The Godot Bootcamp
The Godot Bootcamp, available at $84.99, has an average rating of 4.35, with 106 lectures, 4 quizzes, based on 39 reviews, and has 420 subscribers.
You will learn about Learn how to create 2D and 3D games using the Godot game engine. Understand the fundamentals of GUI-based desktop software development with Godot. Master the GDScript programming language for game development and software engineering. Explore the use of APIs and web sockets to enhance functionality and interactivity. This course is ideal for individuals who are Beginner game developers who want to learn and master game development using the Godot game engine. or Aspiring software engineers who are interested in creating desktop applications using Godot's GUI-based capabilities. or Students or hobbyists eager to explore the world of game development and software engineering with a focus on Godot. or Individuals with a passion for programming and a desire to build 2D and 3D games or GUI-based desktop software. or Anyone looking to enhance their skills in GDScript, APIs, web sockets, and game development using Godot. It is particularly useful for Beginner game developers who want to learn and master game development using the Godot game engine. or Aspiring software engineers who are interested in creating desktop applications using Godot's GUI-based capabilities. or Students or hobbyists eager to explore the world of game development and software engineering with a focus on Godot. or Individuals with a passion for programming and a desire to build 2D and 3D games or GUI-based desktop software. or Anyone looking to enhance their skills in GDScript, APIs, web sockets, and game development using Godot.
Enroll now: The Godot Bootcamp
Summary
Title: The Godot Bootcamp
Price: $84.99
Average Rating: 4.35
Number of Lectures: 106
Number of Quizzes: 4
Number of Published Lectures: 99
Number of Published Quizzes: 4
Number of Curriculum Items: 112
Number of Published Curriculum Objects: 105
Original Price: $84.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn how to create 2D and 3D games using the Godot game engine.
- Understand the fundamentals of GUI-based desktop software development with Godot.
- Master the GDScript programming language for game development and software engineering.
- Explore the use of APIs and web sockets to enhance functionality and interactivity.
Who Should Attend
- Beginner game developers who want to learn and master game development using the Godot game engine.
- Aspiring software engineers who are interested in creating desktop applications using Godot's GUI-based capabilities.
- Students or hobbyists eager to explore the world of game development and software engineering with a focus on Godot.
- Individuals with a passion for programming and a desire to build 2D and 3D games or GUI-based desktop software.
- Anyone looking to enhance their skills in GDScript, APIs, web sockets, and game development using Godot.
Target Audiences
- Beginner game developers who want to learn and master game development using the Godot game engine.
- Aspiring software engineers who are interested in creating desktop applications using Godot's GUI-based capabilities.
- Students or hobbyists eager to explore the world of game development and software engineering with a focus on Godot.
- Individuals with a passion for programming and a desire to build 2D and 3D games or GUI-based desktop software.
- Anyone looking to enhance their skills in GDScript, APIs, web sockets, and game development using Godot.
Welcome to the Godot Bootcamp, where you’ll embark on an immersive journey to master game development and create powerful GUI-based desktop software using the versatile Godot game engine. Whether you’re a beginner or an experienced developer, this comprehensive course is designed to equip you with the skills and knowledge needed to excel in the world of interactive software creation.
Godot is a highly regarded game engine known for its flexibility and robust features. In this bootcamp, you’ll dive deep into Godot’s capabilities, exploring both 2D and 3D game development techniques. From designing captivating gameplay mechanics to implementing stunning visual effects, you’ll learn the ins and outs of game development using Godot.
But that’s not all – this bootcamp goes beyond game development. We’ll also venture into the realm of GUI-based desktop software. You’ll discover how to craft user-friendly interfaces, create interactive applications, and leverage APIs and web sockets for real-time networking.
What sets this bootcamp apart is its practical and project-based approach. Throughout the course, you’ll engage in quizzes, hands-on projects, and collaborative group work, allowing you to apply your newfound knowledge and develop a portfolio of impressive projects.
By the end of this bootcamp, you’ll have mastered the GDScript programming language and gained proficiency in utilizing Godot’s extensive toolset. Whether you aspire to create indie games, pursue a career in game development, or build intuitive desktop applications, the Godot Bootcamp will empower you to turn your ideas into reality.
What you’ll learn:
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The Godot game engine and leverage its features for game development
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Dive into GDScript, Godot’s intuitive scripting language, to build game mechanics and interactions
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Create captivating 2D games through sprite manipulation, animations, and collision detection
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Explore the realm of 3D game development, including scene creation, lighting, and character controllers
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Develop powerful GUI-based desktop software with intuitive interfaces and interactive elements
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Utilize APIs and web sockets to implement real-time networking features
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Gain hands-on experience through quizzes, and projects
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Access a wealth of resources, tutorials, and a supportive community of fellow learners
Whether you’re a passionate gamer, aspiring developer, or tech enthusiast, the Godot Bootcamp will provide you with the knowledge and skills needed to excel in the dynamic field of game development and GUI-based software creation.
Enroll now and embark on an exhilarating journey to become a proficient Godot developer!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Course Entailment
Lecture 2: Download and Setup
Lecture 3: Why are there two Week 1s
Lecture 4: Course Material Requests
Chapter 2: Week 1: GDScript(Recommendation: Someone with coding experience)
Lecture 1: Variable Data Types
Lecture 2: For loops
Lecture 3: While loops
Lecture 4: Flow Control
Lecture 5: Logical Operators
Lecture 6: Match Case
Lecture 7: Creating Functions
Lecture 8: Object Oriented Programming
Chapter 3: Week 1: GDScript Alt Breakdown(Recommendation: Complete Beginners)
Lecture 1: Alternate Breakdown
Lecture 2: Print
Lecture 3: Variables
Lecture 4: Strings
Lecture 5: Integers and Floats
Lecture 6: Constants and Comments
Lecture 7: Arrays
Lecture 8: Adding and Removing
Lecture 9: Pushing and Sorting
Lecture 10: For loop
Lecture 11: Range
Lecture 12: Equality
Lecture 13: if elif else
Lecture 14: Dictionaries
Lecture 15: While loops
Lecture 16: Functions and Arguments
Lecture 17: Function Alias
Lecture 18: Classes
Lecture 19: Week 1 Alt Wrap Up
Chapter 4: Week 1 Quiz
Chapter 5: Week 2: Mad Libs
Lecture 1: What is Mad Libs?
Lecture 2: Creating the Story Book
Lecture 3: Create the Interface
Lecture 4: Selecting a Story and Prompting the Player
Lecture 5: Ending and Play Again
Chapter 6: Week 3: Frogger
Lecture 1: What is Frogger
Lecture 2: Creating the background
Lecture 3: Creating the Player
Lecture 4: Player Movements
Lecture 5: Creating the Vehicles
Lecture 6: Player Death and Respawn
Lecture 7: Water Death
Lecture 8: Water Platforms
Lecture 9: Win Space
Lecture 10: Memory Leak FIx
Lecture 11: Scoring System
Lecture 12: Game HUD – Score
Lecture 13: Game HUD – Lives
Lecture 14: Timer and Bonus
Lecture 15: Adding Audio
Chapter 7: Week 4: Transition to 3D
Lecture 1: Transitioning from 2D to 3D
Lecture 2: Understanding the Differences of 2D and 3D
Lecture 3: Similarities Between 2D and 3D
Lecture 4: Materials
Lecture 5: Lighting
Chapter 8: Week 5: Frogger 3D
Lecture 1: 3D Assets
Lecture 2: Creating our Background
Lecture 3: Creating the Player
Lecture 4: Player Movements
Lecture 5: Creating Vehicles
Lecture 6: Player Death and Respawn
Lecture 7: Water Death
Lecture 8: Water Platforms
Lecture 9: Memory Leak
Lecture 10: Win Space
Lecture 11: Score, GUI, and Timer
Chapter 9: Week 6: Internet Connectivity
Lecture 1: What is an API
Lecture 2: How to Use an API
Lecture 3: Script Setup
Lecture 4: Making API Calls
Lecture 5: RapidAPI – Python to GDScript
Lecture 6: What are Websockets
Lecture 7: Establishing A Connection
Lecture 8: Sending Data with WebSockets
Chapter 10: Week 7: Desktop Development
Lecture 1: How is Desktop Development Different
Lecture 2: Anchors
Lecture 3: Search Layout
Lecture 4: Results Layout
Lecture 5: Making A Search
Lecture 6: Thumbnails, Titles, Genres
Lecture 7: Anime Page
Chapter 11: Week 8: Advanced Customizations
Lecture 1: Custom Fonts
Lecture 2: Custom Themes
Lecture 3: Pop-out/Floating Windows
Instructors
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Michael McGuire
3D Artist | Programmer | Indie Game Developer
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 1 votes
- 3 stars: 8 votes
- 4 stars: 10 votes
- 5 stars: 19 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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