The Unreal Arsenal: Learn C++ and Unreal Engine
The Unreal Arsenal: Learn C++ and Unreal Engine, available at $89.99, has an average rating of 4.4, with 364 lectures, 2 quizzes, based on 250 reviews, and has 2586 subscribers.
You will learn about Learn C++ programming fundamentals through simple examples and illustrations Debugging and problem solving skills Learn how C++ is used in real-world projects, with examples from the Unreal Engine codebase Understand how intermediate C++ features, such as object oriented programming, inheritance and templates can be used in combination Apply your newly acquired C++ skills to game development fundamentals in Unreal Engine This course is ideal for individuals who are Complete beginners. or Aspiring C++ Programmers or Aspiring independent game developers. or Developers/Programmers who want to re-skill to game development. or C# or Unity developers who want to broaden their skill set to boost job prospects. It is particularly useful for Complete beginners. or Aspiring C++ Programmers or Aspiring independent game developers. or Developers/Programmers who want to re-skill to game development. or C# or Unity developers who want to broaden their skill set to boost job prospects.
Enroll now: The Unreal Arsenal: Learn C++ and Unreal Engine
Summary
Title: The Unreal Arsenal: Learn C++ and Unreal Engine
Price: $89.99
Average Rating: 4.4
Number of Lectures: 364
Number of Quizzes: 2
Number of Published Lectures: 364
Number of Published Quizzes: 2
Number of Curriculum Items: 366
Number of Published Curriculum Objects: 366
Original Price: $27.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn C++ programming fundamentals through simple examples and illustrations
- Debugging and problem solving skills
- Learn how C++ is used in real-world projects, with examples from the Unreal Engine codebase
- Understand how intermediate C++ features, such as object oriented programming, inheritance and templates can be used in combination
- Apply your newly acquired C++ skills to game development fundamentals in Unreal Engine
Who Should Attend
- Complete beginners.
- Aspiring C++ Programmers
- Aspiring independent game developers.
- Developers/Programmers who want to re-skill to game development.
- C# or Unity developers who want to broaden their skill set to boost job prospects.
Target Audiences
- Complete beginners.
- Aspiring C++ Programmers
- Aspiring independent game developers.
- Developers/Programmers who want to re-skill to game development.
- C# or Unity developers who want to broaden their skill set to boost job prospects.
If you’re looking for a curriculum to prepare you for a job as a C++ developer, or maybe your ambition is to develop your own indie games, then this course is for you!
Intermediate C++ topics such as object oriented programming, pointers, inheritance and templates can be intimidating to some students, but I use simple examples, summaries, exercises and step by step illustrations throughout.
Learning C++ concepts in isolation by writing simple console applications is not enough – you must learn to use intermediate features in combination.
Through Unreal Engine project examples, I explain where specific language features are useful in a real world project. This will give you a much deeper understanding of those language features and not just how to use them, but why they are important to learn and remember and where they will be useful.
What will I learn?
Following the foundational modules, C++101 and C++102, you will learn to use intermediate C++ features in combination by programming game logic in Unreal Engine.
Module C++101(fundamentals):
In this module we explore variables and variable types (an understanding of types is very important in C++).
I introduce Conditional Statements and Logical Operators (how to write decision-making logic).
Iteration statements such as the while() loop and the for() loop allow us to write logic that executes repeatedly – and we have many ways to control the looping/repetition.
Arrays (containers of variables).
Functions, debugging fundamentals, and Visual Studio tips & tricks to speed up your workflow.
Module C++102:
Object Oriented Programming: Structs, Classes, Inheritance and Polymorphism.
Pointers and References are covered in detail.
Characters are covered detail, and I also introduce the standard string class.
Debugging and Visual Studio tips & tricks.
This module also includes intermediate lessons on Templates, Smart Pointers, Callables and more.
C++ Standards Covered:
-
C++98
-
C++11
-
C++14
-
C++17
The course also includes lectures on C language features that are used (or can be used) in C++.
C++20 lessons are planned for a future release – the standard is not widely adopted yet.
More lessons are planned for this course, including the STL, exception handling, and many more.
For the Unreal Engine 5 content, I begin by introducing the fundamentals of the engine, followed by a simple C++ project where we will apply those fundamentals and also learn a few new things along the way.
Whether you have no programming experience, or are already familiar with a programming language and want to learn how to code game logic in Unreal Engine 5 with C++, this course is for you!
Course Curriculum
Chapter 1: C++101 – First Steps
Lecture 1: Why Study C++ Programming?
Lecture 2: What Sets This Course Apart
Lecture 3: Orientation and Study Tips
Lecture 4: Software Development Facilities
Lecture 5: Visual Studio Community 2022 Installation
Lecture 6: Creating Empty C++ Console Projects & Adding Files to Projects
Lecture 7: The main Function
Lecture 8: Operators
Lecture 9: Preprocessor Directives, Namespaces and the Stream Insertion Operator – THEORY
Lecture 10: Preprocessor Directives, Namespaces and the Stream Insertion Operator PRACTICAL
Lecture 11: Pausing Program Execution
Lecture 12: Visual Studio – Basic Interface Customization
Lecture 13: Altering the Colour Theme in Visual Studio
Lecture 14: Saving Window Layouts in Visual Studio
Lecture 15: Lesson 1 Wrap-Up
Chapter 2: C++101 – Variables, Comments and Arithmetic
Lecture 1: Variables Lesson Introduction
Lecture 2: An Introduction to Literals and Variables
Lecture 3: The Assignment Operator and Variable Declaration & Initialization
Lecture 4: Variable Identifier Rules and Reserved Words
Lecture 5: Arithmetic Operators
Lecture 6: Initialization and Arithmetic Examples
Lecture 7: Assignment Operators
Lecture 8: Console Input
Lecture 9: Comments
Lecture 10: The Task List and Bookmarks
Lecture 11: Initialization Options
Lecture 12: Integer Types and the sizeof Operator
Lecture 13: The Division and Modulus Operators
Lecture 14: The Increment and Decrement Operators
Chapter 3: C++101 – Floating-Point Types and Conversions
Lecture 1: Floating-Point Types
Lecture 2: Constants
Lecture 3: Conversions and Mixed Expressions
Lecture 4: Floating-Point Representation and Conversion
Chapter 4: C++101 – Conditional Execution and Logical Operators
Lecture 1: The bool Type
Lecture 2: Relational Operators
Lecture 3: The if Statement
Lecture 4: Nested if…else Statements
Lecture 5: Logical Operators
Lecture 6: Relational Operators Exercise
Lecture 7: Short Circuit Evaluation
Lecture 8: The char Type and Escape Sequences
Lecture 9: The if…else…if Statement
Lecture 10: Expressions Vs Statements
Chapter 5: C++101 – Switch Statements and the Conditional Operator
Lecture 1: The switch Statement
Lecture 2: The Conditional Operator
Lecture 3: Visual Studio Tips & Tricks
Lecture 4: Multi-Caret Editing
Chapter 6: C++101 – Iteration Statements
Lecture 1: The while Loop
Lecture 2: The do…while Loop
Lecture 3: Counter, Sentinel and Situation Driven Loops
Lecture 4: Block Variables, Input Validation and Boolean Driven Loops
Lecture 5: The for Loop
Lecture 6: The break and continue Statements
Lecture 7: Nested Loops
Chapter 7: C++101 – Functions
Lecture 1: An Introduction to Functions
Lecture 2: Value-Returning Functions
Lecture 3: Parameter Terminology and Function Comments
Lecture 4: Default Arguments
Lecture 5: The C++ Standard Library Headers
Lecture 6: Global Variables
Lecture 7: Functions Lesson Wrap-Up
Chapter 8: C++101 – Arrays and Range Based for Loops
Lecture 1: An Introduction to Arrays
Lecture 2: One-Dimensional Array Examples
Lecture 3: The Range-Based for Loop
Lecture 4: Type Inference with auto and decltype
Lecture 5: Multidimensional Arrays
Chapter 9: C++101 – Debugging Fundamentals
Lecture 1: Debugging Foundations
Lecture 2: Warnings and Warning Suppression
Lecture 3: Debugging in Visual Studio
Lecture 4: Refactoring
Lecture 5: Drivers and Stubs
Lecture 6: Stub Demo
Lecture 7: Programming Principles
Lecture 8: Rubber Duck Debugging
Chapter 10: C++101 Module Wrap-Up and Bonus Lectures
Lecture 1: Configure the Default Project Location in Visual Studio
Lecture 2: Keyboards for Programming – Layouts and Ergonomics
Lecture 3: Note Taking and Learning Tips
Lecture 4: Customizing the Toolbars in Visual Studio
Chapter 11: C++102 – Structs
Lecture 1: C++102 Module Introduction
Lecture 2: An Introduction to Object Oriented Programming
Lecture 3: An Introduction to Structs and Member Access using the Dot Operator
Lecture 4: An Introduction to Member Functions
Lecture 5: Struct Initialization and Composition Examples
Lecture 6: Structs Containing Array Members and Member Initialization
Lecture 7: An Introduction to Getters and Setters
Lecture 8: Arrays of Structs
Lecture 9: Struct Declarations and Definitions
Instructors
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Neville Adams
Independent Game Developer and Instructor
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 5 votes
- 3 stars: 16 votes
- 4 stars: 62 votes
- 5 stars: 165 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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