VR Development Fundamentals With Meta Quest 2 And Unity
VR Development Fundamentals With Meta Quest 2 And Unity, available at $129.99, has an average rating of 4.63, with 62 lectures, based on 1653 reviews, and has 14430 subscribers.
You will learn about Virtual Reality Development Fundamentals Oculus Quest 2 Unity Development Side-Loading to Oculus Quest and Quest 2 Custom VR Avatar Models Oculus Controllers and Hands VR Shooting Grabbing and Distance Grabbing UI Interactions in VR Run-time Debugging Tool VR Scene Loading VR Slicing Controller Vibration OpenXR Setup Unity's XR Interaction Toolkit Fullbody VR System with FinalIK and Ready Player Me Avatars This course is ideal for individuals who are Unity Developers who want to learn Virtual Reality Development with Oculus Quest 2 or Creators who want to use Oculus Quest for their creative purposes It is particularly useful for Unity Developers who want to learn Virtual Reality Development with Oculus Quest 2 or Creators who want to use Oculus Quest for their creative purposes.
Enroll now: VR Development Fundamentals With Meta Quest 2 And Unity
Summary
Title: VR Development Fundamentals With Meta Quest 2 And Unity
Price: $129.99
Average Rating: 4.63
Number of Lectures: 62
Number of Published Lectures: 59
Number of Curriculum Items: 62
Number of Published Curriculum Objects: 59
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Virtual Reality Development Fundamentals
- Oculus Quest 2 Unity Development
- Side-Loading to Oculus Quest and Quest 2
- Custom VR Avatar Models
- Oculus Controllers and Hands
- VR Shooting
- Grabbing and Distance Grabbing
- UI Interactions in VR
- Run-time Debugging Tool
- VR Scene Loading
- VR Slicing
- Controller Vibration
- OpenXR Setup
- Unity's XR Interaction Toolkit
- Fullbody VR System with FinalIK and Ready Player Me Avatars
Who Should Attend
- Unity Developers who want to learn Virtual Reality Development with Oculus Quest 2
- Creators who want to use Oculus Quest for their creative purposes
Target Audiences
- Unity Developers who want to learn Virtual Reality Development with Oculus Quest 2
- Creators who want to use Oculus Quest for their creative purposes
—2023 UPDATE IS HERE—
In May 2019, Oculus Quest is released and humanity’s hope for Virtual Reality was raised again. Finally, we can truly believe that the age of Virtual Reality has already come…
-WHY?
Because Oculus Quest is not an ordinary VR headset. It is the first successful, standalone VR headset that works without an expensive PC and a boring cable.
As developers, we are so lucky that a revolutionary product is released in our time.
So, it is the best time to develop apps and games for Oculus Quest.
If you agree with me, then this course is for you! With this course, you can quickly get started with your Oculus Quest and Quest 2 Development.
By enrolling in this course, you will learn the fundamentals of VR development with Oculus Quest such as:
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Configuring a Unity project for Oculus Quest with the latest XR Plugin Management.
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Learning how to build VR experiences with Unity’s XR Interaction Toolkit
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Setting up Unity scenes for VR implementation
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Installing apk files to Oculus Quest with side-loading
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Teleportation
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Oculus Local Avatar Implementation
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Fullbody VR System with FinalIK and Ready Player Me Avatars
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Implementing Custom Hands and Controllers
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Implementing Grabbing and Distance Grabbing
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UI Interactions in VR
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Scene Loading in VR
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VR Shooting
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VR Slicing
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Vibrating VR Controllers
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In-Game Debug Methods for Oculus Quest
And while learning, you will have so much fun with the game assets featuring Quidditch sport from the Harry Potter universe along with the Sword And Pistol VR Game Assets.
At the end of this course, you will be able to easily prototype your Oculus Quest and Quest 2 game/app.
So, come and join me on this journey to become a part of the Oculus Quest legacy.
Let’s build together,
-Tevfik
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Read Before Begin
Chapter 2: VR DEVELOPMENT BASICS WITH XR INTERACTION TOOLKIT
Lecture 1: Introduction to Section
Lecture 2: Installing Unity and Creating the Project
Lecture 3: Build Your First VR Project
Lecture 4: Importing XR Interaction Toolkit
Lecture 5: Importing Quidditch Game Assets
Lecture 6: Creating VR Player: XR Origin Setup
Lecture 7: Configuring / Optimizing the Project for Meta Quest Build
Lecture 8: Meta Quest Link and OpenXR Setup
Lecture 9: Intro to Grabbing Part 1
Lecture 10: Intro to Grabbing Part 2
Lecture 11: Locomotion in VR Part 1: Continuous Movement
Lecture 12: Locomotion in VR Part 2: Teleportation
Lecture 13: Basic UI Interactions in VR
Lecture 14: Project Source Codes
Chapter 3: FULLBODY VR INTEGRATION WITH READY PLAYER ME AND FINAL IK
Lecture 1: Intro to Section and Downloading the Starter Project
Lecture 2: Importing Ready Player Me Unity SDK
Lecture 3: Implementing Final IK into Ready Player Me Avatar
Lecture 4: Fullbody VR Adjustments
Chapter 4: VR DEVELOPMENT BASICS WITH OCULUS INTEGRATION
Lecture 1: Introduction to Section
Lecture 2: Installing Unity and Creating The First Oculus Quest Project
Lecture 3: Importing Oculus Integration And Game Assets
Lecture 4: OVRCameraRig: Basic Unity Scene Setup For Oculus Quest
Lecture 5: Building Your First Oculus Quest Unity Project
Lecture 6: Read Me Before Continue
Lecture 7: Installing apk Files To The Quest With ADB
Lecture 8: Installing apk Files To The Quest With Side-Quest
Lecture 9: Adding Local VR Player And Movement With Joystick
Lecture 10: Oculus Local Avatar
Lecture 11: Oculus Controllers And Custom Hands
Lecture 12: Basic Teleportation
Lecture 13: Grabbing Objects
Lecture 14: Distance Grabbing (Summoning Objects in VR)
Lecture 15: UI Interaction in VR
Lecture 16: In-Game Debug Console For Oculus Quest
Lecture 17: Custom Avatar Implementation Similar to RecRoom
Chapter 5: HAND TRACKING BASICS WITH INTERACTION SDK
Lecture 1: Introduction and Creating Project
Lecture 2: Setting up Basic Grabbing
Lecture 3: Direct Touch and UI Interaction
Lecture 4: 3D Button Interaction
Lecture 5: Hand Pose Tracking
Lecture 6: Project Source Codes
Chapter 6: SWORD AND PISTOL VR GAME
Lecture 1: Introduction
Lecture 2: Creating the Project
Lecture 3: Importing Oculus Integration Package
Lecture 4: Importing Game Assets
Lecture 5: VR Pushable Button Basics
Lecture 6: Configuring the Project for Oculus Quest Build
Lecture 7: Scene Loading in VR And Compositor Layers
Lecture 8: GUN or SWORD? Random Cube Spawning
Lecture 9: VR Shooting With Pistol
Lecture 10: VR Slice Part-1
Lecture 11: VR Slice Part-2
Lecture 12: VR Slice Part-3
Lecture 13: Adding Controller Vibration
Lecture 14: Score Manager
Lecture 15: Implementing Sound Effects, Polishing And Your First Assignment
Lecture 16: Source Codes
Instructors
-
Tevfik Ufuk DEMİRBAŞ
XR Developer & Entrepreneur -
IRONHEAD Games
XR Development made easy!
Rating Distribution
- 1 stars: 23 votes
- 2 stars: 43 votes
- 3 stars: 152 votes
- 4 stars: 545 votes
- 5 stars: 890 votes
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