The Comprehensive Guide to Scene Kit – 3D iOS Development
The Comprehensive Guide to Scene Kit – 3D iOS Development, available at $69.99, has an average rating of 3.75, with 95 lectures, based on 311 reviews, and has 1473 subscribers.
You will learn about Create 3D applications for iOS using Apple's new framework SceneKit and Swift Use knowledge of Swift in order to complete practical real app examples This course is ideal for individuals who are This course is for beginner to intermediate iOS programmers looking to get into 3D development or App Game development. or This course is NOT for individuals looking to program games on Android. This course only covers the framework SceneKit on iOS It is particularly useful for This course is for beginner to intermediate iOS programmers looking to get into 3D development or App Game development. or This course is NOT for individuals looking to program games on Android. This course only covers the framework SceneKit on iOS.
Enroll now: The Comprehensive Guide to Scene Kit – 3D iOS Development
Summary
Title: The Comprehensive Guide to Scene Kit – 3D iOS Development
Price: $69.99
Average Rating: 3.75
Number of Lectures: 95
Number of Published Lectures: 95
Number of Curriculum Items: 95
Number of Published Curriculum Objects: 95
Original Price: $24.99
Quality Status: approved
Status: Live
What You Will Learn
- Create 3D applications for iOS using Apple's new framework SceneKit and Swift
- Use knowledge of Swift in order to complete practical real app examples
Who Should Attend
- This course is for beginner to intermediate iOS programmers looking to get into 3D development or App Game development.
- This course is NOT for individuals looking to program games on Android. This course only covers the framework SceneKit on iOS
Target Audiences
- This course is for beginner to intermediate iOS programmers looking to get into 3D development or App Game development.
- This course is NOT for individuals looking to program games on Android. This course only covers the framework SceneKit on iOS
Take your app to the next levelwith the only fully in depth and comprehensivelook at Apple’s new framework for 3D development available on the web!
SceneKit is a framework that allows native developers on iOS to engage users in a totally new way using the elusive and often times intimidating 3D environment on mobile platforms. SceneKit allows developers the much needed access to 3D development that has so far been totally missing form the native world of mobile development, without having to use or learn an an entirely separate and external development software like Unity or Unreal Engine. Scene Kit makes it easy for the developers looking to get an edge over the competition to develop in 3D space. It is a powerful framework that has a lot to offer and can be applied to almost any sort of application.
3D is not just for games! By learning to use Scene Kit developers can also develop applications that use a 3D interface and push their apps to new heights by creating immersive experiences for the user.
In this course we cover all the basics of working with SceneKit and then go into all the essentials of SceneKit in detail recreating popular elements of some of today’s biggest apps!
We include all the models and source code for this class!Afraid you won’t have the 3D assets or know-how to start this course? Do not worry! As we have created all the essential 3D assets for you and included them along with the course and the source code for every step so you are never lost!
Skip the fluff and get to the main topic!This is a course that understands that you are here to learn SceneKit and will not take hours and hours of talking about irrelevant information. We get right to the point and tell you what you need to know quickly. We intentionally made this course low on fluff because you need this information, and you need it quickly! We’ve seen courses before that had all the information but spent hours and hours talking about things not relevant to the topic so we said we are not going to be one of those courses taking a firm stand for information now!
No course is as detailed or covers as many topics in SceneKit as this course does! If you are looking to get your hands on SceneKit and be among some of the very first developers able to take on this amazing framework then this is the course for you! It is the missing guide for SceneKit that will let you understand the power of SceneKit and allows you to learn every thing you need to in order to start developing your own apps from scratch in 3D!
Join the Comprehensive Guide to Scene Kitand you will be amazed at how easy it is to get started on the next great app!
Course Curriculum
Chapter 1: Basics
Lecture 1: Intro
Lecture 2: Resources Basics
Lecture 3: Default App
Lecture 4: SCNView
Lecture 5: SCNScene
Lecture 6: Start From Scratch
Lecture 7: Create A Custom SCNScene
Lecture 8: Scene Heirarchy
Lecture 9: SCNCamera
Lecture 10: Unit of Measure
Lecture 11: SCNFloor
Lecture 12: Lighting
Lecture 13: Look-At Constraint
Lecture 14: More Geometry
Lecture 15: ProjectStart / UIPanGesture / AntialiasingMode
Lecture 16: Light Attenuation / Custom SCNNode
Lecture 17: Basic App Setup
Lecture 18: Working Project
Lecture 19: Challenege: Tap OrthoGraphic
Chapter 2: Working With Models
Lecture 1: Resources Deer Project
Lecture 2: Loading External Models
Lecture 3: Node Hierarchy
Lecture 4: Renderer Delegate
Lecture 5: Game Loop
Lecture 6: Discrepancies in Time
Lecture 7: Introduction to SCNScene Archive Editor
Lecture 8: Adding Models to the Editor
Lecture 9: Presenting Scene from SCNScene Archive
Lecture 10: Resources Lighthouse
Lecture 11: Lighthouse Challenge
Chapter 3: Piano Project
Lecture 1: Resources Piano
Lecture 2: Piano App Setup
Lecture 3: Cloning & Copying
Lecture 4: Cloning Challenge
Lecture 5: SCNTransaction
Lecture 6: Completion Block
Lecture 7: AVAudioPlayer
Chapter 4: Plane Project
Lecture 1: Resources Plane Project
Lecture 2: Plane Project Setup
Lecture 3: Manual Motion
Lecture 4: Rotate Action / Repeat Forever
Lecture 5: Move Action / Spawning
Lecture 6: Action Sequences
Lecture 7: Action Groups / Opacity
Lecture 8: Scaling Action / SCNActionTimingMode
Chapter 5: Monument Challenge
Lecture 1: Resources Monument
Lecture 2: Monument Challenge Explanation
Lecture 3: Add Monument Nodes
Lecture 4: Place Menu Items
Lecture 5: Bobbing Action using SCNTransaction
Lecture 6: Setup Object Properties
Lecture 7: Menu Snapping
Lecture 8: Replacing Buttons
Lecture 9: Changing Scenes
Chapter 6: Planet Project
Lecture 1: Resources Planet Project
Lecture 2: Default Material
Lecture 3: Diffuse Material
Lecture 4: Specular Material
Lecture 5: Normal Maps
Lecture 6: Reflective Material
Lecture 7: Emission / Multiply
Lecture 8: Transparent Material
Chapter 7: Galaxy Project
Lecture 1: Resources Galaxy Project
Lecture 2: Galaxy Setup
Lecture 3: Particle System from File
Lecture 4: Particle System Programmatically
Lecture 5: Local vs Global
Chapter 8: Physics Project
Lecture 1: Resources Physics Project
Lecture 2: Physics Setup
Lecture 3: Adding Physics Body / Dynamic Body
Lecture 4: Static Physics Body
Lecture 5: Update At Time / Velocity
Lecture 6: Ball-Pit Setup / Kinematic Body
Lecture 7: Ball-Pit Working
Lecture 8: Apply Forces
Chapter 9: Drop Project
Lecture 1: Resources Drop Project
Lecture 2: Drop Setup / Velocity Factor
Lecture 3: Physics Joints (ex. Hinge Joint)
Lecture 4: Collision Masks
Lecture 5: Trigger Block Using Physics Collisions
Lecture 6: Collision Challenge
Chapter 10: 3D Bird Project
Lecture 1: Resources 3D Bird
Lecture 2: 3D Bird Preliminary Setup
Lecture 3: Moving Grass
Lecture 4: Moving Pipes
Lecture 5: Adding Main Character Bird
Lecture 6: Create Menu Backdrop ( Setup )
Lecture 7: SpriteKit Menu / Overlay
Lecture 8: SpriteKit Explain
Lecture 9: Scene Transition
Instructors
-
Ibram Uppal
Mobile and Web Developer, Owner of Megaplex Applications Inc
Rating Distribution
- 1 stars: 7 votes
- 2 stars: 11 votes
- 3 stars: 32 votes
- 4 stars: 100 votes
- 5 stars: 161 votes
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