iOS Game Development in Swift 2
iOS Game Development in Swift 2, available at Free, has an average rating of 4.6, with 27 lectures, based on 112 reviews, and has 15280 subscribers.
You will learn about Create a game in SpriteKit using Swift 2.0 Work with SKNodes and SKSpriteNodes Understand the entire game mechanics behind a Tripeak Solitaire game Keeping their code structured & organized Create parallax (motion) effects in SpriteKit Create amazing animations using SKActions Create a cross-device game (iPhone 4 – iPhone 6+ and iPad) This course is ideal for individuals who are This course is meant for students with a small level of experience in iOS development It is particularly useful for This course is meant for students with a small level of experience in iOS development.
Enroll now: iOS Game Development in Swift 2
Summary
Title: iOS Game Development in Swift 2
Price: Free
Average Rating: 4.6
Number of Lectures: 27
Number of Published Lectures: 27
Number of Curriculum Items: 27
Number of Published Curriculum Objects: 27
Original Price: Free
Quality Status: approved
Status: Live
What You Will Learn
- Create a game in SpriteKit using Swift 2.0
- Work with SKNodes and SKSpriteNodes
- Understand the entire game mechanics behind a Tripeak Solitaire game
- Keeping their code structured & organized
- Create parallax (motion) effects in SpriteKit
- Create amazing animations using SKActions
- Create a cross-device game (iPhone 4 – iPhone 6+ and iPad)
Who Should Attend
- This course is meant for students with a small level of experience in iOS development
Target Audiences
- This course is meant for students with a small level of experience in iOS development
Lead instructor at codecaptain.io, Sabatino Masala will teach you how to create an entire Tripeaks Card game in Apple’s 2D gaming framework called SpriteKit.
Sabatino trained over 900 students in person and improved his teaching approach over the years so students could strengthen their programming skills in an effective and fun course.
2016 marks his 10th year of being a game developer and over the years he released over 27 games, 18 of which reached over 1 million unique players!
All that attention didn’t go unnoticed, because recently, one of the biggest companies in the gaming industry reached out to him, and that company was Nintendo.They made him a certified Nintendo developer, so you can rest assured you’re in the right hands for learning a thing or two about game development.
This course is meant for students with some prior experience in (app) programming and want to start learning game development in iOS. This course will provide the source of every step in the lectures, so no need to worry when you’re stuck somewhere!
All the assets will be provided and you’re free to use them in any other project.
What will I learn in this course?
- The Model View Controller (MVC) pattern
- The Swift programming language
- SKScenes for managing the menu and game scene
- SKNodes and SKSpriteNodes
- SKTransitions for transitioning between scenes
- UIMotionEffects for parallax effects
- Creating delegates and subclasses to communicate effectively between UIKit and Spritekit
- Dazzling animations in SpriteKit using SKActions
- Cross-device compatibility (we’ll support all iPhones starting from iPhone 4 as well as the iPad)
- Keeping your code structured and organized
- The entire game mechanics for creating a Tripeak Solitaire game
- Solving issuesthat have origins in the Swift compiler
- Squatting bugs in a timely matter
- Focussing on an impeccable user-experience
The ideal student has…
- … some prior experience with Xcode
- … some programming experience in Swift or Objective-C
- … a big interest for game development and isn’t afraid to get its hands dirty when experiencing an issue
Course Curriculum
Chapter 1: Before we start
Lecture 1: A quick overview
Chapter 2: Basics
Lecture 1: Starter project overview
Lecture 2: How to add a card on screen
Lecture 3: How to create a peak
Lecture 4: How to create 3 peaks
Lecture 5: How to create the last row of cards
Chapter 3: Interaction & peak logic
Lecture 1: How to create the back of the card
Lecture 2: How to receive taps on the card
Lecture 3: How to work with card managers
Lecture 4: How to create a flipping animation
Chapter 4: Game Logic
Lecture 1: How to create the deck
Lecture 2: How to create the main game logic
Lecture 3: How to keep the score
Lecture 4: How to display the score
Lecture 5: How to add a started / game over state
Lecture 6: How to add overlays
Chapter 5: Extras
Lecture 1: How to animate the dealing
Lecture 2: How to add the background
Lecture 3: How to add sound effects
Chapter 6: Menu & timed mode
Lecture 1: How to create the menu scene
Lecture 2: How to create the buttons
Lecture 3: How to add configuration
Lecture 4: How to add timed mode
Chapter 7: Finishing touches
Lecture 1: How to pause the game
Lecture 2: How to add a parallax effect on the background
Chapter 8: Multi-device support
Lecture 1: How to manage layouts
Lecture 2: How to support multiple devices
Instructors
-
Sabatino Masala
iOS developer
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 6 votes
- 3 stars: 12 votes
- 4 stars: 38 votes
- 5 stars: 53 votes
Frequently Asked Questions
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