Learn how to make games from scratch with no programming
Learn how to make games from scratch with no programming, available at $19.99, has an average rating of 3.35, with 152 lectures, 4 quizzes, based on 13 reviews, and has 897 subscribers.
You will learn about Learn how to make games from scratch without programming Learn how to make money with games This course is ideal for individuals who are Complete beginners who have never coded but have always wanted to learn or People who want to learn how to make money with software It is particularly useful for Complete beginners who have never coded but have always wanted to learn or People who want to learn how to make money with software.
Enroll now: Learn how to make games from scratch with no programming
Summary
Title: Learn how to make games from scratch with no programming
Price: $19.99
Average Rating: 3.35
Number of Lectures: 152
Number of Quizzes: 4
Number of Published Lectures: 152
Number of Published Quizzes: 3
Number of Curriculum Items: 156
Number of Published Curriculum Objects: 155
Original Price: $24.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn how to make games from scratch without programming
- Learn how to make money with games
Who Should Attend
- Complete beginners who have never coded but have always wanted to learn
- People who want to learn how to make money with software
Target Audiences
- Complete beginners who have never coded but have always wanted to learn
- People who want to learn how to make money with software
FACT: The video game industry is worth 74 billion dollars. http://tinyurl.com/3vz5np8
FACT: The average programmer makes 92k a year in the video game industry. http://tinyurl.com/7rtp7du
FACT: This course is the easiest way to start your journey into game development.
Traditionally game development is viewed as extremely difficult and hard to master. You imagine thousands of lines of code and spending hours infront of a computer screen. Luckily in the past few years technology has made it easier to learn and produce games.
In this course you will learn the basics of game programming through a fantastic visual programming language. This way you will learn how to program without the hassle of writing code.
In this course you will learn how to start making simple games and I will show you how to make a profit from your games. You can add your game to your resume.
Course image by http://ddigitsweb.blogspot.com/
Course Curriculum
Chapter 1: Course Introduction
Lecture 1: Introduction
Lecture 2: Introduction to the course
Chapter 2: Learning about stencyl
Lecture 1: Opening up our first game
Lecture 2: Adding an actor
Lecture 3: Adding a scene
Lecture 4: Adding in actors to a scene
Lecture 5: Adding Events to an actor
Lecture 6: Adding in events to an actor
Lecture 7: Actors and events
Lecture 8: Stencyl and code
Lecture 9: Physical Code
Lecture 10: Stencyl and Shapes
Lecture 11: 12Game loops and moving actors across the screen
Lecture 12: When created and placing an object on screen
Lecture 13: Attributes part 1
Lecture 14: Attributes part 2 local attributes
Lecture 15: Attributes part 3
Lecture 16: Attributes part 5 setting an attribute
Lecture 17: Attributes part 6 – getters and setters
Chapter 3: Making our first game
Lecture 1: Making our first game
Lecture 2: Building our very first game
Lecture 3: Building our very first game part 2
Lecture 4: Building our very first game part 3 – Building Circles
Lecture 5: Building our first game part 4 – Adding the clicks
Lecture 6: Building our first game part 5 – Adding the spawn featuere
Lecture 7: Building our first game part 6- spawning the stars
Lecture 8: Building our first game part 7- Adding in a game font
Lecture 9: Building our first game part 8 Adding text to your game
Lecture 10: Building our first game part 9- Adding in a score attribute
Lecture 11: Building our first game part 10- Adding the scoring functionality
Lecture 12: Building our first game part 11 – changing a small mechanic
Lecture 13: Building our first game part 13- Adding a timer
Lecture 14: Building our first game part 13 – Closing thoughts
Chapter 4: Diving deeper into stencyl and learning how to use all of the commands
Lecture 1: Talking about the rest of the course
Lecture 2: Finding the X and the Y co-ordinates of the actor
Lecture 3: Setting and finding the direction of an actor
Lecture 4: If statements and is the self on screen
Lecture 5: Setting and finding the direction of the actor
Lecture 6: Rotating an object clockwise or counter clockwise
Lecture 7: If, otherwise if and otherwise statements part 1
Lecture 8: If, otherwise if and otherwise statements part 2
Lecture 9: If, otherwise if and otherwise statements part 3
Lecture 10: If, otherwise if and otherwise statements part 4
Lecture 11: If, otherwise if and otherwise statements part 5
Lecture 12: Making a list
Lecture 13: If, otherwise if and otherwise statements part 8
Lecture 14: If, otherwise if and otherwise statements part 9
Lecture 15: Definite loops
Lecture 16: Do after X seconds
Lecture 17: Do after and adding in attribute for numbers
Lecture 18: Debugging
Lecture 19: Advanced coding
Lecture 20: For Each loops. For each actor on the screen
Lecture 21: For each actor inside a region and for each actor type
Lecture 22: For each actor group
Lecture 23: Setting region properties
Lecture 24: Gravity in games
Lecture 25: Making a simple gravity game
Lecture 26: Finding the Width of the height of a screen
Lecture 27: The Width and tile height
Lecture 28: Scene name
Lecture 29: Accessing the camera in stencyl
Lecture 30: Moving the camera
Lecture 31: Effects- Shake Screen and enable full screne
Lecture 32: Layers and manipulating layers
Lecture 33: Setting the offscreen bounds
Lecture 34: Transitioning
Lecture 35: Reloading a scene with a transition
Lecture 36: Crossfading a scene
Lecture 37: Crossfade and reload a scene
Lecture 38: Creating an actor after transition
Lecture 39: Scene is transitioning and game is paused
Lecture 40: Controls part 1
Lecture 41: Controls part 2
Lecture 42: Controls part 3
Lecture 43: Controls part 4
Lecture 44: Math part 1
Lecture 45: Math part 2
Lecture 46: Math part 3
Lecture 47: Math part 4
Lecture 48: Math part 5
Lecture 49: Math part 6
Lecture 50: Sound
Lecture 51: Adding a trigger to an event
Lecture 52: Triggering an event in another behavior
Lecture 53: Another tutorial on triggers
Lecture 54: Getting attributes from another area of the program
Lecture 55: Setting a remote local attribute
Lecture 56: Setting local attributes to a scene
Lecture 57: Enabling and disabling behaviors
Lecture 58: Opening a link in stencyl
Lecture 59: Posting data to a website, saving site specific ads
Lecture 60: Adding backgrounds to stencyl
Lecture 61: Tilesets
Instructors
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John Bura
Best Selling Instructor Web/App/Game Developer 1Mil Students
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 2 votes
- 3 stars: 1 votes
- 4 stars: 4 votes
- 5 stars: 4 votes
Frequently Asked Questions
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