Oculus Quest: Create VR games using html and javascript
Oculus Quest: Create VR games using html and javascript, available at $74.99, has an average rating of 4, with 39 lectures, based on 24 reviews, and has 2317 subscribers.
You will learn about using html and javascript to build VR games using the A-Frame library using Oculus Quest touch controllers in your game navigation using Oculus touch controllers in your games locomotion using the thumbsticks forward and backward movements and snap turns rapid terrain environment generation adding physics to your game adding sound effects and background music reusable game mechanics controller interactions raycasting and object selection distance grabbing of objects in the VR world instant publishing to the web using glitch testing and debugging using your Oculus Quest headset collision and intersection detection automatic object creation and removal adding cameras to the scene trigger button applications adding animations game project – beat saber clone adding haptic feedback creating 3D models using a-frame and more… This course is ideal for individuals who are Web developers who want to leverage their existing skill to create VR games and experiences or Students who want to get started in HTML and Javascript by building VR apps or Anyone interested to learn how to create VR games using html and javascript It is particularly useful for Web developers who want to leverage their existing skill to create VR games and experiences or Students who want to get started in HTML and Javascript by building VR apps or Anyone interested to learn how to create VR games using html and javascript.
Enroll now: Oculus Quest: Create VR games using html and javascript
Summary
Title: Oculus Quest: Create VR games using html and javascript
Price: $74.99
Average Rating: 4
Number of Lectures: 39
Number of Published Lectures: 39
Number of Curriculum Items: 39
Number of Published Curriculum Objects: 39
Original Price: $59.99
Quality Status: approved
Status: Live
What You Will Learn
- using html and javascript to build VR games
- using the A-Frame library
- using Oculus Quest touch controllers in your game
- navigation using Oculus touch controllers in your games
- locomotion using the thumbsticks
- forward and backward movements and snap turns
- rapid terrain environment generation
- adding physics to your game
- adding sound effects and background music
- reusable game mechanics
- controller interactions
- raycasting and object selection
- distance grabbing of objects in the VR world
- instant publishing to the web using glitch
- testing and debugging using your Oculus Quest headset
- collision and intersection detection
- automatic object creation and removal
- adding cameras to the scene
- trigger button applications
- adding animations
- game project – beat saber clone
- adding haptic feedback
- creating 3D models using a-frame
- and more…
Who Should Attend
- Web developers who want to leverage their existing skill to create VR games and experiences
- Students who want to get started in HTML and Javascript by building VR apps
- Anyone interested to learn how to create VR games using html and javascript
Target Audiences
- Web developers who want to leverage their existing skill to create VR games and experiences
- Students who want to get started in HTML and Javascript by building VR apps
- Anyone interested to learn how to create VR games using html and javascript
Interest in the metaverse and rapid adoption of Oculus Quest headsets has spawned a lot of interest in VR applications and games. If you are looking for a quick and easy way to build VR games and experiences, then this course is for you. In this course we will use just html and javascript to create immersive VR games and experiences. There exists a VR javascript library called A-Frame which is specially created for making VR applications. lt is fast and easy to use. You can create an immersive VR scene in just 10 lines of code. Building VR apps using A-Frame is just like adding lego blocks components together to create an experience. And it is totally free. If you already know html, then this will be right at home with you. You an create a VR experience for A-Frame simply by using html tags.
In this course, I will only be using free tools:
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chrome browser
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glitch website
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free assets
The glitch website allows you to build and publish on the web in one go. No vetting or approval needed. Just upload and share your links with anyone you like. Using the Oculus Quest’s browser, just visit your website and select VR mode and you will enter the immersive experience instantly. No need to build any apk files to sideload to your Oculus headset, nor do you need to use any link cable to connect to your PC. This is possible because most web browsers, eg, Chrome and Firefox are already VR capable (WebVR). The immersive VR experience is no different from a native VR appcreated by Unity and Unreal.
8 Special Features of this course:
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Created with beginners in mind
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Build experiences in small bite-sized chunks, then gradually add more components
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Minimalist, i.e. simplicity in coding and design
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Free tools and assets – nothing to install
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Apps are instantly deployed on the web – not controlled by vendor specific app stores.
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No need to install or sideload the games you created onto your Oculus headset
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Just visit your published website (game) using the Oculus Browser and enter VR mode.
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Each section teaches a specific game mechanic. Combine them in different ways to create your unique game.
Suitable for:
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Web developers who want to leverage their existing skill to create VR games and experiences
-
Students who want to get started in HTML and Javascript by building VR apps
-
Anyone interested to learn how to create VR games using html and javascript
-
Those who have tried Unity or Unreal, and want something simpler and faster to develop
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Schools and academia looking to introduce VR concepts into the curriculum
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Setting up your development environment
Lecture 1: Creating a glitch account for games development
Lecture 2: Accessing your games from the oculus headset
Lecture 3: Using a local webserver with xampp
Chapter 3: Creating a VR World
Lecture 1: What are entities
Lecture 2: Adding a camera to the scene
Lecture 3: Adding Oculus Touch Controllers to the scene
Chapter 4: Adding locomotion
Lecture 1: How to create components using javascript
Lecture 2: Adding atext for debugging and hud
Lecture 3: Detecting thumbstick movements
Lecture 4: Snap-turns and forwards-backwards movements
Chapter 5: Physics and interactions
Lecture 1: Adding physics
Lecture 2: Adding raycasters
Lecture 3: Detecting the grip button presses
Lecture 4: Distance grabbing
Chapter 6: Collision detection and entity removal
Lecture 1: Introduction to collision detection and entity removal
Lecture 2: Example of collision detection and entity removal
Chapter 7: Trigger button detection and its applications
Lecture 1: Detecting trigger button presses
Lecture 2: Object removal with trigger press and raycasting
Chapter 8: Playing sounds
Lecture 1: Adding sound effects
Lecture 2: Adding background music
Chapter 9: Animations
Lecture 1: Position animations
Lecture 2: Auto-generating objects
Chapter 10: A game project
Lecture 1: Introduction to the game project
Lecture 2: Example of a game project: music fencing (inspired by beat saber)
Chapter 11: Haptic feedback
Lecture 1: Introduction to haptic feedback
Lecture 2: An example of adding haptic feedback to a game
Chapter 12: How to move physics bodies using animation
Lecture 1: Why use animation on physics bodies
Lecture 2: An example of using animation on physics bodies
Chapter 13: Creating 3D models using A-Frame
Lecture 1: Introduction to creating 3D models using A-Frame
Lecture 2: A-Frame geometries and color coding
Lecture 3: Visual inspector and creating 3D models
Lecture 4: Importing your 3D glb models in your games
Chapter 14: Shooting projectiles (bullets) and gaze-interactions
Lecture 1: Introduction to shooting projectiles and gaze-interactions
Lecture 2: PC game gaze-based shooter
Lecture 3: Oculus quest gaze-based controller-shooter
Lecture 4: Oculus quest raycast-aim and trigger-shooter game
Chapter 15: Resources for further study
Lecture 1: Resources for further study
Lecture 2: Bonus Lecture
Instructors
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Paul Chin
College lecturer
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 1 votes
- 3 stars: 3 votes
- 4 stars: 4 votes
- 5 stars: 15 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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