library
Instructors
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Igneus Technologies
Best Comprehensive Courses
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- 3 stars: 1 votes
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- 5 stars: 1 votes
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