Create an Arcade Style Game in Roblox
Create an Arcade Style Game in Roblox, available at $84.99, has an average rating of 4.85, with 139 lectures, 7 quizzes, based on 674 reviews, and has 8957 subscribers.
You will learn about Create a Roblox Account and install Roblox Studio How to Create Roblox Game Objects Move, Scale, and Rotate Game Object Add Simple to Advanced scripting techniques NPC AI for Finding a Player Linear interpolation for smooth movement (LERP) Vector mathematics This course is ideal for individuals who are Beginner game developers with some programming experience or Developers with minimal experience in Roblox game creation or High school or greater level of mathematics and computer science It is particularly useful for Beginner game developers with some programming experience or Developers with minimal experience in Roblox game creation or High school or greater level of mathematics and computer science.
Enroll now: Create an Arcade Style Game in Roblox
Summary
Title: Create an Arcade Style Game in Roblox
Price: $84.99
Average Rating: 4.85
Number of Lectures: 139
Number of Quizzes: 7
Number of Published Lectures: 139
Number of Published Quizzes: 6
Number of Curriculum Items: 146
Number of Published Curriculum Objects: 145
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Create a Roblox Account and install Roblox Studio
- How to Create Roblox Game Objects
- Move, Scale, and Rotate Game Object
- Add Simple to Advanced scripting techniques
- NPC AI for Finding a Player
- Linear interpolation for smooth movement (LERP)
- Vector mathematics
Who Should Attend
- Beginner game developers with some programming experience
- Developers with minimal experience in Roblox game creation
- High school or greater level of mathematics and computer science
Target Audiences
- Beginner game developers with some programming experience
- Developers with minimal experience in Roblox game creation
- High school or greater level of mathematics and computer science
Welcome to the exciting world of Roblox! In this course, you will learn how to create and develop your own games within the Roblox platform.
Roblox is a massively popular online gaming platform that has gained tremendous popularity in recent years. It provides a unique opportunity for aspiring game developers to create and publish their own games, share them with a vast community of players, and even earn money from them.
During this course, you will be introduced to the various tools and features available within Roblox, including the game editor, scripting language, and asset library. You will learn how to create compelling game mechanics, design engaging environments, and incorporate sound and visual effects to create a fully immersive gaming experience.
Whether you are an experienced programmer or a complete beginner, this course is designed to be accessible to all skill levels. Our experienced instructors will guide you through each step of the development process, providing hands-on instruction and feedback to ensure that you are able to create high-quality games that are both fun and engaging.
By the end of this course, you will have a good foundation in Roblox game development, and the skills and knowledge necessary to create your own games, share them with others, and even potentially earn a profit from them. So, come join me on this exciting journey into the world of Roblox game development!
Course Curriculum
Chapter 1: Getting Started
Lecture 1: Introduction
Lecture 2: Create a Roblox Account and Install Roblox
Lecture 3: Create and Play an Empty Game
Lecture 4: Roblox Studio Window Configuration
Lecture 5: Roblox Studio Player and Test Server
Lecture 6: Moving Around in the Workspace (Scene) Window
Lecture 7: Add a Part
Lecture 8: Moving and Resizing Parts Using the Properties Window
Lecture 9: Corridor
Lecture 10: Pellet
Lecture 11: Delete Objects, Make Models, Make Folders, Inventory
Chapter 2: Adding Code to Your Game
Lecture 1: First Script – The Print Statement
Lecture 2: Lua (Luau) – The Programming Language or Roblox
Lecture 3: Accessing Part Properties with Code
Lecture 4: Changing a Game Object's Properties with a Script
Lecture 5: Create a Function
Lecture 6: Add Parameters to the Function
Lecture 7: Refactor Function (+= operator)
Lecture 8: Why Function Parameters?
Lecture 9: For Loop
Lecture 10: Make a Test Area from Your Current Game
Lecture 11: For Loop – Task 1: Smoother Transition Faster
Lecture 12: For Loop – Using the Loop Counter
Lecture 13: For Loop – High to Low
Lecture 14: For Loop – Out of Range
Lecture 15: While Loop
Lecture 16: Variable Scope
Lecture 17: Function Return Values
Chapter 3: Add a Point System to Your Game
Lecture 1: Touched Event
Lecture 2: Humanoid and Touched Event
Lecture 3: Check for Player on Touched Event
Lecture 4: Leaderboard
Lecture 5: Update Leaderboard Points from Pellets
Lecture 6: Troubleshooting Leaderboard Exercise
Lecture 7: Solution to Leaderboard Exercise
Lecture 8: Add Chomp Sound to Player
Lecture 9: Chomp Remote Event to Client
Lecture 10: SoundService to Play Chomp on Client
Chapter 4: Maze
Lecture 1: Add to the Maze
Lecture 2: Pellets
Lecture 3: Activate Pellets – Storing Pellets in a Table
Lecture 4: Activate Pellets – For Loop and Debugger
Lecture 5: Activate Pellets – For Loop in Pairs
Lecture 6: Activate Pellets – Clone Eat Script
Chapter 5: NPC Model (Ghosts)
Lecture 1: Create Ghosts
Lecture 2: Ghost Ridges – Union and Negate Parts
Lecture 3: Ghost Eyes
Lecture 4: Ghost Primary Part
Lecture 5: Create a Junction Node for AI
Chapter 6: Ghost AI
Lecture 1: Beam For Raycasting
Lecture 2: Simple Raycast
Lecture 3: Raycast Parameters
Lecture 4: Walls Vs Nodes on the Raycast
Lecture 5: Raycast Directions
Lecture 6: Turn Ghost
Lecture 7: Turn Speed
Lecture 8: Ghost Move to Node
Lecture 9: Ghost Path Choices
Lecture 10: Move Nodes and Ghosts into Maze
Lecture 11: Place Ghosts
Chapter 7: Lobby to Map
Lecture 1: Create New Game with Start Area and Map
Lecture 2: Make Ghosts Choices Different
Lecture 3: Build Lobby
Lecture 4: Teleport to Map
Chapter 8: Starter Character
Lecture 1: Get RigEdit Lite
Lecture 2: Make Your Starter Character
Lecture 3: Add Joints to Character
Lecture 4: Create Character Animation
Lecture 5: Adjust Heights
Lecture 6: Chomp Animation in Your Starter Character
Lecture 7: Exercise: Import Everything into a Second Map
Lecture 8: Back to MelonMan Map
Chapter 9: Deaths, Lives, Return
Lecture 1: Ghost Damage
Lecture 2: Clone Damage Scripts to Ghosts
Lecture 3: Count Lives
Lecture 4: Create a User Interface Component to Hold Lives
Lecture 5: Add Icons for Lives
Lecture 6: Add Code to Update Lives UI
Lecture 7: Ghost Utils – Module Scripts
Lecture 8: Ghost Utils 2 – RayCast, Movement, and Choices in Utils
Lecture 9: Patrol – RunGhost
Lecture 10: Ghost Configuration
Lecture 11: Reset Ghosts on Death
Lecture 12: Clone Patrol & Configure Ghosts
Lecture 13: Teleport Back to Lobby
Instructors
-
SimTek Game Development
Instructor at SimTek Game Development
Rating Distribution
- 1 stars: 8 votes
- 2 stars: 15 votes
- 3 stars: 66 votes
- 4 stars: 200 votes
- 5 stars: 385 votes
Frequently Asked Questions
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