Learn C++ Programming By Making Games
Learn C++ Programming By Making Games, available at $79.99, has an average rating of 4.7, with 155 lectures, based on 564 reviews, and has 3810 subscribers.
You will learn about Understand how to break down problems into smaller easier to understand tasks Take those tasks and translate them into C++ code You'll be able to make small but fairly complex ASCII games This course is ideal for individuals who are This is for people interested in learning how to program but don't know where to start. No prior programming knowledge is presumed. Those interested in the basics of making games. You won't get much value in this course if you're already knowledgeable in programming. It is particularly useful for This is for people interested in learning how to program but don't know where to start. No prior programming knowledge is presumed. Those interested in the basics of making games. You won't get much value in this course if you're already knowledgeable in programming.
Enroll now: Learn C++ Programming By Making Games
Summary
Title: Learn C++ Programming By Making Games
Price: $79.99
Average Rating: 4.7
Number of Lectures: 155
Number of Published Lectures: 155
Number of Curriculum Items: 155
Number of Published Curriculum Objects: 155
Original Price: CA$44.99
Quality Status: approved
Status: Live
What You Will Learn
- Understand how to break down problems into smaller easier to understand tasks
- Take those tasks and translate them into C++ code
- You'll be able to make small but fairly complex ASCII games
Who Should Attend
- This is for people interested in learning how to program but don't know where to start. No prior programming knowledge is presumed. Those interested in the basics of making games. You won't get much value in this course if you're already knowledgeable in programming.
Target Audiences
- This is for people interested in learning how to program but don't know where to start. No prior programming knowledge is presumed. Those interested in the basics of making games. You won't get much value in this course if you're already knowledgeable in programming.
This course is for beginning programming students who are struggling with understanding how to solve programming problems. I’ll be showing you how I go about solving problems; how to break everything down into something easy to understand and easy to program. We’ll be using C++ as our programming language of choice. C++ is a very powerful and versatile language that is a very good language to start making games with. Everything presented in this course is real-world applicable skills and necessary information that I’ve used in my career helping make the biggest games in the world such as Minecraft and Halo Infinite. We’ll start off nice and easy as I go over core principles and pseudo code example to ease you into how to think about programming and solving problems. Then, we’ll go deep and try to understand how things really work on the computer at a low level. I’ll present to you my mental models that have been extremely effective in teaching students I’ve worked with grasp the fundamentals of computer programming. In addition, we’ll make several fun beginner game projects through step by step lessons as practice to solidify the techniques presented in the course. I’ll show you all my tips and tricks in order to solve the problems we come across.
Course Curriculum
Chapter 1: Introducing…
Lecture 1: Introduction
Chapter 2: Are you smarter than a supercomputer?
Lecture 1: Who do you think is smarter?
Lecture 2: What is programming?
Lecture 3: Mental Models
Lecture 4: Language of Solving Problems
Lecture 5: Pseudo code
Lecture 6: Pseudo Code Problems
Lecture 7: Section 2 Solutions
Lecture 8: Practice Problems
Chapter 3: Can I C++ now?
Lecture 1: Windows Setup
Lecture 2: Mac OSX Setup
Lecture 3: Linux Setup
Lecture 4: First Program
Lecture 5: Variables and storing data
Lecture 6: Bits, Bytes, and Types
Lecture 7: Arithmetic operations
Lecture 8: Basic input
Lecture 9: The Compiler and Linker
Lecture 10: Constants
Lecture 11: Examples of basic programs
Lecture 12: Section 3 Solutions
Lecture 13: Practice problems
Chapter 4: If sandwich, Then eat sandwich
Lecture 1: Statement blocks
Lecture 2: Boolean Logic
Lecture 3: Conditional expressions
Lecture 4: if, else if, else
Lecture 5: Switch Statements
Lecture 6: Ternary Operator
Lecture 7: If else practice
Lecture 8: Section 4 Solutions
Lecture 9: Conditional practice problems
Chapter 5: If I've told you once…
Lecture 1: While loops
Lecture 2: Do While Loops
Lecture 3: For loops
Lecture 4: Break and Continue
Lecture 5: Nested Loops
Lecture 6: Loops And Input
Lecture 7: Looping practice
Lecture 8: Section 5 Solutions
Lecture 9: Looping practice problems
Chapter 6: Functional Dysfunction
Lecture 1: Functions
Lecture 2: Scope
Lecture 3: Lifetime
Lecture 4: Arguments in functions
Lecture 5: Functions that return values
Lecture 6: Function overloading
Lecture 7: Default Parameters
Lecture 8: Recursion
Lecture 9: Function practice
Lecture 10: Section 6 Solutions
Lecture 11: Function practice problems
Chapter 7: Can I make a game now please?
Lecture 1: Understanding Number Guesser
Lecture 2: Breaking down the problem
Lecture 3: Number Guesser Implementation
Lecture 4: Random number Guesser
Lecture 5: Section 7 Solutions
Lecture 6: The Game Of Eight
Chapter 8: Quit pointing at me
Lecture 1: Mind model of memory
Lecture 2: Pointers
Lecture 3: References
Lecture 4: Pointers and Const
Lecture 5: Pass by reference vs pass by value
Lecture 6: Pitfalls of pointers and references and how to avoid them
Lecture 7: Pointers and References practice
Lecture 8: Section 8 Solutions
Lecture 9: Pointers and references practice problems
Chapter 9: Get to the points[] man!
Lecture 1: Arrays
Lecture 2: Arrays vs Pointers
Lecture 3: Arrays with functions
Lecture 4: C Strings
Lecture 5: Arrays practice
Lecture 6: Section 9 Solutions
Lecture 7: Arrays practice problems
Chapter 10: An Elephant Never forgets
Lecture 1: Dynamic memory
Lecture 2: New and delete with arrays
Lecture 3: Proper pointer usage with memory
Lecture 4: Dynamic Memory pitfalls
Lecture 5: Dynamic memory practice
Lecture 6: Section 10 Solutions
Lecture 7: Dynamic memory practice problems
Chapter 11: Can I make a game that isn't lame now?
Lecture 1: Top down design – A new approach to problem solving
Lecture 2: Understanding Hangman
Lecture 3: Breaking down Hang man
Lecture 4: Hangman Implementation
Lecture 5: Hangman Implementation 2
Lecture 6: Multiple Files
Lecture 7: Open Terminal From Eclipse
Lecture 8: Section 11 Solutions
Lecture 9: Practice – Tic Tac Toe
Instructors
-
Serge Lansiquot
AAA Game Developer, Indie Game Developer, Programming Tutor
Rating Distribution
- 1 stars: 12 votes
- 2 stars: 16 votes
- 3 stars: 71 votes
- 4 stars: 175 votes
- 5 stars: 290 votes
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