Introduction to JavaFX development
Introduction to JavaFX development, available at $39.99, has an average rating of 4.63, with 32 lectures, based on 8 reviews, and has 78 subscribers.
You will learn about Build a JavaFX application Use SceneBuilder to create a user interface How to link your UI objects to Java objects How to create text, text areas and drop down options How to layout objects for a consistent presentation How to connect to a server, initiate and complete an exchange Provide user feedback via your user interface How to include JavaFX into your Eclipse development environment How to send and receive Universal Data Packages (UDP) This course is ideal for individuals who are Anyone who knows the basics of Java. or Anyone who wants to develop their Java knowledge and learn JavaFX. or Anyone who wants to move from following examples to designing and building their own applications. It is particularly useful for Anyone who knows the basics of Java. or Anyone who wants to develop their Java knowledge and learn JavaFX. or Anyone who wants to move from following examples to designing and building their own applications.
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Summary
Title: Introduction to JavaFX development
Price: $39.99
Average Rating: 4.63
Number of Lectures: 32
Number of Published Lectures: 32
Number of Curriculum Items: 32
Number of Published Curriculum Objects: 32
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Build a JavaFX application
- Use SceneBuilder to create a user interface
- How to link your UI objects to Java objects
- How to create text, text areas and drop down options
- How to layout objects for a consistent presentation
- How to connect to a server, initiate and complete an exchange
- Provide user feedback via your user interface
- How to include JavaFX into your Eclipse development environment
- How to send and receive Universal Data Packages (UDP)
Who Should Attend
- Anyone who knows the basics of Java.
- Anyone who wants to develop their Java knowledge and learn JavaFX.
- Anyone who wants to move from following examples to designing and building their own applications.
Target Audiences
- Anyone who knows the basics of Java.
- Anyone who wants to develop their Java knowledge and learn JavaFX.
- Anyone who wants to move from following examples to designing and building their own applications.
I wanted to do a tutorial on JavaFX. The idea, as always with me, was to show how to build a real application in JavaFX. I wanted it to be a real solution not a series of examples of what you can do. I wanted to build something that could be used, something that served a purpose.
So, I searched around and found a specification document. This specification describes how to implement what is known as a Trivial File Transfer Protocol (TFTP). This is described as a simplified version of the File Transfer Protocol specification, used to move files between machines, so is ideal to use as an example. There are two parts to this, a client and a server so, for our JavaFX tutorial we will build a TFTP client. There are also TFTP servers freely available so we have a server that we can test our client against.
How the course is structured:
The course is split into 5 sections from setting up through to packaging it all up. Along the way we look at designing and building the front end, pulling together the logic for the backend and linking the parts together.
Delivery of course content is primarily through the use of video sessions demonstrating a specific point. As you go through the sections you can run the application and see how it develops and builds on the previous sections.
At the end of the course you will be able to take the techniques covered in the course and apply these to your own development projects
Course Curriculum
Chapter 1: Introduction to the Trivial File Transfer Client
Lecture 1: Introduction
Chapter 2: The Trivial File Transfer Protocol
Lecture 1: What is TFTP
Lecture 2: The transfer mechanism
Lecture 3: Establishing communication
Lecture 4: Data transfer mechanics
Chapter 3: Designing our application
Lecture 1: The client user interface
Lecture 2: Structuring the application
Chapter 4: Front end coding
Lecture 1: Setting up your environment
Lecture 2: Creating the project
Lecture 3: Building the client UI – A review
Lecture 4: Creating the FXML scene
Lecture 5: Using SceneBuilder to create the UI
Lecture 6: Launching our application
Lecture 7: Adding a UI controller
Lecture 8: Handling events
Lecture 9: Validating fields
Lecture 10: Status messages
Chapter 5: Back end coding
Lecture 1: Managing the file transfer
Lecture 2: Generating messages
Lecture 3: Kicking off the file transfer
Lecture 4: transfer using a temporary file
Lecture 5: Initiate the server overview
Lecture 6: Initiate server request code
Lecture 7: Sending file to the server
Lecture 8: Data Packet Class
Lecture 9: Data Parser Class
Lecture 10: Convert File
Lecture 11: Build Data
Lecture 12: Receiving files from the server
Lecture 13: Acknowledging Receipt
Chapter 6: Putting It All Together
Lecture 1: Installing TFTP Test Server
Lecture 2: Using The Application
Instructors
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John McNeil
Helping novice programmers turn their ideas into programs
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- 4 stars: 4 votes
- 5 stars: 4 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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