Your First Game in Gamemaker
Your First Game in Gamemaker, available at $84.99, has an average rating of 4.85, with 47 lectures, 12 quizzes, based on 57 reviews, and has 274 subscribers.
You will learn about Learn the basics of working within Gamemaker, one of the best tools for making 2D games Code a player character that moves, jumps, shoots and can jump on enemies heads while collecting powerups and coins Create enemy creatures which have specific behavior allowing some to chase and damage the player Produce a complete game with a title screen, multiple levels, room intro names, transitions, particle effects, checkpoints and sounds This course is ideal for individuals who are Anyone with an interest in making or playing video games It is particularly useful for Anyone with an interest in making or playing video games.
Enroll now: Your First Game in Gamemaker
Summary
Title: Your First Game in Gamemaker
Price: $84.99
Average Rating: 4.85
Number of Lectures: 47
Number of Quizzes: 12
Number of Published Lectures: 47
Number of Published Quizzes: 12
Number of Curriculum Items: 59
Number of Published Curriculum Objects: 59
Original Price: A$84.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn the basics of working within Gamemaker, one of the best tools for making 2D games
- Code a player character that moves, jumps, shoots and can jump on enemies heads while collecting powerups and coins
- Create enemy creatures which have specific behavior allowing some to chase and damage the player
- Produce a complete game with a title screen, multiple levels, room intro names, transitions, particle effects, checkpoints and sounds
Who Should Attend
- Anyone with an interest in making or playing video games
Target Audiences
- Anyone with an interest in making or playing video games
Have you ever wanted to create your own game? Well this course will show you how to create a small platform game using Gamemakers super intuitive GML Visual codeblock system. You can have a cool game up and running in a matter of hours, and you can then export it as a stand alone game to share with friends, or upload it to Gamemaker’s community GX games website for the world to play.
You will learn how to create a player character and implement a simple collision system so they can then run, jump on enemies, break blocks, shoot their wand, collect powerups and break mystery blocks in order to complete the level. You will learn how to add multiple enemies who will chase and challenge the player.
You will then learn how to create multiple levels and how to set up smooth fading transitions between those levels. We add player lives, checkpoints, particle effects, sounds and then finally we then add a title sequence, to give your game a professional feel.
The course is presented by Peter Morgan, who has been using Gamemaker for over 10 years. He created the highly rated Udemy “How to Make Tile Based Games in Gamemaker” course, and which is still one of the highest rated Gamemaker courses on Udemy. He also creates tutorials directly for Opera’s Gamemaker Youtube page, as well as his own successful Slyddar channel, and is also an official Gamemaker Coach with Opera’s Gamemaker coaching program.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Getting Started
Lecture 2: Capturing Input
Lecture 3: Rooms
Chapter 2: The Player Character
Lecture 1: Moving The Player
Lecture 2: Solid Objects
Lecture 3: Horizontal Collisions
Lecture 4: Vertical Collisions
Lecture 5: Player Jumping
Lecture 6: Player Sprites
Lecture 7: Acceleration and Drag
Chapter 3: Camera and Tiles
Lecture 1: The Camera
Lecture 2: Adding Tiles
Chapter 4: Enemies
Lecture 1: Enemy Caterpillar
Lecture 2: Caterpillar Movement
Lecture 3: Damaging Enemies
Lecture 4: Enemy Death
Chapter 5: Entity Management
Lecture 1: Health Bars
Lecture 2: Flashing Damage
Lecture 3: State Machines Part I
Lecture 4: State Machines Part II
Lecture 5: Dead State
Chapter 6: Player Functions
Lecture 1: Projectiles
Lecture 2: Macros
Lecture 3: Collectible Coins
Lecture 4: Spawning Powerups
Lecture 5: Applying Powerups
Lecture 6: Mystery Blocks
Lecture 7: Advanced Blocks
Chapter 7: Enemy Bee
Lecture 1: Enemy Bee
Lecture 2: Bounce Improvements
Lecture 3: Dust Effects
Chapter 8: Title Screen
Lecture 1: Title Screen
Lecture 2: Menu State
Chapter 9: Room Basics
Lecture 1: Initial Checkpoints
Lecture 2: Room Transitions – Fades
Lecture 3: Room Transitions – States
Lecture 4: Game Restarts
Chapter 10: Game UI
Lecture 1: Player Lives
Lecture 2: UI Design
Chapter 11: New Levels
Lecture 1: Level Checkpoints
Lecture 2: New Levels
Lecture 3: Room Transitions
Chapter 12: Final Touches
Lecture 1: Particle Effects
Lecture 2: Sequences – Game Over
Lecture 3: Sequences – Level Names
Lecture 4: Sounds
Lecture 5: Completing Your Game
Instructors
-
Peter Morgan
Game Maker, Mobile Developer and Teacher
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 17 votes
- 5 stars: 39 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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