Unity Game Developer Masterclass 2021 (2D, 3D and FPS)
Unity Game Developer Masterclass 2021 (2D, 3D and FPS), available at $89.99, has an average rating of 4.8, with 199 lectures, 15 quizzes, based on 635 reviews, and has 4474 subscribers.
You will learn about Learn C# by making video games Learn how to use unity to build your first game Build your first game, without writing a single line of code Learn the fundamentals of the programming language C# by building a couple of code-heavy games Build 2D and 3D games Build more advanced games such as a 3D Plattformer Build a Space invader clone 2D Build Fruit Ninja clone Build First Person shooter / zombie survivor game Learn a lot about 3D animations, enemies, health systems, level design, game design This course is ideal for individuals who are Anyone who wants to start building games or People who want to learn coding in a fun way It is particularly useful for Anyone who wants to start building games or People who want to learn coding in a fun way.
Enroll now: Unity Game Developer Masterclass 2021 (2D, 3D and FPS)
Summary
Title: Unity Game Developer Masterclass 2021 (2D, 3D and FPS)
Price: $89.99
Average Rating: 4.8
Number of Lectures: 199
Number of Quizzes: 15
Number of Published Lectures: 196
Number of Published Quizzes: 15
Number of Curriculum Items: 214
Number of Published Curriculum Objects: 211
Original Price: €219.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn C# by making video games
- Learn how to use unity to build your first game
- Build your first game, without writing a single line of code
- Learn the fundamentals of the programming language C# by building a couple of code-heavy games
- Build 2D and 3D games
- Build more advanced games such as a 3D Plattformer
- Build a Space invader clone 2D
- Build Fruit Ninja clone
- Build First Person shooter / zombie survivor game
- Learn a lot about 3D animations, enemies, health systems, level design, game design
Who Should Attend
- Anyone who wants to start building games
- People who want to learn coding in a fun way
Target Audiences
- Anyone who wants to start building games
- People who want to learn coding in a fun way
Do you want to get a job as a game developer?
Or maybe you want to make money with your own games?
Either way, this course is the ideal start for that. This course is great for complete beginners who have no experience coding and no experience in game development in general.
You are going to learn everything step by step and become a game developer as a result.
First, we are going to install Unity and Visual Studio, the best tools for game development out there. Then you will learn how to use unity to build your first game, without writing a single line of code. In the next chapters, we will dive deeper and start coding and discovering different features.
Throughout the course, you will build several games such as:
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3D Platformer, where you will learn a lot more about physics in game development
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Space invader clone, which is an amazing 2D game. Here you will learn some neat tricks useful for any 2D game
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Fruit Ninja clone, which was a huge success in the mobile games world a couple of years ago.
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Once you are done with all of these cool but not very graphics and feature-heavy games, we are going to start building an absolute beast of a game. A First-Person shooter slash zombie survivor game. Here you will learn a lot about 3D animations, enemies, health systems, level design, game design, and a lot more.
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The final Project is a Tycoon game, similar to Adventurist, a huge mobile game success.
This course will teach you features like Unity 3D Physics and Physics components and 3D and 2D Game Development.
You will learn what are Animations and Animator, what are Collision Detection?
You will understand how to monetize your game, how to integrate Ads Manager and In-App Purchases.
The different game features include Scene Management, Environment Design, Modular Map Building, Character Control, Navigation Mesh, and many more.
Check out the curriculum to get a deeper understanding of the whole course!
I’m Denis Panjuta, your instructor for this course. I have taught programming to over 200000 students around the world and worked together with a team of two game developers to make this course as great as possible. You will get to know them in the Q&A section, as they will help you out if you have any questions while going through the course.
So you are getting amazing course content, code that is worth more than you are paying, customer support in case you are stuck and if all of that isn’t enough, you are also getting a 30Day money-back guarantee.
Are you excited about becoming a real game developer? Then don’t hesitate and get started in the course right now!
30-DAY FULL MONEY-BACK GUARANTEE
This course comes with a 30-day full money-back guarantee. Take the course, watch every lecture, and do the exercises, and if you feel like this course is not for you, ask for a full refund within 30 days. All your money back, no questions asked.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Welcome to the course – And how to get most out of it
Lecture 2: Introduction to the chapter
Lecture 3: What is a game?
Lecture 4: What is a game engine?
Lecture 5: Installing Unity 2021.1.0
Lecture 6: First Project and Checking Connection between Unity And Visual Studio
Lecture 7: Overview of Unitys Interface
Lecture 8: Using extra windows and changing the layout
Lecture 9: Intro To GameObjects and Components
Lecture 10: GameObjects and Components in Action
Lecture 11: Outro
Lecture 12: Get The Most Out Of This Course!
Chapter 2: Code-less Fun Ball in a Maze Game
Lecture 1: Introduction to the chapter
Lecture 2: Setting up the Walls
Lecture 3: How to Import Unity Packages – And Use the Course Resources
Lecture 4: Adding the Player
Lecture 5: Changing the Player-mode Tint Color to save hours
Lecture 6: New Feature: Learning Paths
Lecture 7: Explaining Physics and Force – Rigidbody and Torque
Lecture 8: Adding A Parent GameObject and a Constant Force
Lecture 9: Adding our First UI by adding Buttons
Lecture 10: Connecting Game Physics with UI
Lecture 11: Adding the Winning UI
Lecture 12: Adding a Glass
Lecture 13: Stopping the game once won
Lecture 14: Adding Audio to the game
Lecture 15: Polishing the game by using the Asset Store
Lecture 16: Polishing challenge
Lecture 17: Outro
Chapter 3: Learning C# by Developing Mini Games – Guess the number
Lecture 1: Introduction to the chapter
Lecture 2: Why C#
Lecture 3: Our first Code
Lecture 4: Classes in C#
Lecture 5: Guess The Number Intro
Lecture 6: Adding The GUI
Lecture 7: Connecting a script to a button and using debug.log to write on the
Lecture 8: Variables overview
Lecture 9: Our first variable
Lecture 10: Getting User Input and use it in our code
Lecture 11: Converting Strings to Ints by using the Parse Method
Lecture 12: If Statements Overview
Lecture 13: Using Conditions in our game
Lecture 14: Checking if the user even entered a number
Lecture 15: Working with Text Objects in Unity and Code
Lecture 16: Methods overview
Lecture 17: Using Methods in our Guess The Number Game
Lecture 18: Challenge 1
Lecture 19: Challenge 2
Lecture 20: Outro
Chapter 4: Learning Advanced C# by Developing Mini Games – Hangman
Lecture 1: Introduction to the chapter
Lecture 2: Setting up the UI
Lecture 3: Setting Up the Hangman
Lecture 4: Using Deltatime to display a timer
Lecture 5: Introduction to Arrays
Lecture 6: Using Random Range and The Length of an Array
Lecture 7: For Loops and Incrementing and decrementing
Lecture 8: For Loops in Action, and Strings are just an Array of Chars
Lecture 9: OnGui Overview
Lecture 10: OnGui to get Key Events – how to use Contains and multiple conditions in an if s
Lecture 11: Understanding the IndexOf Method
Lecture 12: While Loops
Lecture 13: The Substring Method
Lecture 14: Adding the game logic to our hang man game
Lecture 15: Winning or Losing the game
Lecture 16: Getting Words from a Text File into the Game
Lecture 17: Resetting a Game by using the SceneManager
Lecture 18: Outro
Chapter 5: 2D – Space Invaders
Lecture 1: Introduction to the chapter
Lecture 2: Introduction – what we will build
Lecture 3: Setting up our Map
Lecture 4: Slicing and Animating our bullet
Lecture 5: The Animator and Animating the Player
Lecture 6: Game Difficulty – Excurse
Lecture 7: Adding Physics and creating prefabs
Lecture 8: Inputmanager and Playermovement
Lecture 9: Input System
Lecture 10: Setting up the Animations in the Animator
Lecture 11: Finishing the Animator settings
Lecture 12: Has Exit Time explained
Lecture 13: Spawning Bullets using Instatiate and InvokeRepeating
Lecture 14: Make Bullets and Enemies move
Lecture 15: Make Bullets follow the player
Lecture 16: Destroying the Bullets with OnCollisionEnter2D
Lecture 17: Spawning Bullets differently
Lecture 18: Ignoring specific Physics Colliders Using Tags. Bullets can destroy
Lecture 19: Destroy the player on collision with enemy
Instructors
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Denis Panjuta
Teaches over 400,000 students to code -
Tutorials.eu by Denis Panjuta
Online Course Creation
Rating Distribution
- 1 stars: 6 votes
- 2 stars: 4 votes
- 3 stars: 36 votes
- 4 stars: 192 votes
- 5 stars: 397 votes
Frequently Asked Questions
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