Ultimate Guide to Unity Multiplayer Game Development 2020
Ultimate Guide to Unity Multiplayer Game Development 2020, available at $24.99, has an average rating of 2.5, with 14 lectures, based on 7 reviews, and has 91 subscribers.
You will learn about Massive Multiplayer Game Development Photon Networking Unity Game Development PUN Networking MMO Development How to build an MMO How to build a Massive Multiplayer Online Game Remote Procedure Calls Photon Views Synchronizing Players Across Game Instances Syncing Player Position and Rotation Syncing Projectiles Multiplayer Concepts and Development Unity Multiplayer Game Development Unity Game Networking This course is ideal for individuals who are Unity Developers Interested in MMO Development or Unity Developers Interested in Massive Multiplayer Online Game Development or Intermediate Unity Developers or Beginner Unity Developers or Advanced Unity Developers or Video Game Developers or Photon Networking Developers or Multiplayer Game Developers It is particularly useful for Unity Developers Interested in MMO Development or Unity Developers Interested in Massive Multiplayer Online Game Development or Intermediate Unity Developers or Beginner Unity Developers or Advanced Unity Developers or Video Game Developers or Photon Networking Developers or Multiplayer Game Developers.
Enroll now: Ultimate Guide to Unity Multiplayer Game Development 2020
Summary
Title: Ultimate Guide to Unity Multiplayer Game Development 2020
Price: $24.99
Average Rating: 2.5
Number of Lectures: 14
Number of Published Lectures: 14
Number of Curriculum Items: 14
Number of Published Curriculum Objects: 14
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Massive Multiplayer Game Development
- Photon Networking
- Unity Game Development
- PUN Networking
- MMO Development
- How to build an MMO
- How to build a Massive Multiplayer Online Game
- Remote Procedure Calls
- Photon Views
- Synchronizing Players Across Game Instances
- Syncing Player Position and Rotation
- Syncing Projectiles
- Multiplayer Concepts and Development
- Unity Multiplayer Game Development
- Unity Game Networking
Who Should Attend
- Unity Developers Interested in MMO Development
- Unity Developers Interested in Massive Multiplayer Online Game Development
- Intermediate Unity Developers
- Beginner Unity Developers
- Advanced Unity Developers
- Video Game Developers
- Photon Networking Developers
- Multiplayer Game Developers
Target Audiences
- Unity Developers Interested in MMO Development
- Unity Developers Interested in Massive Multiplayer Online Game Development
- Intermediate Unity Developers
- Beginner Unity Developers
- Advanced Unity Developers
- Video Game Developers
- Photon Networking Developers
- Multiplayer Game Developers
The Ultimate Comprehensive Guide to Unity Multiplayer Game Development! Develop Multiplayer Games!
Build your own .io game MMO just like Agar .io and Slither .io in Unity using Photon Networking!
Learn to build multiplayer games by developing a Massive Multiplayer Online Game (MMO) in Unity. You will use Photon Networking (PUN)to develop a comprehensive MMOthat can support over 250 players. You will learn about Remote Procedural Calls, Photon Views, Network Ownership of players and many other Photon concepts.You will use Unity to develop this game, and you will integrate the Photon Network into Unity.
Developing multiplayer games is not hard! Developing an MMO is no where near as hard as many people on the internet would lead you to believe. This course will show the most important concepts of MMO Development.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Overview of Local Game and Installing the Photon Network
Lecture 1: Overview of Local Game
Lecture 2: Installation of Photon Network
Chapter 3: Development of Game Manager, Bullet and Operation Scripts
Lecture 1: Game Manager Implementation
Lecture 2: Bullet Script Implementation
Lecture 3: Operation Script Implementation
Chapter 4: Development of Photon Network App ID, Prefabs and the Always Script
Lecture 1: Setting Up Photon Network AppID
Lecture 2: Editing Prefabs
Lecture 3: Development of the Always Script
Chapter 5: Development of DeathZone Script, Scoreboard Script and Photon Network Settings
Lecture 1: Development of the DeathZone Script
Lecture 2: Development of ScoreBoard Script
Lecture 3: Implementation of Photon Network Settings
Chapter 6: Development of Menu and Orbs Script
Lecture 1: Development of Menu and Orbs Scripts
Chapter 7: Conclusion and Testing
Lecture 1: Testing and Conclusion
Instructors
-
Patrick Toulme
Software Developer – Unity, Android, iOS, C#, C++
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 2 votes
- 3 stars: 4 votes
- 4 stars: 0 votes
- 5 stars: 0 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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