Build your first mobile game for iPhone Swift/iOS having fun
Build your first mobile game for iPhone Swift/iOS having fun, available at $49.99, has an average rating of 4.5, with 27 lectures, 2 quizzes, based on 13 reviews, and has 158 subscribers.
You will learn about Create a fully functional game Have a deeper understand of the problems that can happen while coding and how to solve it Student will be able to create code easy to understand, test and scale This course is ideal for individuals who are Anyone looking to learn or deeper it's knowledged in Swift, iOS or SpriteKit or Anyone that want to learn while having fun making a game or Anyone open minded that want to be leading and not following It is particularly useful for Anyone looking to learn or deeper it's knowledged in Swift, iOS or SpriteKit or Anyone that want to learn while having fun making a game or Anyone open minded that want to be leading and not following.
Enroll now: Build your first mobile game for iPhone Swift/iOS having fun
Summary
Title: Build your first mobile game for iPhone Swift/iOS having fun
Price: $49.99
Average Rating: 4.5
Number of Lectures: 27
Number of Quizzes: 2
Number of Published Lectures: 27
Number of Published Quizzes: 2
Number of Curriculum Items: 29
Number of Published Curriculum Objects: 29
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Create a fully functional game
- Have a deeper understand of the problems that can happen while coding and how to solve it
- Student will be able to create code easy to understand, test and scale
Who Should Attend
- Anyone looking to learn or deeper it's knowledged in Swift, iOS or SpriteKit
- Anyone that want to learn while having fun making a game
- Anyone open minded that want to be leading and not following
Target Audiences
- Anyone looking to learn or deeper it's knowledged in Swift, iOS or SpriteKit
- Anyone that want to learn while having fun making a game
- Anyone open minded that want to be leading and not following
Have you ever imagine yourself as a spy, breaking codes, picking locks? In this game you will have to crack the secret code to pop the lock, and more you will have to build this game from scratch if you want to play it and learn a lot about Swift, SpriteKit and iOS while doing so.
The game is fun to play and watch others playing, however it is just a fun way for me to teach you all you need to know to be a excellent Swift/iOS developer.
Trougth the course of this course we will learn about:
- SpriteKit Framework and its boiled plate code
- Extensions, what is and how to use
- How to encapsulate our code and use private variables, getters and setter and why
- How to refectory your code as you go, what is refectory and why you should always do it
- Loops, different kinds of loops, with one to use for different scenarios and why
- Inheritance, including initializers, convenience, required, overriden how to do it right
- Properties, including property observers and computed properties, what it is and how to use
- Protocols, I know you hear about it before, but do you really understand what it is and how to use?
In this course we will cover one topic at the time as we need we will discuss itm examine the options and add to our game to make it more and more awesome
Course Curriculum
Chapter 1: Start Here
Lecture 1: Introduction
Lecture 2: Stay hungry, Stay foolish
Lecture 3: Introduction to the course
Chapter 2: Introduction to SpriteKit
Lecture 1: Create a SpriteKit project and understand the boiled plate code
Chapter 3: Creating Extensions
Lecture 1: Creating UIColor Extensions to make developing and specially changes easier
Chapter 4: Starting the game, initializers and new classes
Lecture 1: Creating PadLoackSKShapeNode class
Lecture 2: Using PadLoackSKShapeNode class
Lecture 3: Adding a pin class to the PadLockSKShape
Chapter 5: Add animation to our game
Lecture 1: Add rotatition to the pin
Chapter 6: Add helper functions
Lecture 1: A little maths in the getNewTarget function
Chapter 7: Creating a target and make it fun
Lecture 1: Setup the target first and just call the getNewTarget function later
Lecture 2: Create new targets on demand
Lecture 3: Setup the target first and just call the getNewTarget function later
Lecture 4: Creating some space between two given targets
Chapter 8: Lets see now how easily we can change your game
Lecture 1: Minute of appreciation for what we build so far
Chapter 9: The game cycle
Lecture 1: Creating some space between the targets
Lecture 2: Create a SKNode to keep our target as children
Lecture 3: Collision detection setting up PhysicsBody
Lecture 4: Using booleans to create a "switch" in part of the expressions
Chapter 10: Making the code more useful, more reliable and expandable
Lecture 1: Refactoring, creating a GameController to isolate the game logic
Chapter 11: More enhancements
Lecture 1: Game Over, calling events in the Game Controller as it happens in the game cycle
Lecture 2: Shake the scene and changing inheritance in the GameController
Lecture 3: Add new features and improving the game
Chapter 12: Working with Physics
Lecture 1: Checking if the pin is in contact with the target on tap
Chapter 13: Adding a HUD (heads up display)
Lecture 1: Creating a HUD – Head up Display
Lecture 2: Making use of our new HUD Class
Chapter 14: Have fun playing a Q&A game to see what you learned now
Chapter 15: Students deals
Lecture 1: Visit our website and check out the latest deals
Instructors
-
Icaro Lavrador
React, JavaScript, Node, Swift Expert | 25+ years Experience
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 0 votes
- 4 stars: 3 votes
- 5 stars: 9 votes
Frequently Asked Questions
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