Unity Ability System
Unity Ability System, available at $44.99, has an average rating of 3.7, with 49 lectures, based on 20 reviews, and has 300 subscribers.
You will learn about How to implement an ability system How to create user interfaces using the UI Toolkit How to work with Unity’s GraphView API How to implement a save system This course is ideal for individuals who are Indie game developers or Programmers It is particularly useful for Indie game developers or Programmers.
Enroll now: Unity Ability System
Summary
Title: Unity Ability System
Price: $44.99
Average Rating: 3.7
Number of Lectures: 49
Number of Published Lectures: 49
Number of Curriculum Items: 49
Number of Published Curriculum Objects: 49
Original Price: $22.99
Quality Status: approved
Status: Live
What You Will Learn
- How to implement an ability system
- How to create user interfaces using the UI Toolkit
- How to work with Unity’s GraphView API
- How to implement a save system
Who Should Attend
- Indie game developers
- Programmers
Target Audiences
- Indie game developers
- Programmers
In this course, we will implement an ability system in Unity.
Unlike the Unreal Engine, Unity does not have an ability system package.
Who is this course for?
This is an advanced course designed for those who already have a fundamental grasp of Unity, and want to learn how to implement an ability system using SOLID design principles.
Are there any course requirements?
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A solid understanding of C#
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Previous experience using Unity
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Previously taken the stat system course
What you will learn:
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How to implement ability costs
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How to implement ability cooldowns
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How to implement healing abilities
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How to implement passive abilities
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How to implement status effects
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How to create ability buffs
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How to create ability de-buffs
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How to build a user interface to view ability data using the Unity’s UI Toolkit
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How to scale ability effects off of the player’s stats
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How to level up abilities and scale their effects based on the ability level
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How to save changes to the ability system components
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How to create custom editors using Unity’s UI Toolkit
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How to create custom controls using Unity’s UI Toolkit
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How to write Play Mode tests
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How to use C# assembly definitions
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How to work with Unity’s GraphView API
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How to work with ParticleSystems
If all this sounds appealing to you, please join me, and I’ll see you inside the course.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Unreal Gameplay Ability System
Lecture 3: Architecture
Chapter 2: GameplayEffects
Lecture 1: Stat System
Lecture 2: GameplayEffect Stat Modifiers
Lecture 3: Magnitude Formula
Lecture 4: Gameplay Effect
Lecture 5: Gameplay Effect Editor
Lecture 6: Gameplay Effect Tests
Chapter 3: Gameplay Persistent Effects
Lecture 1: Gameplay Persistent Effect
Lecture 2: Gameplay Persistent Effect Tests
Lecture 3: Starting Effects
Lecture 4: Starting Effects Test
Chapter 4: Abilities
Lecture 1: Passive Abilities
Lecture 2: Passive Abilities Test
Lecture 3: Active Abilities
Lecture 4: Active Abilities Test
Lecture 5: Ability Animation
Lecture 6: Ability Cost
Lecture 7: Ability Cost Test
Lecture 8: Granted Tags
Lecture 9: Granted Tags Test
Lecture 10: Ability Cooldown
Lecture 11: Ability Cooldown Test
Lecture 12: Special Effects
Lecture 13: Heal Ability
Lecture 14: Periodic Gameplay Effects
Lecture 15: Periodic Gameplay Effect Tests
Lecture 16: Regeneration Ability
Lecture 17: Stackable Gameplay Effects
Lecture 18: Stackable Gameplay Effect Tests
Lecture 19: Poison Ability
Lecture 20: Malediction Ability
Lecture 21: Ability Level
Lecture 22: Ability Points
Lecture 23: Ability Points Test
Chapter 5: User Interface
Lecture 1: Ability Element
Lecture 2: Abilities UI
Lecture 3: Abilities UI Tests
Lecture 4: Ability Tooltip
Lecture 5: Ability Effects
Chapter 6: Abilities
Lecture 1: Save System
Lecture 2: Projectile Ability
Lecture 3: Remove Effect With Tags – Cleanse
Lecture 4: Granted Application Immunity Tags – Shield Aura
Lecture 5: Conditional Effects – Burning
Lecture 6: Application Must Be Present Tags – Combustion
Lecture 7: Uninhibited Must Be Present Tags – Frost Armor
Lecture 8: Persist Must Be Present Tags – Frost Aura
Instructors
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Cory Maklin
Software Engineer
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 1 votes
- 3 stars: 4 votes
- 4 stars: 7 votes
- 5 stars: 7 votes
Frequently Asked Questions
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