Godot : Beginner to Advanced – Complete Course
Godot : Beginner to Advanced – Complete Course, available at $54.99, has an average rating of 4.45, with 32 lectures, based on 262 reviews, and has 15141 subscribers.
You will learn about Use Godot to develop games. This course is ideal for individuals who are Anyone who wishes to learn game development. or Anyone who wants to learn a new and exciting engine. or Anyone who wants to learn programming. It is particularly useful for Anyone who wishes to learn game development. or Anyone who wants to learn a new and exciting engine. or Anyone who wants to learn programming.
Enroll now: Godot : Beginner to Advanced – Complete Course
Summary
Title: Godot : Beginner to Advanced – Complete Course
Price: $54.99
Average Rating: 4.45
Number of Lectures: 32
Number of Published Lectures: 32
Number of Curriculum Items: 32
Number of Published Curriculum Objects: 32
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Use Godot to develop games.
Who Should Attend
- Anyone who wishes to learn game development.
- Anyone who wants to learn a new and exciting engine.
- Anyone who wants to learn programming.
Target Audiences
- Anyone who wishes to learn game development.
- Anyone who wants to learn a new and exciting engine.
- Anyone who wants to learn programming.
In this course we will go through one of my personal favoritegame engine – Godot.
Godot is an open sourcegame engine, which is pretty amazing considering just how awesome it is.
We will go step by step through the features of Godot. Then, when we are comfortable with the engine we will start by creating some games.
First we will create a two player game – Pong.
Afterwards we will create a clone of Super Mario Brothers. You will be provided all the necessary assetssuch as the Character sprites, environments etc. So that you can follow along the course without any problems.
You will learnand understandjust how games work and how small details function, such as collisionsand character movement.
We will use Vectormathto calculate collisions, we will create our own physicsfor our game, so that we have full controlof the game world.
All this, and more, will be covered in this course.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Our first program – Hello world!
Lecture 3: Hello world, part 2.
Chapter 2: Creating Pong in Godot!
Lecture 1: Project set up.
Lecture 2: Pad Movement.
Lecture 3: Pad Movement – part 2.
Lecture 4: Pad Collision.
Lecture 5: Ball Movement.
Lecture 6: Finishing Up.
Chapter 3: Creating a Mario Clone in Godot.
Lecture 1: Setting up 2D Character Movement.
Lecture 2: Setting up the Jump and Player Collisions.
Lecture 3: Limiting The Jump and Flipping the Player.
Lecture 4: Animating the Player.
Lecture 5: Polishing the Player Animations.
Lecture 6: Designing our First Level
Lecture 7: Reference Level.
Lecture 8: Camera Follow and Level Design
Lecture 9: Fixing the wall movement bug.
Lecture 10: Destroying Bricks.
Lecture 11: Player Scene.
Lecture 12: Particle Effects.
Lecture 13: Clouds, Pipes, Groups and Bug Fixes.
Lecture 14: Creating the Power Up.
Lecture 15: Power Up Script.
Lecture 16: Picking up The Power Up.
Lecture 17: Power Up Brick.
Lecture 18: Completing the Power Up Code.
Lecture 19: Falling Into Pits.
Lecture 20: Creating Our First Enemy.
Lecture 21: Enemy AI.
Lecture 22: Invincibility Frames!
Lecture 23: More to come!
Instructors
-
Dragan Neskovic
Game Developer, Software Engineer -
Jasmin Skamo
Software Engineer, Game Developer
Rating Distribution
- 1 stars: 9 votes
- 2 stars: 17 votes
- 3 stars: 30 votes
- 4 stars: 90 votes
- 5 stars: 116 votes
Frequently Asked Questions
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