Learn Three.Js and Shaders from scratch
Learn Three.Js and Shaders from scratch, available at $79.99, has an average rating of 4.63, with 31 lectures, based on 195 reviews, and has 1531 subscribers.
You will learn about How to install ThreeJs library and import it into your project Learn the basics of ThreeJs with many demonstrations and example code Learn about the ThreeJs Scene, Camera and Renderer Creating our very first scene in ThreeJs How to move and animate the Objects Learn about Webpack, NodeJs ,and serving ES6 modules to the browser clients. We will talk about Gsap Package and how we can use it How to scale a 3D scene and be responsive due to the display screen Learn about Geometries such as Box, Sphere, Plane, Torus, TorusKnot and more Learn about Geometries such as Box, Sphere, Plane, Torus, TorusKnot and more Learn the secrets in which some projects were made Learn about the Basic, Normal, Lambert, Phong, Standard, Matcap and other materials Learn about the Bumpmap and Displacement Maps Learn Dat GUI panels Everything related to Lights and Shadows will be covered We will dive deep into OrbitControls We also will learn how to create a stunning Scene using Particles Learn about the model loaders such as the OBJ, GLTF, DRACO, FBX and more How to use Raycaster and how to use it for mouse picking 3D objects in the scene Create Custom Animations and Export From Blender Learn Shaders (GLSL ) to create immersive and creative websites How to create vertex and fragment shaders in detail We are also going to talk about GLSL Built in function, Noises and how to import textures into your shade Post Processing will also be explained And so much more . . . This course is ideal for individuals who are Beginner Web developers who wants to learn about ThreeJs or Front end developers wanting to learn about ThreeJs concepts or Web developers who wants to create immersive and creative 3D websites It is particularly useful for Beginner Web developers who wants to learn about ThreeJs or Front end developers wanting to learn about ThreeJs concepts or Web developers who wants to create immersive and creative 3D websites.
Enroll now: Learn Three.Js and Shaders from scratch
Summary
Title: Learn Three.Js and Shaders from scratch
Price: $79.99
Average Rating: 4.63
Number of Lectures: 31
Number of Published Lectures: 31
Number of Curriculum Items: 31
Number of Published Curriculum Objects: 31
Original Price: $24.99
Quality Status: approved
Status: Live
What You Will Learn
- How to install ThreeJs library and import it into your project
- Learn the basics of ThreeJs with many demonstrations and example code
- Learn about the ThreeJs Scene, Camera and Renderer
- Creating our very first scene in ThreeJs
- How to move and animate the Objects
- Learn about Webpack, NodeJs ,and serving ES6 modules to the browser clients.
- We will talk about Gsap Package and how we can use it
- How to scale a 3D scene and be responsive due to the display screen
- Learn about Geometries such as Box, Sphere, Plane, Torus, TorusKnot and more
- Learn about Geometries such as Box, Sphere, Plane, Torus, TorusKnot and more
- Learn the secrets in which some projects were made
- Learn about the Basic, Normal, Lambert, Phong, Standard, Matcap and other materials
- Learn about the Bumpmap and Displacement Maps
- Learn Dat GUI panels
- Everything related to Lights and Shadows will be covered
- We will dive deep into OrbitControls
- We also will learn how to create a stunning Scene using Particles
- Learn about the model loaders such as the OBJ, GLTF, DRACO, FBX and more
- How to use Raycaster and how to use it for mouse picking 3D objects in the scene
- Create Custom Animations and Export From Blender
- Learn Shaders (GLSL ) to create immersive and creative websites
- How to create vertex and fragment shaders in detail
- We are also going to talk about GLSL Built in function, Noises and how to import textures into your shade
- Post Processing will also be explained
- And so much more . . .
Who Should Attend
- Beginner Web developers who wants to learn about ThreeJs
- Front end developers wanting to learn about ThreeJs concepts
- Web developers who wants to create immersive and creative 3D websites
Target Audiences
- Beginner Web developers who wants to learn about ThreeJs
- Front end developers wanting to learn about ThreeJs concepts
- Web developers who wants to create immersive and creative 3D websites
Welcome to my course on ThreeJs and Shaders, where you will learn how to build immersive and creative 3D websites
In this course we will learn all about Three.js and Shaders , we are also going to share some of the project’s secrets soon
The course is in 3 main sections,
-
the Introduction Section : Where we will learn everything related to this library, starting with how to create a cube inside the scene and then how to animate that cube, how to add lights, shadows, particles and so much more.
-
the Shaders Section : we will learn shaders from scratch and you will be amazed by the things that you will be able to do when you master shaders, all you have to do is one thing which is be patient while learning
-
the Projects Section : in this section, we will share some of the project’s secrets
All code is provided in the resources folder where you can find the Startup folder which is the code at the beginning of the lecture, and the Last Code folder which is the written code after we finished the lesson.
If you encounter any questions regarding a particular lesson, I hope that you will ask the question in the questions section I will answer all questions, so don’t be afraid to ask any question
Thanks for participating in my course, and I will see you there.
Ahmad
Course Curriculum
Chapter 1: Introduction to Three.JS
Lecture 1: 1 – Hello To Your Course
Lecture 2: 2 – What is WebGL and ThreeJs
Lecture 3: 3 – Hello Cube
Lecture 4: 4 – Transformation
Lecture 5: 5 – Animation
Lecture 6: 6 – Webpack
Lecture 7: 7 – Power Of Mathmatics And Gsap
Lecture 8: 8 – LookAt
Lecture 9: 9 – Responsive
Lecture 10: 10 – Cameras
Lecture 11: 11 – OrbitControl
Lecture 12: 12 – Geometries
Lecture 13: 13 – Textures
Lecture 14: 14 – Materials
Lecture 15: 15 – Debugging
Lecture 16: 16 – Lights
Lecture 17: 17 – Shadow
Lecture 18: 18 – Particles
Lecture 19: 19 – Raycaster
Lecture 20: 20 – 3d models part one
Lecture 21: 21 – 3d models part two
Chapter 2: Physics
Lecture 1: Cannon-es
Chapter 3: Shaders
Lecture 1: 1 – Introduction to shaders
Lecture 2: 2 – What is Vertex Shader and Fragment Shader
Lecture 3: 3 – Attributes
Lecture 4: 4 – Uniforms
Lecture 5: 5 – Built-in functions
Lecture 6: 6 – Noises
Lecture 7: 7 – Texturing With Shaders
Lecture 8: 8 – Post Processing
Chapter 4: Projects
Lecture 1: Changing the Mesh into particles in an animated way
Instructors
-
Ahmad Al-shurafa
Senior Front-End Developer
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 4 votes
- 3 stars: 13 votes
- 4 stars: 45 votes
- 5 stars: 132 votes
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