Learn Unity C# Like Pro Pacman into 3D
Learn Unity C# Like Pro Pacman into 3D, available at $19.99, has an average rating of 3.5, with 54 lectures, based on 1 reviews, and has 12 subscribers.
You will learn about Understanding Unity Basics and Beyond C# Essentials Unity Colliders How to Use Rigidbody Understanding Developing a real game and improvements Creating Different Enemy AI system Unity C# coding with advanced systems Object oriented programming Creating Singleton Object in Generic Classes Unity Event System Creating Custom Editor Scripts Adding AudioSource And Play Audio in most effective way This course is ideal for individuals who are Beginners wants to have idea on unity development or Developers who wants to improve skills or Learn Best practices for unity and c# or if you like to Develop some games with more useable techniques this course is just for you or if you like to see problems in game development and how being resolved this is the place to be It is particularly useful for Beginners wants to have idea on unity development or Developers who wants to improve skills or Learn Best practices for unity and c# or if you like to Develop some games with more useable techniques this course is just for you or if you like to see problems in game development and how being resolved this is the place to be.
Enroll now: Learn Unity C# Like Pro Pacman into 3D
Summary
Title: Learn Unity C# Like Pro Pacman into 3D
Price: $19.99
Average Rating: 3.5
Number of Lectures: 54
Number of Published Lectures: 54
Number of Curriculum Items: 54
Number of Published Curriculum Objects: 54
Original Price: ₺249.99
Quality Status: approved
Status: Live
What You Will Learn
- Understanding Unity Basics and Beyond
- C# Essentials
- Unity Colliders
- How to Use Rigidbody
- Understanding Developing a real game and improvements
- Creating Different Enemy AI system
- Unity C# coding with advanced systems Object oriented programming
- Creating Singleton Object in Generic Classes
- Unity Event System
- Creating Custom Editor Scripts
- Adding AudioSource And Play Audio in most effective way
Who Should Attend
- Beginners wants to have idea on unity development
- Developers who wants to improve skills
- Learn Best practices for unity and c#
- if you like to Develop some games with more useable techniques this course is just for you
- if you like to see problems in game development and how being resolved this is the place to be
Target Audiences
- Beginners wants to have idea on unity development
- Developers who wants to improve skills
- Learn Best practices for unity and c#
- if you like to Develop some games with more useable techniques this course is just for you
- if you like to see problems in game development and how being resolved this is the place to be
By enrolling in this course you will be learning Unity3D in a very effective way. In the quickest time.
The first 100 attendees will have a chance to meet the instructor in person after completing the course via online meeting!
We will start by Installing and understanding how Unity Game Engine UI works.
Add some game objects manipulate materials, grouping hierarchy and much more
Then we are going to cover C# scripting without an over-complicated explanation I have covered what we need and this will quickly allow you to understand scripting.
After those steps you will develop a Pacman3D game with advanced techniques in this game you will learn;
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All Unity3D game engine essentials
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How to import assets from the asset store
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Programming Player Controller also uses the same script for enemy movement with (Object Oriented Programming)
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learn DoTween which is very popular and you can use it for animating UI or moving game objects from scripting.
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Editor Scripts which are very important for professional game development
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Create different Enemy AI systems with colliders also enemy will be doing random direction changes making them more unpredictable for Pacman instead of navmesh agents enemies will find their way with our script.
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Create a Collectable system with interfaces you can use this system to collect any kind of game object and add any logic you like
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Creating singleton gameobjects with the best way
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Implementing Unity Event to a class and you will understand how to use these events which will really speed up your game development.
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Using Canvas Creating New TextMeshPro add any kind of font you like
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Adding Audio for the game in the most efficient way.
Course Curriculum
Chapter 1: Installing Unity
Lecture 1: Downloading Unity3D 1
Lecture 2: Downloading Unity3D 2
Lecture 3: Downloading Unity3D 3
Lecture 4: Unity3D Version Selection
Lecture 5: Unity3D Creating Basic Project
Lecture 6: Understanding Unity3D UI Layout
Lecture 7: Understanding Unity3D UI Layout 2
Chapter 2: Understanding Unity3D GameObjects
Lecture 1: Creating Basic GameObjects
Lecture 2: Playing withGameObject Materials
Lecture 3: Understanding Rotations with Pivot And Global
Lecture 4: Understanding GameObjects and Script Interaction
Chapter 3: C# Coding interactions with Unity3D
Lecture 1: C# Variables
Lecture 2: Using Debugger
Lecture 3: If Statements
Lecture 4: Input Systems
Lecture 5: Understanding C# Methods
Lecture 6: Moving Our First object
Lecture 7: RigidBody Basics
Lecture 8: Collider Basics
Lecture 9: Moving Object With RigidBody
Chapter 4: Creating Pacman3D
Lecture 1: Creating Project
Lecture 2: Improving GamePlay Scene
Lecture 3: Very Basic Development Plan
Lecture 4: Input System for pacman
Lecture 5: Movement System Creation
Lecture 6: Movement System improvements
Lecture 7: Fixing Seen issues On movement Logic
Lecture 8: Rotation Fix For Pacman
Lecture 9: Rotation Fix improvements
Lecture 10: Change Pacman Model
Lecture 11: Creating Editor Scripts
Lecture 12: Creating Editor Scripts 2
Lecture 13: Completing Editor Script
Lecture 14: Creating Collector System
Lecture 15: CompletetingCollectionSystem
Chapter 5: Planing Enemy AI System
Lecture 1: Starting To Enemy AI
Lecture 2: Starting Enemy AI Scripting
Lecture 3: Enemy AI Continue
Lecture 4: Enemy AI 2
Lecture 5: Importing DoTween
Lecture 6: Enemy Coloring And Finishing AI
Chapter 6: Completing Game Loop And GamePlay
Lecture 1: Fixing Enemy Layers
Lecture 2: Creating MainUI
Lecture 3: UI Changing Sprites and Improvements
Lecture 4: Understanding Singleton System
Lecture 5: Implementing EventManagers
Lecture 6: Life Indicator Bug Fixes
Lecture 7: Game Over Mechanics and quick Recap
Lecture 8: Making Improvements on Game Map
Lecture 9: GameManager and reseting Positions
Lecture 10: Using DOTween for Smooth Player Reset
Lecture 11: Win Condition Panel Debugging Code
Chapter 7: Implementing Audio
Lecture 1: Implementing Audio
Lecture 2: Bonus Content
Instructors
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Barış KES
Senior Game Developer
Rating Distribution
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- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 0 votes
- 5 stars: 0 votes
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