Learn To Create a Tower Defence Game With Unity & C#
Learn To Create a Tower Defence Game With Unity & C#, available at $74.99, has an average rating of 4.85, with 81 lectures, based on 242 reviews, and has 1939 subscribers.
You will learn about How To Create a full Tower Defence Game Spawning Waves of Enemies Placing & upgrading towers Creating Different Kinds of Enemies Creating Towers with different weapons and effects Creating Dynamic Paths for Enemies To Follow A Complete Currency System Audio systems Interactive Menus An in-world Level Select system and much more… This course is ideal for individuals who are Anyone who wants to make their own top-down strategy games or People who want to create and publish their own games or Complete beginners with an interest in learning game development or Developers who want to re-skill across to game development or People interested in working in the game design industry or Competent and confident with using a computer It is particularly useful for Anyone who wants to make their own top-down strategy games or People who want to create and publish their own games or Complete beginners with an interest in learning game development or Developers who want to re-skill across to game development or People interested in working in the game design industry or Competent and confident with using a computer.
Enroll now: Learn To Create a Tower Defence Game With Unity & C#
Summary
Title: Learn To Create a Tower Defence Game With Unity & C#
Price: $74.99
Average Rating: 4.85
Number of Lectures: 81
Number of Published Lectures: 81
Number of Curriculum Items: 81
Number of Published Curriculum Objects: 81
Original Price: $129.99
Quality Status: approved
Status: Live
What You Will Learn
- How To Create a full Tower Defence Game
- Spawning Waves of Enemies
- Placing & upgrading towers
- Creating Different Kinds of Enemies
- Creating Towers with different weapons and effects
- Creating Dynamic Paths for Enemies To Follow
- A Complete Currency System
- Audio systems
- Interactive Menus
- An in-world Level Select system
- and much more…
Who Should Attend
- Anyone who wants to make their own top-down strategy games
- People who want to create and publish their own games
- Complete beginners with an interest in learning game development
- Developers who want to re-skill across to game development
- People interested in working in the game design industry
- Competent and confident with using a computer
Target Audiences
- Anyone who wants to make their own top-down strategy games
- People who want to create and publish their own games
- Complete beginners with an interest in learning game development
- Developers who want to re-skill across to game development
- People interested in working in the game design industry
- Competent and confident with using a computer
Learn how to create and program your very own tower defence game using Unity, an industry-standard game development program used by large gaming studios and indie developers across the world.
In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.
This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.
At the end of this course you will have developed the ability to understand such game elements as:
-
Spawning Waves of Enemies
-
Placing & upgrading towers
-
Creating Different Kinds of Enemies
-
Creating Towers with different weapons and effects
-
Creating Dynamic Paths for Enemies To Follow
-
A Complete Currency System
-
Audio systems
-
Interactive Menus
-
An in-world Level Select system
-
and much more…
The course also includes a complete version of the project to use for your own reference to ensure everything in your game works as it should!
Start learning today and let me help you become a game developer!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Assets For Use In This Course
Chapter 2: Setting Up
Lecture 1: Project Setup & Getting Started
Lecture 2: Laying Out A Level
Chapter 3: Enemies
Lecture 1: Making An Enemy Move
Lecture 2: Creating A Path
Lecture 3: Following The Path
Lecture 4: Looking Where You Are Going
Lecture 5: Animating Movement
Chapter 4: The Castle
Lecture 1: Attacking The Castle
Lecture 2: Displaying Castle Health
Lecture 3: Spawning Enemies
Lecture 4: Assigning To The Enemies
Lecture 5: Queuing To Attack
Lecture 6: Stopping Movement
Chapter 5: Towers
Lecture 1: Setting Up A Tower
Lecture 2: Making Basic Tower Functionality
Lecture 3: Getting Enemies In Range
Chapter 6: Firing Cannons
Lecture 1: Creating a Cannonball
Lecture 2: Fixing Ground Collisions
Lecture 3: Firing Cannonballs
Lecture 4: Finding The Nearest Target
Lecture 5: Turning The Cannon
Lecture 6: Optimising Target Checking
Lecture 7: Impact & Shot Effects
Chapter 7: Hurting Enemies
Lecture 1: Damaging Enemies
Lecture 2: Displaying Enemy Health
Lecture 3: Limiting Damage To One Enemy
Chapter 8: Placing Towers
Lecture 1: Creating A Button
Lecture 2: Starting Tower Placement
Lecture 3: Indicating Placement Position
Lecture 4: Getting Placement Position
Lecture 5: Placing A Tower
Lecture 6: Replacing The Indicator
Lecture 7: Limiting Placement Location
Lecture 8: Creating A Safe Button Clicking Zone
Lecture 9: Showing Tower Range
Chapter 9: Currency System
Lecture 1: Making Money
Lecture 2: Spending Money
Lecture 3: Displaying Money
Lecture 4: Showing Money Problems
Chapter 10: Ending The Level
Lecture 1: Winning & Losing
Lecture 2: Displaying The Result
Lecture 3: Preventing Towers When The Level Ends
Chapter 11: Menus
Lecture 1: Laying Out The Main Menu
Lecture 2: Making The Menu Work
Lecture 3: Creating A Level Select
Lecture 4: Moving The Camera
Lecture 5: Creating A Pause Menu
Lecture 6: Making The Pause Menu Work
Lecture 7: Making Win & Lose Screens Work
Chapter 12: More Towers
Lecture 1: More levels & Sharing Systems
Lecture 2: Creating A Slow Down Tower
Lecture 3: Adding The Tower To the Menu
Lecture 4: Setting Up A Bomb Tower
Lecture 5: Making The Bomb Move In An Arc
Lecture 6: Making The Bomb Work
Lecture 7: Launching The Bombs
Lecture 8: Triple Shot Tower
Chapter 13: Upgrading Towers
Lecture 1: Setting Up An Upgrade Panel
Lecture 2: Selecting A Tower
Lecture 3: Removing Towers
Lecture 4: Setting Up Upgrades
Lecture 5: Upgrading Range
Lecture 6: Displaying Range Upgrades
Lecture 7: Upgrading Fire Rate
Lecture 8: Updating Upgrade Buttons
Lecture 9: No Upgrade Money Warning
Chapter 14: Waves & More Enemies
Lecture 1: Making More Enemies
Lecture 2: Spawning Random Enemies
Lecture 3: Creating A Flying Enemy
Lecture 4: Making Waves of Enemies
Lecture 5: Tracking Waves
Lecture 6: Having Multiple Castles
Chapter 15: Audio Systems
Lecture 1: Adding Menu & Level Select Music
Lecture 2: Adding Background Level Music
Lecture 3: Adding Sound Effects
Lecture 4: Loading Audio while Testing
Chapter 16: Finishing The Game
Lecture 1: Building The Game
Lecture 2: Course Completed
Chapter 17: Complete Project Files
Lecture 1: Complete Project Files
Instructors
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James Doyle
Teaching The Basics of Making Games
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 1 votes
- 3 stars: 12 votes
- 4 stars: 60 votes
- 5 stars: 167 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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