Complete Beginner Unity3D Game Development from Scratch
Complete Beginner Unity3D Game Development from Scratch, available at $49.99, has an average rating of 3.75, with 98 lectures, 2 quizzes, based on 2 reviews, and has 1266 subscribers.
You will learn about Understanding every important and basic concept of Game Development Understanding of C# Language in more easy way Overview of every new major version to get hands on updated content Pave your path easily to learn concepts above Beginners level How to create controls for Smartphones You will learn UI with animations You can apply for Jr. Game Developer, start as freelancer or create your own games Help you to also debug and solve problems encountered during game development This course is ideal for individuals who are Who wants to start career in Game Development as a Freelancer or in the Game Industry or Who wants to start learning from basic at almost all angle or Beginners, who don't know how to start or wants to refresh their fundamentals or Any Graphics Designer or Artists who wants to learn, showcase and use their assets in games or Those who are curious that how games are developed and needs important knowledge about it It is particularly useful for Who wants to start career in Game Development as a Freelancer or in the Game Industry or Who wants to start learning from basic at almost all angle or Beginners, who don't know how to start or wants to refresh their fundamentals or Any Graphics Designer or Artists who wants to learn, showcase and use their assets in games or Those who are curious that how games are developed and needs important knowledge about it.
Enroll now: Complete Beginner Unity3D Game Development from Scratch
Summary
Title: Complete Beginner Unity3D Game Development from Scratch
Price: $49.99
Average Rating: 3.75
Number of Lectures: 98
Number of Quizzes: 2
Number of Published Lectures: 98
Number of Published Quizzes: 2
Number of Curriculum Items: 100
Number of Published Curriculum Objects: 100
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Understanding every important and basic concept of Game Development
- Understanding of C# Language in more easy way
- Overview of every new major version to get hands on updated content
- Pave your path easily to learn concepts above Beginners level
- How to create controls for Smartphones
- You will learn UI with animations
- You can apply for Jr. Game Developer, start as freelancer or create your own games
- Help you to also debug and solve problems encountered during game development
Who Should Attend
- Who wants to start career in Game Development as a Freelancer or in the Game Industry
- Who wants to start learning from basic at almost all angle
- Beginners, who don't know how to start or wants to refresh their fundamentals
- Any Graphics Designer or Artists who wants to learn, showcase and use their assets in games
- Those who are curious that how games are developed and needs important knowledge about it
Target Audiences
- Who wants to start career in Game Development as a Freelancer or in the Game Industry
- Who wants to start learning from basic at almost all angle
- Beginners, who don't know how to start or wants to refresh their fundamentals
- Any Graphics Designer or Artists who wants to learn, showcase and use their assets in games
- Those who are curious that how games are developed and needs important knowledge about it
One of the known and best game development tools “Unity 3D” is a fantastic tool for making Video Games, 3D Applications, Architectural, and much more on a variety of platforms like PlayStation, Windows, Web, Android, iOS, etc.
In this course, I will start very simply, and no prior experience in coding or Unity is required. I will cover each and every basic, and important concept step by step by building chunks of game modules, which gives you the confidence to create your own 3D games in Unity Engine.
I will use different approaches so that you can learn how to create game modules in different ways. I will also clear and solve the issues, bugs, and problems encountered during game development in Unity.
All you need is Unity at least the 2017 version (Personal Edition) to go on with this course. Every new major release of Unity is covered to keep developers up to date.
Even if you have nothing installed, then don’t worry, I will also teach you how to get started from downloading, installing, and environment setup phase. A regular Internet connection is needed during the environment setup section.
It is sometimes a little bit complicated for those who haven’t used any 3D tools, any game engine, or those who have no knowledge about programming, But I have made this course step by step and very easy to understand for everyone. I will guide you from the very first start of Unity principlesand C# programming, so no worries for inexperienced programmers or game developers.
What’s good about this course:
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Compatible with the latest version
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Updated contents, and covered all major version releases
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You will learn every basic and important area of Unity Game Development in a very simple way.
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You will be able to develop your own 3D games.
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You will feel confident starting as a freelancer or making your own 3D games
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No big or irrelevant silence gaps or time wasting, and no repeated contents.
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Pave your path for advanced concepts
What will not be covered in this course for now:
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Some 2D games-related aspects (because this course is especially for 3D)
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Complex programming (because this course is for Absolute Beginners and near to Intermediate)
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Particle Effects (not part of this course, but will be covered in the near future)
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Advanced concepts like Occlusion Culling, Complex AI, and Blend-trees. (because these are advanced concepts)
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Editor’s plugins (because this course is for Absolute Beginners)
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Physics engine modification (because this course is for Absolute Beginners)
Course Curriculum
Chapter 1: Introduction & Unity Environment Setup
Lecture 1: S01-L01 _ Course Overview
Lecture 2: S01-L02 _ Section 1 Intro
Lecture 3: S01 _ Important Note regarding Unity 2018 and 2019 versions
Lecture 4: S01-L03 _ Unity Setup
Lecture 5: S01-L04 _ JDK Setup
Lecture 6: S01-L05 _ SDK Setup
Lecture 7: S01-L06 _ Why SDK, JDK and Unity 'p' Ver.?
Chapter 2: Basic UnityEditor Overview
Lecture 1: S02-L01 _ Section 2 Intro
Lecture 2: S02-L02 _ Creating Unity Project
Lecture 3: S02-L03 _ UnityEditor Layout_Part1
Lecture 4: S02-L04 _ UnityEditor Layout_Part2
Lecture 5: S02-L05 _ UnityEditor Layout_Part3
Chapter 3: CSharp Fundamentals
Lecture 1: S03-L01 _ Section 3 Intro
Lecture 2: S03-L02 _ Class and Variables
Lecture 3: S03-L03 _ Functions and Access Modifiers
Lecture 4: S03-L04 _ Unity Builtin Functions
Lecture 5: S03-L05 _ If-Else Conditional Statements
Lecture 6: S03-L06 _ Logical Operators
Lecture 7: S03-L07 _ Switch Statement
Lecture 8: S03-L08 _ Arrays
Lecture 9: S03-L09 _ GenericList
Lecture 10: S03-L010 _ Loops
Chapter 4: Unity Game UserInterface
Lecture 1: S04-L01 _ Section 4 Intro
Lecture 2: S04-L02 _ Controlling GameObjects
Lecture 3: S04-L03 _ Camera and Canvas
Lecture 4: S04-L04 _ Button's Animations
Lecture 5: S04-L05 _ Panels
Lecture 6: S04-L06 _ Button's Click EventListner
Lecture 7: S04-L07 _ Sound On/Off Button
Lecture 8: S04-L08 _ Loading Screen
Lecture 9: S04-L09 _ Slider's Event Listner
Lecture 10: S04-L10 _ Audio System
Lecture 11: S04-L11 _ 3D Mainmenu
Lecture 12: S04-L12 _ EventTriggers
Chapter 5: Environment Creation
Lecture 1: S05-L01 _ Section 5 Intro
Lecture 2: S05-L02 _ Terrain, Lights and Shadows
Lecture 3: S05-L03 _ SkyBox
Lecture 4: S05-L04 _ Materials and Prefabs
Lecture 5: S05-L05 _ Layers
Lecture 6: S05-L06 _ Texture on Materials
Chapter 6: Game Development Modules
Lecture 1: S06-L01 _ Section 6 Intro
Lecture 2: S06-L02 _ AssetStore
Lecture 3: S06-L03 _ Special Names and Changing DirectX Version
Lecture 4: S06-L04 _ Rigidbody and Collider Components
Lecture 5: S06-L05 _ Camera Controls
Lecture 6: S06-L06 _ Camera Rotation Clamping
Lecture 7: S06-L07 _ Movement Controls
Lecture 8: S06-L08 _ Running and Jumping
Lecture 9: S06-L09 _ Moving Platform
Lecture 10: S06-L10 _ Shooting Mechanism Part: 1
Lecture 11: S06-L11 _ Shooting Mech. using Object Pooling
Lecture 12: S06-L12 _ Collectables and TAGS
Lecture 13: S06-L13 _ Collectables Rotation and PlayerPrefs
Lecture 14: S06-L14 _ Detecting a Secret Object Nearby
Lecture 15: S06-L15 _ Object Pickup
Lecture 16: S06-L16 _ Animator (Character Animations Setup) Part1
Lecture 17: S06-L17 _ Animator (Character Animations Setup) Part2
Lecture 18: S06-L18 _ Enemy Controlls Part-1
Lecture 19: S06-L19 _ Enemy Controlls Part-2
Lecture 20: S06-L20 _ Player Health and Damage System
Lecture 21: S06-L21 _ Player Attack System
Lecture 22: S06-L22 _ Enemy Health System
Lecture 23: S06-L23 _ Enemy Setup Finalizing
Lecture 24: S06-L24 _ Enemy Spawn
Lecture 25: S06-L25 _ Raycast
Lecture 26: S06-L26 _ Testing and Fixing Issues
Lecture 27: S06-L27 _ Navigation AI
Lecture 28: S06-L28 _ Light Baking
Lecture 29: S06-L29 _ GamePause
Lecture 30: S06-L30 _ LevelComplete
Lecture 31: S06-L31 _ Mobile Controls _ Part 1: Creating Virtual Joystick
Lecture 32: S06-L32 _ Mobile Controls _ Part 2: Control Player using Joystick
Lecture 33: S06-L33 _ Mobile Controls _ Part 3: Touch Camera Control
Lecture 34: S06-L34 _ Mobile Controls _ Part 4: Onscreen Buttons
Lecture 35: S06-L35 _ Project Settings Overview
Chapter 7: Course Finalizing
Lecture 1: Important Points to be Remember
Lecture 2: GameOver
Chapter 8: Unity LTS Version and Google Important Updates
Lecture 1: Why and When to shift Projects to new Unity Version
Lecture 2: What, Why and When Unity LTS Version ???
Lecture 3: What, Why and When NDK ???
Lecture 4: Build App Bundle
Lecture 5: Upload .aab File on Playstore
Chapter 9: Unity 2018 Overview Section
Lecture 1: Unity 2018 Overview
Chapter 10: Unity 2019 Detail Overview Section
Lecture 1: Unity Hub
Lecture 2: Unity 2019 Overview (Part 1)
Lecture 3: Unity 2019 Overview (Part 2)
Lecture 4: Unity 2019 Overview (Part 3)
Lecture 5: Unity 2019 Overview (Part 4)
Instructors
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Ammar Khan
MEAN Stack Engineer
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 1 votes
- 5 stars: 0 votes
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