Dialogue and Events in Godot!
Dialogue and Events in Godot!, available at $54.99, has an average rating of 5, with 10 lectures, based on 1 reviews, and has 41 subscribers.
You will learn about Create a dialog box for display dialogue in your game. Build an event system that allows the player to interact with NPCs or objects with a button press. Use progress flags and dialog options to produce complex branching narratives. Move the camera, animate characters, and fade to black to produce high quality cut scenes. This course is ideal for individuals who are First time game developers, or anyone switching over to the Godot engine from other engines. or Experienced 2D game developers who are interested in learning about 3D. or Anyone who has completed beginner tutorials but would like to learn real game infrastructure that is scalable. It is particularly useful for First time game developers, or anyone switching over to the Godot engine from other engines. or Experienced 2D game developers who are interested in learning about 3D. or Anyone who has completed beginner tutorials but would like to learn real game infrastructure that is scalable.
Enroll now: Dialogue and Events in Godot!
Summary
Title: Dialogue and Events in Godot!
Price: $54.99
Average Rating: 5
Number of Lectures: 10
Number of Published Lectures: 10
Number of Curriculum Items: 10
Number of Published Curriculum Objects: 10
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Create a dialog box for display dialogue in your game.
- Build an event system that allows the player to interact with NPCs or objects with a button press.
- Use progress flags and dialog options to produce complex branching narratives.
- Move the camera, animate characters, and fade to black to produce high quality cut scenes.
Who Should Attend
- First time game developers, or anyone switching over to the Godot engine from other engines.
- Experienced 2D game developers who are interested in learning about 3D.
- Anyone who has completed beginner tutorials but would like to learn real game infrastructure that is scalable.
Target Audiences
- First time game developers, or anyone switching over to the Godot engine from other engines.
- Experienced 2D game developers who are interested in learning about 3D.
- Anyone who has completed beginner tutorials but would like to learn real game infrastructure that is scalable.
Welcome to my course on Dialogue and Event Systems in Godot!
This course is a continuation of Game Development Essentials in Godot, but can be followed and applied to any project that involves a character that the player can control to interact with NPCs or objects by pressing a button and displaying dialogue. You’re welcome to join our discord server to work on this course alongside your peers. In this course, we will cover the creation of dialog boxes, events & interactions, then tie them together with progress flags, camera controls, and character animations.
When you’re done, you’ll have a comprehensive dialogue and event system for your game that can be used to produce high quality cutscenes and complex branching narratives that react to player’s choices and allow them to progress through the game. You’ll also learn useful skills for working with the Godot game engine; organizing and designing your projects to be more scalable. You will be learning how to code with GD script, with everything explained in detail. We will apply object oriented design principles in our scripts; Inheritance, Encapsulation, and Abstraction, alongside other software engineering design patterns like the Singleton and Composite Pattern, to keep them organized, customizable, and reusable for a project of any size.
All of the project files are also available on GitHub if you need to review the project as it was after completing each lesson. These videos were recorded using Godot version 4.2.2. The project starts with assets from KayKit’s Character & Dungeon Remastered Packs made by Kay Lousberg, and Basic GUI Bundle made by Penzilla. All are available to download for free on itch.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Dialog Box
Lecture 2: Monologue
Lecture 3: Event Manager
Lecture 4: Interact
Lecture 5: Choice
Lecture 6: Flags
Lecture 7: Camera
Lecture 8: Animation
Lecture 9: Direction
Lecture 10: Modularity
Instructors
-
Thomas Yanuziello
Indie Game Developer
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 0 votes
- 5 stars: 1 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
You may also like
- Digital Marketing Foundation Course
- Google Shopping Ads Digital Marketing Course
- Multi Cloud Infrastructure for beginners
- Master Lead Generation: Grow Subscribers & Sales with Popups
- Complete Copywriting System : write to sell with ease
- Product Positioning Masterclass: Unlock Market Traction
- How to Promote Your Webinar and Get More Attendees?
- Digital Marketing Courses
- Create music with Artificial Intelligence in this new market
- Create CONVERTING UGC Content So Brands Will Pay You More
- Podcast: The top 8 ways to monetize by Podcasting
- TikTok Marketing Mastery: Learn to Grow & Go Viral
- Free Digital Marketing Basics Course in Hindi
- MailChimp Free Mailing Lists: MailChimp Email Marketing
- Automate Digital Marketing & Social Media with Generative AI
- Google Ads MasterClass – All Advanced Features
- Online Course Creator: Create & Sell Online Courses Today!
- Introduction to SEO – Basic Principles of SEO
- Affiliate Marketing For Beginners: Go From Novice To Pro
- Effective Website Planning Made Simple