Learn AI Game Development using Python
Learn AI Game Development using Python, available at $54.99, has an average rating of 5, with 89 lectures, based on 4 reviews, and has 1064 subscribers.
You will learn about Master Core Concepts: Gain a deep understanding of DP, Q-learning, deep Q-learning, and convolutional Q-learning. Develop Practical Skills: Implement and train models using TensorFlow and Keras. Solve Real-world Problems: Apply your knowledge to build agents that can solve complex tasks and games. Prepare for Advanced AI Roles: Equip yourself with the skills needed for careers in AI and machine learning. This course is ideal for individuals who are Students and Recent Graduates: Those studying computer science, engineering, mathematics, or related fields who wish to build a strong foundation in AI and machine learning. or Beginners in AI: Individuals with little to no prior experience in AI who are eager to start their journey in this exciting field. or For Career Changers: The course equips you with in-demand skills that are highly sought after in the job market, opening up new career opportunities. It is particularly useful for Students and Recent Graduates: Those studying computer science, engineering, mathematics, or related fields who wish to build a strong foundation in AI and machine learning. or Beginners in AI: Individuals with little to no prior experience in AI who are eager to start their journey in this exciting field. or For Career Changers: The course equips you with in-demand skills that are highly sought after in the job market, opening up new career opportunities.
Enroll now: Learn AI Game Development using Python
Summary
Title: Learn AI Game Development using Python
Price: $54.99
Average Rating: 5
Number of Lectures: 89
Number of Published Lectures: 89
Number of Curriculum Items: 89
Number of Published Curriculum Objects: 89
Original Price: $94.99
Quality Status: approved
Status: Live
What You Will Learn
- Master Core Concepts: Gain a deep understanding of DP, Q-learning, deep Q-learning, and convolutional Q-learning.
- Develop Practical Skills: Implement and train models using TensorFlow and Keras.
- Solve Real-world Problems: Apply your knowledge to build agents that can solve complex tasks and games.
- Prepare for Advanced AI Roles: Equip yourself with the skills needed for careers in AI and machine learning.
Who Should Attend
- Students and Recent Graduates: Those studying computer science, engineering, mathematics, or related fields who wish to build a strong foundation in AI and machine learning.
- Beginners in AI: Individuals with little to no prior experience in AI who are eager to start their journey in this exciting field.
- For Career Changers: The course equips you with in-demand skills that are highly sought after in the job market, opening up new career opportunities.
Target Audiences
- Students and Recent Graduates: Those studying computer science, engineering, mathematics, or related fields who wish to build a strong foundation in AI and machine learning.
- Beginners in AI: Individuals with little to no prior experience in AI who are eager to start their journey in this exciting field.
- For Career Changers: The course equips you with in-demand skills that are highly sought after in the job market, opening up new career opportunities.
Artificial intelligence (AI) is transforming industries and everyday life. From self-driving cars to personalized recommendations on streaming services, AI is at the heart of innovations that are shaping the future. Reinforcement learning (RL) is a pivotal area within AI that focuses on how agents can learn to make decisions by interacting with their environment. This paradigm is particularly powerful for tasks where the optimal solution is not immediately obvious and must be discovered through trial and error.
One of the most critical aspects of learning AI and reinforcement learning (RL) is the ability to bridge the gap between theoretical concepts and practical applications. This course emphasizes a hands-on approach, ensuring that you not only understand the underlying theories but also know how to implement them in real-world scenarios. By working on practical projects, you will develop a deeper comprehension of how AI algorithms can solve complex problems and create intelligent systems.
Course Structure and Topics
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Dynamic Programming (DP):
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Introduction to DP: Understand the basic principles and applications of dynamic programming.
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Q-learning:
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Fundamentals of Q-learning: Learn the theory behind Q-learning, a model-free RL algorithm.
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Value Function and Policies: Understand how agents learn to map states to actions to maximize cumulative reward.
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Implementation: Hands-on projects using TensorFlow and Keras to build and train Q-learning agents.
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Deep Q-learning:
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Integrating Deep Learning with RL: Learn how deep neural networks can enhance Q-learning.
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Handling High-dimensional Spaces: Techniques to manage complex environments and large state spaces.
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Practical Projects: Implement deep Q-learning models to solve more sophisticated problems.
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Convolutional Q-learning:
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Combining CNNs with Q-learning: Utilize convolutional neural networks to process spatial and visual data.
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Advanced Applications: Implement RL in environments where visual perception is crucial, such as video games and robotics.
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Exciting Projects
To bring these concepts to life, we’ll be implementing a series of exciting projects:
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Maze Solver: Program an agent to find the shortest path through a maze, applying principles of DP and RL.
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Mountain Car Problem: Tackle this classic RL challenge where an agent must drive a car up a steep hill using momentum.
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Snake Game: Develop a snake game where the agent learns to maximize its length while avoiding obstacles and navigating the game board efficiently.
Tools and Libraries
Throughout the course, we’ll be using TensorFlow and Keras to build and train our models. These libraries provide a robust framework for developing machine learning applications, making it easier to implement and experiment with the algorithms we’ll be studying.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Installation
Lecture 1: Installing Anaconda
Lecture 2: Create new Environment
Lecture 3: Install requirements
Lecture 4: Install Spyder (IDE)
Chapter 3: Introduction to Artificial Intelligence
Lecture 1: What is AI?
Lecture 2: What is Reinforcement Learning?
Lecture 3: What is Environment?
Lecture 4: What is Rewards?
Lecture 5: What is Path?
Lecture 6: Key terms
Lecture 7: Markov Reward Process
Lecture 8: Markov Decision Process
Chapter 4: (OPTIONAL) Introduction to Pygame (Game Development Library)
Lecture 1: Introduction to pygame
Lecture 2: Intro to pygame shape
Lecture 3: Drawing shapes
Lecture 4: Color codes
Lecture 5: Event loop
Lecture 6: Game logic
Lecture 7: Moving player
Lecture 8: Update screen
Lecture 9: Boundary
Chapter 5: Tensorflow and Keras
Lecture 1: What is Tensorflow?
Lecture 2: Neural networks in Tensorflow
Lecture 3: Elements of Tensorflow
Lecture 4: Tensorflow in practice
Lecture 5: Introduction to Keras
Lecture 6: Keras models
Lecture 7: Implementing neural networks using Keras
Chapter 6: Introduction to Dynamic Programming and Bellman Equation
Lecture 1: What and Why Bellman?
Lecture 2: Bellman Equation
Lecture 3: Value Function
Lecture 4: Bellman Equation
Lecture 5: What is discount parameter?
Lecture 6: What is plan?
Lecture 7: How to take actions?
Lecture 8: Value function in non-deterministic environment
Chapter 7: Introduction to Q-learning
Lecture 1: Intro to Q-learning
Lecture 2: Derive Q learning algorithm
Lecture 3: Q learning for non-deterministic environment
Lecture 4: Temporal Difference Learning
Chapter 8: Maze Solver using Q-learning
Lecture 1: Get Resources
Lecture 2: Environment
Lecture 3: Defining hyper parameters
Lecture 4: Q-table
Lecture 5: Possible states
Lecture 6: Checking and storing max Q-value
Lecture 7: Q-learning phase 1
Lecture 8: Q-learning phase 2
Lecture 9: Train model using Q-learning
Lecture 10: Display result
Chapter 9: Deep Q-learning
Lecture 1: Introduction to Deep Q learning
Lecture 2: Action Selection Policy
Lecture 3: Exploration vs Exploitation
Lecture 4: Deep Convolution Q-learning
Chapter 10: Mountain Car Solver using Deep Q-Learning
Lecture 1: Intro to Environment
Lecture 2: Importing all libraries
Lecture 3: Load environment
Lecture 4: Deep Q-learning hyperparameters and parameters
Lecture 5: Build model
Lecture 6: Store experience in memory
Lecture 7: Act
Lecture 8: Replay the experience from memory
Lecture 9: Q-learning
Lecture 10: Fit the model
Lecture 11: Reward
Lecture 12: Training DQN model
Lecture 13: Random Initialization and display results
Chapter 11: Deep Convolution Q-Learning
Lecture 1: Introduction to Convolution Neural Network
Lecture 2: MLP vs ConvNet
Lecture 3: What is convolution and convolution layer?
Lecture 4: RELU layer
Lecture 5: What is Pooling Layer
Lecture 6: Training of Network
Chapter 12: Snake Game Solver using Deep Convolution Q-Learning
Lecture 1: Get resources
Lecture 2: Create a project
Lecture 3: Create brain of the model (Convolution Neural Network)
Lecture 4: DQN class
Lecture 5: Batches of input/output
Lecture 6: Experience from the memory
Lecture 7: Q-learning
Lecture 8: Parameters and hyperparameters of Deep Convolution Q-learning
Lecture 9: Description for all parameters
Lecture 10: Creating instances
Lecture 11: Reset States
Lecture 12: Main Game Loop
Lecture 13: Update the environment after taking action from the model
Lecture 14: Training model
Instructors
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Sachin Kafle
Founder of CSAMIN & Bit4Stack Tech Inc. [[Author, Teacher]]
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- 5 stars: 4 votes
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