Mathematical Guide for Game Programming
Mathematical Guide for Game Programming, available at $54.99, with 23 lectures, and has 2 subscribers.
You will learn about Fundamentals of Mathematics in Game Programming Vectors and Matrices Trigonometry Physics for Games Algorithms and Optimization This course is ideal for individuals who are he primary objective of this course is to equip students with the mathematical foundations necessary for effective game programming. By the end of the course, students will be able to apply mathematical concepts to solve common game development problems, optimize game performance, and create engaging, realistic game environments. It is particularly useful for he primary objective of this course is to equip students with the mathematical foundations necessary for effective game programming. By the end of the course, students will be able to apply mathematical concepts to solve common game development problems, optimize game performance, and create engaging, realistic game environments.
Enroll now: Mathematical Guide for Game Programming
Summary
Title: Mathematical Guide for Game Programming
Price: $54.99
Number of Lectures: 23
Number of Published Lectures: 23
Number of Curriculum Items: 23
Number of Published Curriculum Objects: 23
Original Price: ₹3,099
Quality Status: approved
Status: Live
What You Will Learn
- Fundamentals of Mathematics in Game Programming
- Vectors and Matrices
- Trigonometry
- Physics for Games
- Algorithms and Optimization
Who Should Attend
- he primary objective of this course is to equip students with the mathematical foundations necessary for effective game programming. By the end of the course, students will be able to apply mathematical concepts to solve common game development problems, optimize game performance, and create engaging, realistic game environments.
Target Audiences
- he primary objective of this course is to equip students with the mathematical foundations necessary for effective game programming. By the end of the course, students will be able to apply mathematical concepts to solve common game development problems, optimize game performance, and create engaging, realistic game environments.
Unlock the mathematical foundations of game programming with our comprehensive video lecture series, “Mathematical Guide for Game Programming.” This course is designed for aspiring game developers, seasoned programmers, and enthusiasts who want to deepen their understanding of the mathematical principles that underpin modern game development.
In this meticulously crafted course, you will embark on a journey through the essential mathematical concepts and techniques used in game programming. Each module combines theory with practical examples, ensuring you not only grasp the concepts but also learn how to apply them in real-world game development scenarios.
By the end of this course, you will have a solid understanding of the mathematical principles critical to game programming. You will be equipped with the skills to implement complex game mechanics, optimize performance, and create immersive gaming experiences.
Join us in “Mathematical Guide for Game Programming” and take the first step towards mastering the art and science of game development!
Key Topics Covered
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Introduction to Mathematical Concepts:
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Linear Algebra:
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Geometry
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Trigonometry:
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Calculus:
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Physics for Game Development:
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Algorithms and Optimization:
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Procedural Generation:
Course Features:
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Expert Instructors
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Interactive Lessons
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Comprehensive Resources
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Community Support
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Flexible Learning
Who Should Enroll:
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Aspiring game developers looking to build a strong mathematical foundation
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Professional programmers aiming to enhance their game development skills
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Computer science students interested in game programming
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Hobbyists and enthusiasts passionate about creating their own games.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Mathematical guide begins
Lecture 1: Points and vector
Lecture 2: Introduction to vector
Lecture 3: Draw Vector and Point
Lecture 4: Perp Vector and Magnitude
Lecture 5: Normalize Vector
Lecture 6: Dot Product and Its relevance
Lecture 7: Cross product and its Application
Lecture 8: Rotate a Vector
Lecture 9: Angle between two vectors
Lecture 10: Line Introduciton and Utils class
Lecture 11: Get point on Line with Alpha
Lecture 12: Line Intersection
Lecture 13: Reflection of Vector
Lecture 14: Introduction to Plane
Lecture 15: Plane intersection with Line
Lecture 16: Introduction To Matrix
Lecture 17: Matrix Calculation
Lecture 18: Matrix Multiplication
Lecture 19: Implement Translation Matrix
Lecture 20: Implement Scale Matrix
Lecture 21: Implement Rotation Matrix
Lecture 22: Quaternion Rotation
Instructors
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Mr. Singh
Game Developer ?
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Frequently Asked Questions
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