Create Stunning Vertical Shoot 'Em Up for Mobile with Unity
Create Stunning Vertical Shoot 'Em Up for Mobile with Unity, available at $69.99, has an average rating of 4.75, with 61 lectures, based on 138 reviews, and has 5906 subscribers.
You will learn about Create a complete SHMUP game like Skyforce Upgrade (include timed upgrades) and Save features. Mobile Optimization (Touch, Object Pooling) This course is ideal for individuals who are Intermediate Unity Developer. It is particularly useful for Intermediate Unity Developer.
Enroll now: Create Stunning Vertical Shoot 'Em Up for Mobile with Unity
Summary
Title: Create Stunning Vertical Shoot 'Em Up for Mobile with Unity
Price: $69.99
Average Rating: 4.75
Number of Lectures: 61
Number of Published Lectures: 58
Number of Curriculum Items: 61
Number of Published Curriculum Objects: 58
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Create a complete SHMUP game like Skyforce
- Upgrade (include timed upgrades) and Save features.
- Mobile Optimization (Touch, Object Pooling)
Who Should Attend
- Intermediate Unity Developer.
Target Audiences
- Intermediate Unity Developer.
Course updated to be compatible with Unity 2019.4!
Ready to take your game development skills to the next level? Join us in this exciting course where we will teach you how to create a fully functional Shoot Em Up game (think Skyforce or Raiden) from scratch using Unity.
Whether you’re an experienced Unity developer looking to expand your skill set or a newcomer to the world of game development, this course is for you. We’ll guide you through the entire process of creating a game, starting with object oriented programming and delving deep into Unity’s C# API.
But we won’t just stop there. We’ll provide you with all the assets you need to bring your game to life, including 3D models and audio. And you’ll have the freedom to use these assets in your own games as well.
Throughout the course, we’ll also introduce you to advanced concepts such as Component Based Design, Movement, Shooting Patterns, Curved Movement with Nodes, Scene Transitions, Saving and Loading, Unity’s Scriptable Objects, Coins & Human Rescue, and Medal Achievements – all the features you need to create a game that stands out from the rest.
With our guidance, you’ll gain a deeper understanding of Unity’s API and how to leverage it to create games that are engaging, fun, and challenging. So why wait? Sign up now and get ready to unleash your creativity and build the game of your dreams!
Note: Basic knowledge of Unity’s C# API is recommended.
Who is the target audience?
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Game developers who want to expand their skill set and learn how to create a fully functional Shoot Em Up game using Unity.
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Programmers who want to improve their knowledge of Unity’s C# API and learn how to leverage it to create games.
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Designers who want to learn how to bring their game ideas to life using Unity’s powerful game engine and tools.
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Hobbyists and enthusiasts who are interested in game development and want to learn how to create their own Shoot Em Up games.
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Students who are studying game development or computer science and want to gain practical experience in game development using Unity.
What they say about this course:
Jamie Lowe –“Course is mainly for more intermediate/advanced developers but even if you attempt this as a beginner then you will still learn some valuable stuff, reason for my 5 star rating is for the fact Romi is always on hand to help with any problem and most other courses I have taken on Udemy I find it sometimes have to wait a long time for help and that’s not good when needing to solve issues, Romi still updates this course to fix any bugs that arise and that is exactly what students need so you are not left with a broken project at the end of the course, I will still be hanging around making adjustments to my project, thank you”
Lance Spence –“I learned a lot from this course and learned new things that I have not seen covered in other Unity courses such as implementing a pooling system, using platform directives and making use of the Gizmos to visualize objects moving along a path. the instructor is knowledgeable and very responsive to students questions. This is one of the primary reasons he has earned a 5 star rating from me. I highly recommend this course if you’ve ever wanted to learn how to create an awesome SHMUP.”
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Scripting Concept
Lecture 3: Unity Project Setup
Chapter 2: Game Play Programming
Lecture 1: Player Movement
Lecture 2: Temporary Pooling Setup
Lecture 3: Scriptable Objects for Weapon Setup
Lecture 4: Bullet Prefabs Setup
Lecture 5: Shooting Script Setup
Lecture 6: Health System pt. 1
Lecture 7: Health System pt. 2 (Hit Effects)
Lecture 8: Death System
Lecture 9: Spawn Objects & Health Bar
Lecture 10: Nodes Based Movement Setup
Lecture 11: Nodes Based Movement Editor Scripting
Lecture 12: Nodes Based Movement – Moving Objects
Lecture 13: Nodes Based Movement – World to Local Position
Lecture 14: Nodes Based Movement – Rotate Objects
Lecture 15: Enemy Waves
Lecture 16: Rotating Turret
Lecture 17: Missile Turret
Lecture 18: Auto Move
Lecture 19: Designing Boss
Lecture 20: Boss Movement
Lecture 21: Human Rescue Setup
Lecture 22: Pooling System Continued
Lecture 23: Level Design Part 1
Lecture 24: Level Design Part 2
Lecture 25: Enemy Activator
Lecture 26: Coin Setup
Lecture 27: Camera Movement
Lecture 28: Boss to Level Integration
Lecture 29: Enemy Waves Integration
Lecture 30: Laser Power Up
Lecture 31: Mega Bomb
Lecture 32: Shield Power Up
Lecture 33: Player Missile
Chapter 3: Menu & Data Management
Lecture 1: Level Manager
Lecture 2: Stats & Upgrades pt. 1
Lecture 3: Stats & Upgrades pt. 2
Lecture 4: Stats & Upgrades pt. 3
Lecture 5: Upgrade Item Continued
Lecture 6: Dialog System
Lecture 7: Save System
Lecture 8: Scene Loader Progress
Lecture 9: Level Menu pt.1
Lecture 10: Level Menu pt.2
Lecture 11: UI Transitions
Lecture 12: Finishing Up UI
Chapter 4: Final Adjustment
Lecture 1: Audio Setup
Lecture 2: Touch Control
Lecture 3: Power Up Menu
Lecture 4: Applying Stats
Lecture 5: Scoring System
Lecture 6: Weapon Upgrade Menu
Lecture 7: Level Unlocking
Lecture 8: Final Builds
Lecture 9: Additional Lecture: Node Move Optimization
Chapter 5: Bug Fixes
Lecture 1: StatsManager Bug Fixes
Instructors
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Romi Fauzi
Game Developer & 3D Artist – Passionate Teacher
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 4 votes
- 3 stars: 17 votes
- 4 stars: 32 votes
- 5 stars: 85 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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