Creating Thematic UI in Godot Engine
Creating Thematic UI in Godot Engine, available at $69.99, has an average rating of 3.95, with 25 lectures, 5 quizzes, based on 10 reviews, and has 126 subscribers.
You will learn about Create spectacular looking themes in Godot Engine Use freely available UI kits and design systems for practice Go beyond skinning basic components Build composite UI components This course is ideal for individuals who are Game developers who are excited about having awesome looking UI for their games but have hard time implementing it. or People who use Godot Engine to build desktop applications that need that "software" look. or Those who use some of the theme functionality but would like to have in-depth knowledge. It is particularly useful for Game developers who are excited about having awesome looking UI for their games but have hard time implementing it. or People who use Godot Engine to build desktop applications that need that "software" look. or Those who use some of the theme functionality but would like to have in-depth knowledge.
Enroll now: Creating Thematic UI in Godot Engine
Summary
Title: Creating Thematic UI in Godot Engine
Price: $69.99
Average Rating: 3.95
Number of Lectures: 25
Number of Quizzes: 5
Number of Published Lectures: 25
Number of Published Quizzes: 5
Number of Curriculum Items: 30
Number of Published Curriculum Objects: 30
Original Price: $22.99
Quality Status: approved
Status: Live
What You Will Learn
- Create spectacular looking themes in Godot Engine
- Use freely available UI kits and design systems for practice
- Go beyond skinning basic components
- Build composite UI components
Who Should Attend
- Game developers who are excited about having awesome looking UI for their games but have hard time implementing it.
- People who use Godot Engine to build desktop applications that need that "software" look.
- Those who use some of the theme functionality but would like to have in-depth knowledge.
Target Audiences
- Game developers who are excited about having awesome looking UI for their games but have hard time implementing it.
- People who use Godot Engine to build desktop applications that need that "software" look.
- Those who use some of the theme functionality but would like to have in-depth knowledge.
You have just created a working prototype for your game but there is still that nagging feeling: will the game’s UI impress your players?
Maybe you thought applying pretty-looking UI elements would take a long time. So, you compromised and went with the default theme. Perhaps, you know how to change the look of some components but you don’t want to commit yourself to skin the whole set for fear of changing it altogether if a new look will be picked in the end.
KEY TAKEAWAYS
In this course, you’ll start off by skinning the most commonly used UI elements in Godot Engine such as Button, Label, CheckBox, etc. Then, you’ll move on to implementing more and more complex UI examples. To that end, you’ll be tackling the following topics:
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Taking advantage of themesin lieu of individually skinning components since themes will let you instantly change how your UI looks.
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Creating newUI components that are otherwise not part of the game engine.
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Although changing the look and feel of simple UI components will be necessary, sometimes, it won’t be enough. We’ll show you how to put simple components together to build a compositeUI.
OBJECTIVE
By the end of this course, you’ll feel familiar with creating themes and coming up with creative solutions to introduce missing UI options. Ultimately, swapping and combining themes will give you complete flexibility in attaining the look you would like to have for your game. You can even use the same methods if you are using the engine for building desktop applications.
Now, get in there and create fabulous themes!
Course Curriculum
Chapter 1: Introduction & Housekeeping
Lecture 1: Course introduction & Author's credentials
Lecture 2: Important resources
Lecture 3: Technical requirements
Chapter 2: Getting to know UI kits
Lecture 1: Difference between UI kits and design systems
Lecture 2: Exporting the correct parts of a UI
Lecture 3: Vector vs raster graphics
Lecture 4: Fonts make it or break it
Chapter 3: Styling basic components
Lecture 1: What makes a component simple vs complex?
Lecture 2: Skinning a button component
Lecture 3: Taking advantage of themes
Chapter 4: Investigating other button components
Lecture 1: CheckBox & CheckButton
Lecture 2: RadioButton
Lecture 3: ToggleButton
Lecture 4: MenuButton
Lecture 5: ColorPickerButton, OptionButton, ToolButton, LinkButton, TextureButton
Chapter 5: Creating new label variants
Lecture 1: Label
Lecture 2: Tooltip
Lecture 3: Badge/Tag
Lecture 4: Alert/Notification
Chapter 6: Working on composite UI
Lecture 1: ProgressBar
Lecture 2: SearchBar
Lecture 3: Rating
Lecture 4: Comment
Chapter 7: Conclusion & Farewell
Lecture 1: Practice, practice, practice!
Lecture 2: Bonus Lecture
Instructors
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Kumsal Obuz
Founder & CEO @ViroidGames, Godot Toronto guy, Packt author
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 2 votes
- 3 stars: 2 votes
- 4 stars: 1 votes
- 5 stars: 5 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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