Game design & development masterclass: Double Dragoon game!
Game design & development masterclass: Double Dragoon game!, available at $44.99, has an average rating of 4.05, with 99 lectures, based on 22 reviews, and has 260 subscribers.
You will learn about Build a 2D Double Dragoon sidescroller Beat Em Up game in Unity®. Learn the fundamentals of game design. Code in C#. Create game art in Photoshop. Add sound effects to the game. This course is ideal for individuals who are Complete beginners. No prior coding or digital art skills necessary. or People who want to make games. It is particularly useful for Complete beginners. No prior coding or digital art skills necessary. or People who want to make games.
Enroll now: Game design & development masterclass: Double Dragoon game!
Summary
Title: Game design & development masterclass: Double Dragoon game!
Price: $44.99
Average Rating: 4.05
Number of Lectures: 99
Number of Published Lectures: 99
Number of Curriculum Items: 99
Number of Published Curriculum Objects: 99
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Build a 2D Double Dragoon sidescroller Beat Em Up game in Unity®.
- Learn the fundamentals of game design.
- Code in C#.
- Create game art in Photoshop.
- Add sound effects to the game.
Who Should Attend
- Complete beginners. No prior coding or digital art skills necessary.
- People who want to make games.
Target Audiences
- Complete beginners. No prior coding or digital art skills necessary.
- People who want to make games.
This course was funded by a wildly successful Kickstarter.
Let’s make a sidescroller game with two players! Learn to code, make art, and add sound to build a full 2D Double Dragoon game in Unity® 2017.
In this course, game developer Glauco Pires from Mammoth Interactive teaches you how to build a game in Unity®. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and fine-tuning a game.
First you design the game and its functionality in Unity®. You learn how to code in C#. Don’t worry if you’ve never coded before. We start simple and add more to the game as the course goes on. We interweave theory with practical examples so that you learn by doing.
Mammoth Interactive game designer Kevin Liao teaches you everything you need to know about Photoshop to make game art. One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.
This course is project-based. You will not learn a bunch of useless coding practices. At the end of this course, you will have an AWESOME game to use in your portfolio. Taking this course means that you learn practical, employable skills immediately.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math! Learning to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
All source code and art assets are included with your purchase. Enroll today to join the Mammoth community!
Course Curriculum
Chapter 1: Introduction to Unity's Interface
Lecture 1: Introduction
Lecture 2: Unity Editor
Lecture 3: Moving a Cube
Lecture 4: Materials
Lecture 5: Lights
Lecture 6: Particle System
Lecture 7: Applying Physics
Lecture 8: Asset Store
Chapter 2: Introduction to Unity (Coding)
Lecture 1: Introduction
Lecture 2: Variables
Lecture 3: Methods
Lecture 4: If Blocks
Lecture 5: Loops
Chapter 3: Introduction to Unity (Inputs)
Lecture 1: Introduction
Lecture 2: Key Presses
Lecture 3: Moving a Player
Lecture 4: Jumping
Lecture 5: Moving Forward
Lecture 6: Cycling Cameras
Chapter 4: Introduction to Unity (Prefabs)
Lecture 1: Introduction
Lecture 2: Introduction to Prefabs
Lecture 3: FAQ on Instantiating Objects
Lecture 4: Random Angles
Lecture 5: FAQ on Destroying Objects
Lecture 6: Explosion Effect
Lecture 7: Adding Explosion Effects
Chapter 5: Building the Game (Unity Project)
Lecture 1: Introduction
Lecture 2: Starting the Project
Lecture 3: Player Hierarchy
Lecture 4: Player Kick
Lecture 5: Identifying Kicked Objects
Lecture 6: Grabbing Objects
Lecture 7: Throwing Objects
Chapter 6: Introduction to Photoshop (Projects)
Lecture 1: Build a New File
Lecture 2: Navigational Controls
Lecture 3: Basic Tools Rundown
Lecture 4: Basic Tools Usages
Lecture 5: Basic Secondary Tools
Lecture 6: Basic Layers
Lecture 7: Painting Sample
Lecture 8: Adjustment Layers (Part 1)
Lecture 9: Adjustment Layers (Part 2)
Lecture 10: Adjustment Layers (Part 3)
Lecture 11: Transform Tool
Lecture 12: Transform Tool (Cont'd)
Lecture 13: Colour Range Select
Lecture 14: Image Settings
Lecture 15: Image Adjustment
Lecture 16: Photoshop Fun
Lecture 17: More Photoshop Fun
Lecture 18: Ruler Usage
Chapter 7: Creating Art Assets for the Game (Photoshop Projects)
Lecture 1: Project Set Up
Lecture 2: Background Street
Lecture 3: Background Sidewalk
Lecture 4: Background Wood Fence
Lecture 5: Background Chain Fence
Lecture 6: Background Cityscape
Lecture 7: Cardboard Box
Lecture 8: Trash Can
Lecture 9: Barrels
Lecture 10: Character Idle
Lecture 11: Character Punch
Lecture 12: Character Kick
Lecture 13: Item Hold and Toss
Lecture 14: Character Run
Lecture 15: Enemy Character
Lecture 16: Dragoon Exports
Chapter 8: Finishing the Game in Unity (Project)
Lecture 1: Art Integration
Lecture 2: Player Animation
Lecture 3: Order in Layer
Lecture 4: Interface
Lecture 5: Player 2
Lecture 6: Decrease Health Points
Lecture 7: Multiple Hits
Lecture 8: Restarting the Game
Lecture 9: Audio – Game Sound FX
Lecture 10: Challenge Time!
Chapter 9: Double Dragoon Project Resources
Lecture 1: ($2000 value!) Art Assets and Source Code
Chapter 10: MORE! Blender Welcome – Interface Runthrough for Beginners
Lecture 1: Download and Install Blender
Lecture 2: Introduction and Setting Changes
Lecture 3: Camera Controls
Lecture 4: Emulated Numbpad Camera
Lecture 5: Basic Object Manipulation
Lecture 6: Frequently Used Tools
Lecture 7: Mirror Modifier
Chapter 11: Build Easy 3D Models in Blender
Lecture 1: Making the First Block of our Apartment
Lecture 2: Making the Door Block
Lecture 3: Making the Window Block
Lecture 4: Detailing Windows
Instructors
-
Mammoth Interactive
Top-Rated Instructor, 3.3 Million+ Students -
John Bura
Best Selling Instructor Web/App/Game Developer 1Mil Students
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 2 votes
- 3 stars: 4 votes
- 4 stars: 3 votes
- 5 stars: 11 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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