The Complete Beginner's Guide to Unity for Game Development
The Complete Beginner's Guide to Unity for Game Development, available at $34.99, has an average rating of 3.4, with 85 lectures, based on 71 reviews, and has 2296 subscribers.
You will learn about By the end of this course, you should have a thorough understanding of the Unity Game Engine You should understand the principles of the Unity Interface, building terrain and gameplay spaces, lighting, basic scripting, and post processing You should understand the basics of debugging your game, as well as learn how to deploy and distribute it. This course is ideal for individuals who are Complete beginners to making games or Anyone new to Unity, or for those interested in brushing up their skillset It is particularly useful for Complete beginners to making games or Anyone new to Unity, or for those interested in brushing up their skillset.
Enroll now: The Complete Beginner's Guide to Unity for Game Development
Summary
Title: The Complete Beginner's Guide to Unity for Game Development
Price: $34.99
Average Rating: 3.4
Number of Lectures: 85
Number of Published Lectures: 85
Number of Curriculum Items: 85
Number of Published Curriculum Objects: 85
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- By the end of this course, you should have a thorough understanding of the Unity Game Engine
- You should understand the principles of the Unity Interface, building terrain and gameplay spaces, lighting, basic scripting, and post processing
- You should understand the basics of debugging your game, as well as learn how to deploy and distribute it.
Who Should Attend
- Complete beginners to making games
- Anyone new to Unity, or for those interested in brushing up their skillset
Target Audiences
- Complete beginners to making games
- Anyone new to Unity, or for those interested in brushing up their skillset
In this extensive tutorial series, instructor Alan Thorn takes us through a comprehensive look at the Unity Game Engine. If you’ve ever been curious about making games, or wondered what Unity has to offer, this course has everything you need to get you started with the engine. Ranging from an overview of the UI, all the way through Terrain, Lighting, Scripting, Post Processing, Debugging, and so much more!
(Students – please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Alan Thorn is a freelance game developer and author with over 12 years of industry experience. He is the founder of London-based game studio, Wax Lyrical Games, and is the creator of award-winning adventure game Baron Wittard: Nemesis of Ragnarok.
He has worked freelance on over 500 projects worldwide including games, simulators, kiosks and augmented reality software for game studios, museums and theme parks. He has spoken on game development at universities throughout the UK, and is the author of nine books on game development, including Teach Yourself Games Programming, Unity 4 Fundamentals and the highly popular UDK Game Development.
Course Curriculum
Chapter 1: Volume 1 – An Introduction to Unity
Lecture 1: Download Course Files Here!
Lecture 2: Introduction
Lecture 3: Getting Started
Lecture 4: Setting Up the Interface
Lecture 5: Unity GUI
Lecture 6: Viewport Navigation
Lecture 7: More Viewport Navigation
Lecture 8: The Object Inspector
Lecture 9: Translate, Rotate and Scale
Lecture 10: Scene vs. Game Mode
Lecture 11: Asset Creation 2
Lecture 12: Creating a Project
Lecture 13: Importing Assets from Maya
Lecture 14: Preparing to Build a Scene
Lecture 15: Building a Scene
Lecture 16: Exploring the Scene in First Person
Lecture 17: Lighting the Scene
Lecture 18: Finishing the Scene
Lecture 19: Unity Fundamental Concepts
Lecture 20: GameObjects and Components
Lecture 21: Prefabs and Layers
Chapter 2: Volume 2 – Assets, Materials, and Terrain
Lecture 1: Introduction
Lecture 2: Assets Overview
Lecture 3: Searching for Assets
Lecture 4: Asset Browser
Lecture 5: Preparing Textures for Import
Lecture 6: Asset Packages
Lecture 7: Materials Overview
Lecture 8: Bumped Diffuse Material
Lecture 9: Bumped Specular Material
Lecture 10: Moving Further with Materials
Lecture 11: Getting Started with Terrains
Lecture 12: Sculpting Terrains
Lecture 13: Painting Terrain Textures
Lecture 14: Adding a Skybox
Lecture 15: Adding Trees to the Terrain
Lecture 16: Adding Grass to the Terrain
Lecture 17: Adding Detail Meshes to the Terrain
Chapter 3: Volume 3 – Lighting and Particles
Lecture 1: Introduction
Lecture 2: Light Types
Lecture 3: Ambient Light
Lecture 4: Render Paths
Lecture 5: Lightmapping Overview
Lecture 6: Baking Lightmaps
Lecture 7: Lightmap Resolution
Lecture 8: Lightmap Settings
Lecture 9: Dual Lightmaps
Lecture 10: Particle Systems Overview
Lecture 11: Getting Started with Shuriken
Lecture 12: Graphing Particles
Lecture 13: Particle Textures
Lecture 14: Completing the Particle System
Chapter 4: Volume 4 – Game Scripting and Audio
Lecture 1: Introduction
Lecture 2: Creating a Project
Lecture 3: Importing Assets
Lecture 4: Lights, Camera, Action!
Lecture 5: Rigid Body Physics
Lecture 6: Physic Materials
Lecture 7: Getting Started with Scripting
Lecture 8: Hello World
Lecture 9: Unity Documentation
Lecture 10: Starting to Code the Game Logic
Lecture 11: Detecting User Input
Lecture 12: Calculating Rotation
Lecture 13: Rotating the Maze
Lecture 14: Constraining Rotation
Lecture 15: Add a Collider
Lecture 16: Working with Triggers
Lecture 17: Audio Assets
Lecture 18: Audio Sources and Listeners
Lecture 19: Completing the Game
Chapter 5: Volume 5 – Post Processing, Debugging, Optimization, and Distribution
Lecture 1: Introduction
Lecture 2: Preparing for Image Effects
Lecture 3: Grayscale and Sepia Tone
Lecture 4: Fish Eye and Twirl
Lecture 5: Noise
Lecture 6: Bloom and Lens Flares
Lecture 7: Vignetting and Chromatic Aberation
Lecture 8: Toon Shading
Lecture 9: Debugging with the Stats Panel
Lecture 10: Exploring the Object Inspector
Lecture 11: Debug Printing with the Console
Lecture 12: The Profiler
Lecture 13: Building and Distribution
Lecture 14: Bonus Lecture: Further Learning with 3dmotive
Instructors
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3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
Rating Distribution
- 1 stars: 5 votes
- 2 stars: 8 votes
- 3 stars: 12 votes
- 4 stars: 21 votes
- 5 stars: 25 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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