Learn Unity 3D – The Ultimate Program
Learn Unity 3D – The Ultimate Program, available at $44.99, has an average rating of 4.2, with 109 lectures, based on 77 reviews, and has 23655 subscribers.
You will learn about Learn the basics of Unity 3D WITH tips and tricks that will save you a lot of time and money compared to general unity basics courses This course is ideal for individuals who are Beginners to Unity 3D and Game Development It is particularly useful for Beginners to Unity 3D and Game Development.
Enroll now: Learn Unity 3D – The Ultimate Program
Summary
Title: Learn Unity 3D – The Ultimate Program
Price: $44.99
Average Rating: 4.2
Number of Lectures: 109
Number of Published Lectures: 109
Number of Curriculum Items: 109
Number of Published Curriculum Objects: 109
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn the basics of Unity 3D WITH tips and tricks that will save you a lot of time and money compared to general unity basics courses
Who Should Attend
- Beginners to Unity 3D and Game Development
Target Audiences
- Beginners to Unity 3D and Game Development
LEARN UNITY TODAY with the BEST course on Unity 3D! Over 22,000+ Students WORLDWIDE!!
WHY SHOULD YOU TAKE THIS COURSE?
By the end of this course, students will have the skills and expertise to:
1. Install and Setup Unity CORRECTLY
2. Setup and Create Unity Projects AND AVOID COSTLY MISTAKES!
3. Learn Tips and Tricks that can save you incredible time and money!
If you require Unity 3D for Work or for Schooland need all the help you can get to learn it, or at the very minimum need to LEARN UNITY 3D to obtain a BETTER JOB or to BECOME A GAME DEVELOPER, then THIS COURSE IS FOR YOU!
I was once like you, FRUSTRATED with trying to learn Unity 3D!! Now I’m here to share with you the tips and tricks I wish I knew and by the end of it you’ll BECOME A UNITY 3D ROCKSTAR!
INSTRUCTOR INVOLVEMENT: Due to the busy schedule Nav has as he is developing new games and apps, working as a Unity Live Help Expert (Part of Unity’s Live Help Team), speaking at seminars around the world, running his various companies, building new programs and courses, and ofcourse spending time with his family, fans and other students, etc. it will naturally be a challenge for Nav to be available all the time.
WHO SHOULD TAKE THIS COURSE?
This course is aimed at beginners who are either students in high school or university or employees in a Job looking to upgrade their skills. This is a great course for future game developers or those who are planning to start working in the video game industry.
WHY TAKE THIS COURSE?
1. You’ve got to learn Unity 3D for Work or Business
2. You’re looking to get a higher grade in School
3. You want to become a video game developer
LEARN UNITY 3D NOW – TAKE ACTION TODAY!
Important information before you enroll:
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In case you are not fully satisfied with the course, don’t forget you are covered by a 30 day money back guarantee, full refund, no questsions asked!
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Once enrolled, you have unlimited, lifetime access to the course!
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You will have instant and free access to any updates I may add to the course over time.
Course Curriculum
Chapter 1: Starting Course – How To Get Started In The Game Industry
Lecture 1: Introduction
Chapter 2: Starting Course – Part 1
Lecture 1: Lesson 1: Why do you want to join?
Lecture 2: Lesson 2: Industry Jobs – Part 1
Lecture 3: Lesson 3: Industry Jobs – Part 2
Chapter 3: Starting Course – Part 2
Lecture 1: Lesson 4: Future of Industry
Lecture 2: Lesson 5: Where are games Played?
Chapter 4: Starting Course – Part 3
Lecture 1: Lesson 6: Industry Stats & How To Start?
Lecture 2: Lesson 7: Common Misconceptions
Chapter 5: Starting Course – End
Lecture 1: Conclusion: Next Steps
Lecture 2: Bonus
Chapter 6: Course 1 – Installing and Setting Up Unity 3D
Lecture 1: Intro to Course and Program
Chapter 7: Course 1 – Part 1
Lecture 1: Lesson 1 – Plans, Pricing and Licenses, What do I really need?
Lecture 2: Lesson 2 – Downloading Unity, Unity Hub, Tips and Versions
Lecture 3: Lesson 3 – Install Unity, Betas, Unity History & Two Main Spots
Chapter 8: Course 1 – Part 2
Lecture 1: Lesson 4 – Install Options, IDEs, Build Types, Build Options
Lecture 2: Lesson 5 – Basics of Unity, New Project Setup, Folder Structure
Lecture 3: Lesson 6 – Tools, Asset Store, Layouts & Windows, Version Control, Basics
Chapter 9: Course 1 – Part 3
Lecture 1: Lesson 7 – Two Worlds of Unity (3D and Canvas), Usage Tips
Lecture 2: Lesson 8 – Inspector, Components, Physics, Layouts, Tips/Tricks
Chapter 10: Course 1 – Next Steps
Lecture 1: Lesson 9 – Next Steps and One Last Tip!
Lecture 2: Conclusion
Chapter 11: Course 2 – Unity Basics
Lecture 1: Intro to Course
Chapter 12: Course 2 – Part 1
Lecture 1: Lesson 1: Window Technique for Max Productivity
Lecture 2: Lesson 2: Keyboard Commands, Active Tabs
Lecture 3: Lesson 3: Scene Window Tips and Tricks
Chapter 13: Course 2 – Part 2
Lecture 1: Lesson 4: Game Window Tips and Tricks
Lecture 2: Lesson 5: Trick – Side by Side Windows
Lecture 3: Lesson 6: Power Tip: Autogenerate Lighting
Chapter 14: Course 2 – Part 3
Lecture 1: Lesson 7: Project & Hierarchy Tips & Tricks
Lecture 2: Lesson 8: Builds and Exports
Lecture 3: Lesson 9: Package Manager & Asset Backup
Chapter 15: Course 2 – Next Steps
Lecture 1: Conclusion
Chapter 16: Course 3 – Multiplayer with Photon
Lecture 1: Introduction
Chapter 17: Course 3 – Part 1
Lecture 1: Lesson 1 – Photon Overview, CCUs and Versions
Lecture 2: Lesson 2 – How Photon Works & Multiplayer Theory
Chapter 18: Course 3 – Part 2
Lecture 1: Lesson 3 – Player & Photon PUN 2 Setup
Lecture 2: Lesson 4 – Photon Scripts & World Setup
Lecture 3: Lesson 5 – Player Controller Code
Chapter 19: Course 3 – Part 3
Lecture 1: Lesson 6 – Player Manager Code
Lecture 2: Lesson 7 – Game Manager Code
Lecture 3: Lesson 8 – Putting It All Together
Chapter 20: Course 3 – Conclusion
Lecture 1: Conclusion
Chapter 21: Course 4 – Whiteboxing
Lecture 1: Introduction
Chapter 22: Course 4 – Part 1
Lecture 1: Lesson 1: Start on Paper
Lecture 2: Lesson 2: Start with One
Chapter 23: Course 4 – Part 2
Lecture 1: Lesson 3: Define The Rules
Lecture 2: Lesson 4: Begin Whiteboxing + Demo
Chapter 24: Course 4 – Part 3
Lecture 1: Lesson 5: Code & Develop
Lecture 2: Lesson 6: Test and Get Feedback
Chapter 25: Course 4 – Conclusion
Lecture 1: Conclusion
Chapter 26: Course 5 – Intro to Game Audio and Music
Lecture 1: Introduction
Chapter 27: Course 5 – Part 1
Lecture 1: Lesson 1: Computer Hardware for Audio Creation
Lecture 2: Lesson 2: What Software Should I Use?
Chapter 28: Course 5 – Part 2
Lecture 1: Lesson 3: Get Audio At Source!
Lecture 2: Lesson 4: Sound Licensing
Chapter 29: Course 5 – Part 3
Lecture 1: Lesson 5: Prepare Sound For a Game
Lecture 2: Lesson 6: Tips on Audio In Game
Chapter 30: Course 5 – Part 4
Lecture 1: Lesson 7: Linear/Interactive/Generative Music
Lecture 2: Lesson 8: Mics, Hardware & Sound Environment
Chapter 31: Course 5 – Conclusion
Lecture 1: Conclusion: Next Steps
Chapter 32: Course 6 – Intro to VR with Oculus and Unity
Lecture 1: Introduction
Chapter 33: Course 6 – Part 1
Lecture 1: Lesson 1: Get the Right Cable
Lecture 2: Lesson 2: Compatibility With Oculus
Chapter 34: Course 6 – Part 2
Lecture 1: Lesson 3: Setup Oculus Link Software
Lecture 2: Lesson 4: Setup Your Oculus Quest
Chapter 35: Course 6 – Part 3
Instructors
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Nav Gupta
Unity 3D Live Expert, Game Developer, Motivational Speaker
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 4 votes
- 3 stars: 6 votes
- 4 stars: 20 votes
- 5 stars: 46 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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