Build 15 Augmented Reality (AR) apps with Unity & Vuforia
Build 15 Augmented Reality (AR) apps with Unity & Vuforia, available at $124.99, has an average rating of 4.56, with 253 lectures, 1 quizzes, based on 4021 reviews, and has 38646 subscribers.
You will learn about Understand different forms of Augmented Reality and their applications Build 15 Augmented Reality Apps from scratch for Android & iOS Developing and ARBook app which will detect multiple image targets. Creating an interactive business card using AR Virtual buttons An AR greeting card app, which plays sound, and animation once opened. Detecting a real toy car using 3D Object tracking and superimposing a digital car on top of the real car. Tracking of cylindrical objects and placing digital models surrounding the cylinder Placing a life size Lamborghini car in real world using Markerless tracking Placing a life size drone in air using Vuforia Mid Air feature. Play / Pause video's in real world. Cloud recognition and best practices. Understand the basic difference between Virtual Reality & Augmented Reality Students will create AR apps by writing codes in C# programming language This course is ideal for individuals who are Computer programming students interested in C# programming for building Augmented Reality applications or Unity Developers interested in Augmented Reality platforms or Anyone who wants to develop their own AR Applications It is particularly useful for Computer programming students interested in C# programming for building Augmented Reality applications or Unity Developers interested in Augmented Reality platforms or Anyone who wants to develop their own AR Applications.
Enroll now: Build 15 Augmented Reality (AR) apps with Unity & Vuforia
Summary
Title: Build 15 Augmented Reality (AR) apps with Unity & Vuforia
Price: $124.99
Average Rating: 4.56
Number of Lectures: 253
Number of Quizzes: 1
Number of Published Lectures: 163
Number of Published Quizzes: 1
Number of Curriculum Items: 254
Number of Published Curriculum Objects: 164
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Understand different forms of Augmented Reality and their applications
- Build 15 Augmented Reality Apps from scratch for Android & iOS
- Developing and ARBook app which will detect multiple image targets.
- Creating an interactive business card using AR Virtual buttons
- An AR greeting card app, which plays sound, and animation once opened.
- Detecting a real toy car using 3D Object tracking and superimposing a digital car on top of the real car.
- Tracking of cylindrical objects and placing digital models surrounding the cylinder
- Placing a life size Lamborghini car in real world using Markerless tracking
- Placing a life size drone in air using Vuforia Mid Air feature.
- Play / Pause video's in real world.
- Cloud recognition and best practices.
- Understand the basic difference between Virtual Reality & Augmented Reality
- Students will create AR apps by writing codes in C# programming language
Who Should Attend
- Computer programming students interested in C# programming for building Augmented Reality applications
- Unity Developers interested in Augmented Reality platforms
- Anyone who wants to develop their own AR Applications
Target Audiences
- Computer programming students interested in C# programming for building Augmented Reality applications
- Unity Developers interested in Augmented Reality platforms
- Anyone who wants to develop their own AR Applications
Curious about Augmented Reality, You have come to the right place. Learn the basics fundamentals and programming techniques required for building fully functional Augmented Reality android and iOS apps. For this course you will need an Android Smartphone or iPhone.
So what is Augmented Reality?
According to Wikipedia, Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are “augmented” by computer-generated or extracted real-world sensory input such as sound, video, graphics or GPS data.
In Augmented Reality the real view is modified by a computer (Smartphone in this case). Augmented reality (AR) enhances one’s current perception of reality, whereas in contrast, virtual reality replaces the real world with a simulated one. Augmentation techniques are basically performed in real time,
Eg : Displaying live scores and statistics inside a live video of a sporting event
Power of Augmented Reality
I came across Augmented Reality in 2015 after watching a video of Augmented Reality Book. I was fascinated to know that such technology actually exists. So I started researching on different Augmented Reality platform. Vuforia platform seemed very promising as developers all over the World have used Vuforia for developing Augmented Reality apps.
Pokemon Go game is the best example of Augmented Reality. Other than that Augmented Reality apps expand over a wide range of topics from Education, Business, Architecture, Health Industry, Home Decoration and obviously mobile gaming.
Course Content and Overview
This course is designed for students interested in creating Augmented Reality apps. No coding experience is required; all you need is an Android or iOS device for testing your Augmented Reality apps. We will start from basics of Unity, C# platform and then move to higher topics
Intro & Basics of Augmented Reality
In the first section you will first understand as to what is Augmented Reality? Next we will look at the four different augmented reality techniques and its application. After this I will explain you what is Virtual Reality and the differences between Augmented Reality (AR) & Virtual Reality (VR)
Basics of Unity
After understanding Augmented Reality next we will look at the basics of Unity as Unity is the main software which we will use for building Augmented Reality apps.
Augmented Reality One (ARONE) application
ARONE is the first Augmented Reality Application which you are going to create. In this app you will
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Create Vuforia account
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Create License Key for the AR app
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Upload an Image as Image Target
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Understand Vuforia Image Recognition system
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Solution to White ImageTarget problem in Vuforia version 6.2.10
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Download 3D model from Unity Asset Store
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Place 3D Model on top of Image Target
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Download ARONE app database from Vuforia and activate it inside Unity
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Build this app for Android & Ios
Augmented Reality Book (ARBOOK) application
In the ARBook application we will first create few sketches inches a drawing book. Next we will download some 3D Models from the asset store and project the 3D Model on top of each image target.
Application like ARBOOK can be implemented in Schools & Colleges for teaching complicated subjects in a fun and easier way.
Virtual Button & Augmented Reality Business Card (ARBusinessCard)
In this section I will explain first explain you the concept of Virtual Button in Vuforia and the six important factors that should be considered while working with Virtual Button.
Next you will create a simple Virtual Button app called AugmentedRealityVirtualButton in which you will understand the important function & interface that are required for working with Virtual Button.
After the ARVirtualButton app we will then create and ARBusinessCard. In the ARBusinessCard app you will first place multiple virtual buttons on top of an Image Target. Next I will show you how to play video file inside Unity, After this we will write a C# script to play a particular video when the virtual button for a particular video is pressed
Augmented Reality Greeting Card
In this section, you will learn the process of detecting multiple image targets simultaneously at the same time. You will also add an mp3 file in the app that will start playing only when the greeting card is opened.
Superimposition based AR | Object tracking –
In this section you will first scan a 3D model using Vuforia’s 3D scanning android application. Next we will import this model inside Unity and on top of this model we will superimpose a digital car.
Cylindrical Object tracking
In this section you will learn the technique for detecting a cylindrical object. After detecting the cylindrical object you will create a beautiful 3D scenic view around the cylinder with the help of airplanes, low poly clouds and low poly terrains.
Vuforia Cloud Recognition
In this section you will understand the working of Vuforia cloud databases. You will create an application called BookInfoAR. This application will scan a book cover(marker) and display information panel beside the book cover. The information of the marker is stored in cloud database.
Ground Planes and MidAir
In this section you will create your first markerless augmented reality using Vuforia Ground Plane. With ground plane feature we will place a lifesize Lamborghini model in real world. Next using the MidAir feature we will place a drone in mid air.
User Defined Target
In this section you will understand a feature called User Defined Target feature from the Vuforia Core Sample. With the help of User Defined Target feature we can use any image as an marker.
So after explaining you the course content I hope to see you inside this Augmented Reality course
Course Curriculum
Chapter 1: INTRODUCTION TO AUGMENTED REALITY
Lecture 1: What is Augmented Reality
Lecture 2: WHAT IS VIRTUAL REALITY | Differences between AR & VR
Lecture 3: Installation of Unity, 2019.2 Update
Chapter 2: Basics of Unity
Lecture 1: Basics of Unity | Section Intro
Lecture 2: Understanding different panels in Unity
Lecture 3: Moving, rotating & scaling Gameobjects in Unity
Lecture 4: Game Panel in Unity
Lecture 5: Physics in Unity
Lecture 6: Increasing the light intensity
Lecture 7: Adding colors to Gameobject
Lecture 8: Adding textures to Gameobject
Lecture 9: Parent and child Gameobjects in Unity
Lecture 10: Local/Global and Pivot/Center tools in Unity
Lecture 11: Prefabs in Unity
Lecture 12: What are Scripts?
Lecture 13: Rotating the spheres
Lecture 14: Revolving the spheres
Chapter 3: AUGMENTED REALITY ONE (UPDATED 2020)
Lecture 1: AUGMENTED REALITY ONE (ARONE) SECTION INTRODUCTION
Lecture 2: Importing Vuforia package inside Unity
Lecture 3: Importing Vuforia package via Vufora Core Samples
Lecture 4: Web Camera output and creating the ARONE License Key
Lecture 5: Capturing an Image
Lecture 6: Creating a Vuforia Database and uploading Image Targets
Lecture 7: Projecting Barbarian 3D Model on Image Target
Lecture 8: Testing the output on iPhone or iPad
Lecture 9: Building the app for Android devices
Chapter 4: AUGMENTED REALITY BOOK (ARBOOK) UPDATED
Lecture 1: Sketching the Images for ARBook
Lecture 2: Importing the License Key
Lecture 3: Upload the Image Targets inside Vuforia Database
Lecture 4: Customising the Sun Image Target
Lecture 5: Customising the House Image Target
Lecture 6: Customising the Car Image Target
Lecture 7: Customising the Ship Image Target
Lecture 8: Customising the Aeroplane Image Target
Lecture 9: Adding and moving the cloud objects
Lecture 10: Understanding the problem behind Aeroplane Image Target
Lecture 11: Resetting the position of Aeroplane model
Lecture 12: Resetting the position of Cloud models
Lecture 13: Customising the AR Book Cover Image Target
Lecture 14: Integrating 3D Text
Lecture 15: Building the ARBook app
Chapter 5: AUGMENTED REALITY BOOK APPLICATION (LEGACY)
Lecture 1: Outdated Section
Lecture 2: Augmented Reality Book Intro
Lecture 3: Sketching images on a drawing book
Lecture 4: Update: Importing Vuforia in Unity 2019.2 and later
Lecture 5: Setting Up License Key for ARBook app
Lecture 6: Customizing Sun Image Target
Lecture 7: Customizing the HOUSE Image Target
Lecture 8: Customizing the SHIP Image Target
Lecture 9: Customizing the CAR Image Target
Lecture 10: Customizing the FOREST Image Target
Lecture 11: Customizing the AeroPlane Image Target
Lecture 12: Adding Cloud models
Lecture 13: Customizing the ARBOOK Cover Image Target
Lecture 14: Adding 3D Text on top of Image Target
Lecture 15: Building the APK file of ARBOOK App
Lecture 16: Output of ARBook Application
Lecture 17: Problem related to Ship & Aeroplane Image Target
Lecture 18: DefaultTrackableEventHandler Script Update
Lecture 19: Solution for Ship & Aeroplane Image Target problem
Lecture 20: ARBOOK FINAL OUTPUT
Lecture 21: Reset the SHIP to it's original position
Lecture 22: Reset the Aeroplane and Cloud Gameobject
Chapter 6: SIMULTANEOUS IMAGE TRACKING USING A GREETING CARD (AR GREETING CARD)
Lecture 1: Section Introduction
Lecture 2: Which greeting card to use?
Lecture 3: Importing the Vuforia package and adding the License key
Lecture 4: Creating Image Target within Unity
Lecture 5: Customising the first Image Target
Lecture 6: Creating a college on second Image Target
Lecture 7: Tracking multiple image targets simultaneously
Lecture 8: Playing a video file in Augmented Reality
Lecture 9: Playing an audio file when the card is opened
Lecture 10: Happy birthday text using 3D Text
Lecture 11: Crediting the author
Lecture 12: Building the app on an Android smartphone
Chapter 7: DESIGNING MENU'S INSIDE UNITY
Lecture 1: Section Introduction
Lecture 2: Creating a Canvas and adding a Background image
Lecture 3: Adding a 2D UI Text
Lecture 4: Designing UI buttons inside the Canvas
Lecture 5: What is an Eventsystem in Unity
Lecture 6: Programming the UI buttons
Lecture 7: Programming Back and Exit button inside the AR Scene
Chapter 8: Virtual Buttons in Augmented Reality
Lecture 1: Section Introduction
Lecture 2: Adding license key and database
Lecture 3: Creating a Virtual Button on the Image Target along with Sphere and Cube
Lecture 4: Programming the Virtual Button
Lecture 5: Building the Application
Chapter 9: AR Businesscard using Multiple Virtual Buttons
Lecture 1: AR Businesscard section introduction
Lecture 2: Adding License Key and Database
Lecture 3: Creating Multiple Virtual Buttons
Instructors
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Dinesh Tavasalkar
Engineer, Developer, Technical Trainer
Rating Distribution
- 1 stars: 72 votes
- 2 stars: 92 votes
- 3 stars: 490 votes
- 4 stars: 1326 votes
- 5 stars: 2041 votes
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