Ultimate Guide to Debugging in Unity
Ultimate Guide to Debugging in Unity, available at $44.99, has an average rating of 4.35, with 35 lectures, 2 quizzes, based on 18 reviews, and has 127 subscribers.
You will learn about Be able to identify and fix common Unity errors quickly and effectively Approach tough errors with a step-by-step strategy leading to the solution Understand the debugging tools that Unity provides and use them to your advantage Have hands-on experience fixing errors mimicking real-world scenarios Be able to write C# code quicker and with less bugs This course is ideal for individuals who are Any Unity developer looking to speed up their development time or Anyone who gets frustrated at errors in their code or Developers who want to learn proven, step-by-step techniques to identify and fix errors or Unity programmers who want to become proficient using the debugging tools Unity provides It is particularly useful for Any Unity developer looking to speed up their development time or Anyone who gets frustrated at errors in their code or Developers who want to learn proven, step-by-step techniques to identify and fix errors or Unity programmers who want to become proficient using the debugging tools Unity provides.
Enroll now: Ultimate Guide to Debugging in Unity
Summary
Title: Ultimate Guide to Debugging in Unity
Price: $44.99
Average Rating: 4.35
Number of Lectures: 35
Number of Quizzes: 2
Number of Published Lectures: 35
Number of Published Quizzes: 2
Number of Curriculum Items: 37
Number of Published Curriculum Objects: 37
Original Price: $29.99
Quality Status: approved
Status: Live
What You Will Learn
- Be able to identify and fix common Unity errors quickly and effectively
- Approach tough errors with a step-by-step strategy leading to the solution
- Understand the debugging tools that Unity provides and use them to your advantage
- Have hands-on experience fixing errors mimicking real-world scenarios
- Be able to write C# code quicker and with less bugs
Who Should Attend
- Any Unity developer looking to speed up their development time
- Anyone who gets frustrated at errors in their code
- Developers who want to learn proven, step-by-step techniques to identify and fix errors
- Unity programmers who want to become proficient using the debugging tools Unity provides
Target Audiences
- Any Unity developer looking to speed up their development time
- Anyone who gets frustrated at errors in their code
- Developers who want to learn proven, step-by-step techniques to identify and fix errors
- Unity programmers who want to become proficient using the debugging tools Unity provides
Do you get frustrated when you run into errors in your code? Do you spend countless hours staring at your computer only to find that you made a small oversight that broke your code? This course will teach you tips, tricks, and techniques that will help you to approach debugging in a strategic manner. No more guess and check or random deletion of buggy parts of code. You will be able to precisely narrow down the cause of an issue and fix it. This course will teach you how to save time by speeding up your debugging workflow using step-by-step techniques.
This course has two major parts. In the first part you will learn the basics of debugging and understand the tools that Unity provides you to track down and fix errors. In the second part of the course, you will learn about common errors and how to fix them. We will go through step-by-step looking at each error type, possible causes, and debugging checklist to narrow down the issue. Then I will go through hands-on examples in Unity showing an application of the techniques taught. It’s not about memorizing how to solve each error, it is about understanding the mentality of debugging and applying what you know to each situation.
Are you ready to become a master of debugging and speed up your development time in Unity? This Ultimate Guide to Debugging in Unity will get you there.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Link Visual Studio to Unity
Chapter 2: Basics of Debugging
Lecture 1: Section 2 Introduction
Lecture 2: What is Debugging?
Lecture 3: Types of Errors
Lecture 4: Approaches to Debugging
Lecture 5: Examining the Stack Trace
Lecture 6: Debug Class
Lecture 7: Debug Log
Lecture 8: Debug Draw Line
Lecture 9: Debug Break
Lecture 10: Debug Mode
Lecture 11: What is a Break Point?
Lecture 12: Unit Tests
Lecture 13: Section 2 Summary
Chapter 3: Common Errors and How to Fix Them
Lecture 1: Section 3 Introduction
Lecture 2: Null Reference Exception
Lecture 3: Index Out of Range
Lecture 4: Are you missing a class reference?
Lecture 5: Expecting ____ found _____
Lecture 6: Overload Method Not Compatible
Lecture 7: Class, Struct, or Interface Method Must Have a Return Type
Lecture 8: Expression Denotes a Type Where a Variable, Value, or Method Group Was Expected
Lecture 9: Operator ____ Cannot Be Applied to Operands of Type ____
Lecture 10: Cannot Implicitly Convert Type ____ to ____
Lecture 11: The Name ____ Does Not Exist in the Current Context
Lecture 12: ____ is a Field but a Type Was Expected
Lecture 13: An Object Reference Is Required to Access Non-Static Member ____
Lecture 14: Unexpected Symbol ____ in Declaration
Lecture 15: Parsing Error
Lecture 16: “;” Expected
Lecture 17: Stack Overflow Exception
Lecture 18: Section 3 Summary
Chapter 4: Course Summary and Wrap-Up
Lecture 1: Course Summary and Wrap-Up
Lecture 2: Bonus Lecture
Instructors
-
Robert Gioia
Senior Solutions Architect | Android | iOS | Game Dev | C#
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 1 votes
- 3 stars: 3 votes
- 4 stars: 3 votes
- 5 stars: 10 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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