Part 2: Handle Raw Audio and Image Pixels in C using FFmpeg
Part 2: Handle Raw Audio and Image Pixels in C using FFmpeg, available at $19.99, has an average rating of 5, with 24 lectures, based on 1 reviews, and has 25 subscribers.
You will learn about Learn advanced FFMPEG Data Structures i.e. AVPacket, AVFrame, Sws struct etc Extract raw audio as 32 bit floats Extract individual picture frames from video data Convert grey images to color JPEGs using the libswscale and STB Image C library Use the PPM image format to write pixels to file Manipulate raw audio data using Audacity Manipulate raw audio floats in unsigned 32 bit format Use the C Int Types library to work on raw integer data This course is ideal for individuals who are Beginners who desire to learn the FFMPEG API in C or Programmers who want to get into the video and streaming industry or Teams that handle audio and visual content It is particularly useful for Beginners who desire to learn the FFMPEG API in C or Programmers who want to get into the video and streaming industry or Teams that handle audio and visual content.
Enroll now: Part 2: Handle Raw Audio and Image Pixels in C using FFmpeg
Summary
Title: Part 2: Handle Raw Audio and Image Pixels in C using FFmpeg
Price: $19.99
Average Rating: 5
Number of Lectures: 24
Number of Published Lectures: 24
Number of Curriculum Items: 24
Number of Published Curriculum Objects: 24
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn advanced FFMPEG Data Structures i.e. AVPacket, AVFrame, Sws struct etc
- Extract raw audio as 32 bit floats
- Extract individual picture frames from video data
- Convert grey images to color JPEGs using the libswscale and STB Image C library
- Use the PPM image format to write pixels to file
- Manipulate raw audio data using Audacity
- Manipulate raw audio floats in unsigned 32 bit format
- Use the C Int Types library to work on raw integer data
Who Should Attend
- Beginners who desire to learn the FFMPEG API in C
- Programmers who want to get into the video and streaming industry
- Teams that handle audio and visual content
Target Audiences
- Beginners who desire to learn the FFMPEG API in C
- Programmers who want to get into the video and streaming industry
- Teams that handle audio and visual content
**You can code on your phone or laptop. No installations necessary! Super accessible course thanks to Replit!**
FFMPEG is an audio and video library used by Netflix, TikTok, Comcast and Disneyengineers to manipulate audio and video. This is the second part of a series on using the FFmpeg in the C programming language.
This section places emphasis on
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Freeing memory correctly and using Valgrind to investigate FFmpeg memory leaks
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Extracting pixels from images.
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Working with PPM and JPEG image formats in C.
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Finding raw audio samples and writing to a file stream.
Video coding engineers earn a basic salary of 180kand companies like NETFLIX pay video coding engineers 900ktotal compensation.
This video series introduces video coding to committed learners. We emphasize using the C programming language, not the command line. The goal is to make accessible video and audio coding to programmers who desire to work in HIGH-PAYING fields. All the code is written in Replit, an online IDE, to allow programmers to code alongside the instructor. Again, the instructor’s goal is to make accessible video coding.
This course introduces learners to the FFMPEG C API.Unlike courses that teach the command line, this series focuses on writing code in the C programming language.
Students are taught –
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How to navigate the vast FFMPEG documentation.
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The data structures available to C programmers.
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Tips and Tricks professional C programmers use with FFMPEG.
By the end of the 2nd part learners shall grasp these data structures:
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AVFormatContext
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AVPacket
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AVFrame
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AVFormatContext
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AVRational
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AVMEDIA_TYPE
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Setting up your coding environment
Lecture 1: Installing FFmpeg on Replit using the Nix package manager
Lecture 2: Setting up Valgrind for Debugging
Lecture 3: Adding STB Image Library
Lecture 4: Compiling FFmpeg using GCC
Chapter 3: Handling Memory Leaks and Finding data streams
Lecture 1: Using Valgrind with FFmpeg
Lecture 2: Counting Data Streams using AVFormat Context
Chapter 4: Preparing the Video Stream and Audio Stream
Lecture 1: Intro to Advanced FFmpeg Data Structures
Lecture 2: Allocating memory for video data
Lecture 3: Finding the Video Stream
Lecture 4: Extracting Individual Video Packets
Lecture 5: Finding the Audio Stream and Extracting Audio Packets
Lecture 6: Freeing Memory Correctly
Chapter 5: Extracting Images in Grey and Red-Green-Brown color space
Lecture 1: Introduction to File Formats and Frames
Lecture 2: Decoding a Video Frame
Lecture 3: Viewing a Grey Frame
Lecture 4: Introduction to Color Spaces and Color Models
Lecture 5: Allocating memory for RGB Frames
Lecture 6: Adding Libswscale for Color Conversion
Lecture 7: Saving RGB Frame to PPM file format
Chapter 6: Extracting Raw Audio Samples from a video file
Lecture 1: Introduction to Audio Data
Lecture 2: Extracting Audio Samples as Floats
Lecture 3: Writing Audio Samples to File and Opening Audio in Audacity
Chapter 7: Additional Content : Adding JPEG Support in C using the STB Image library
Lecture 1: Adding JPEG support
Instructors
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Murage Kibicho
Lead Programmer at Bot University
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- 5 stars: 1 votes
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