Ultimate Game Development and Design with Unity 2020
Ultimate Game Development and Design with Unity 2020, available at $19.99, has an average rating of 4.5, with 134 lectures, 7 quizzes, based on 31 reviews, and has 253 subscribers.
You will learn about Game development with Unity 2020 for PC, iOS, Android etc. C# programming guide from beginner to advanced Inkscape to create 2D vectorized game characters and items Photopea art for animation in your games Art and animation essentials and asset creation Indie development workflow to create games fully from scratch This course is ideal for individuals who are Game enthusiasts interested in a new career or Beginner level Unity programmers or Novice developers moving towards Unity for game creation or Curious about game development with little to no knowledge on the subject It is particularly useful for Game enthusiasts interested in a new career or Beginner level Unity programmers or Novice developers moving towards Unity for game creation or Curious about game development with little to no knowledge on the subject.
Enroll now: Ultimate Game Development and Design with Unity 2020
Summary
Title: Ultimate Game Development and Design with Unity 2020
Price: $19.99
Average Rating: 4.5
Number of Lectures: 134
Number of Quizzes: 7
Number of Published Lectures: 108
Number of Published Quizzes: 6
Number of Curriculum Items: 142
Number of Published Curriculum Objects: 115
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Game development with Unity 2020 for PC, iOS, Android etc.
- C# programming guide from beginner to advanced
- Inkscape to create 2D vectorized game characters and items
- Photopea art for animation in your games
- Art and animation essentials and asset creation
- Indie development workflow to create games fully from scratch
Who Should Attend
- Game enthusiasts interested in a new career
- Beginner level Unity programmers
- Novice developers moving towards Unity for game creation
- Curious about game development with little to no knowledge on the subject
Target Audiences
- Game enthusiasts interested in a new career
- Beginner level Unity programmers
- Novice developers moving towards Unity for game creation
- Curious about game development with little to no knowledge on the subject
Become an Indie developer. In this Ultimate course we cover it all! Unity as our Game Development Platform, Visual Studio for c# programming to bring the mechanics into our games, Photopea for handdrawn assets and Inkscape for professional looking 2D vector art! You’ll learn to do it all yourself, from scratch! Start making games, today.
Course Curriculum
Chapter 1: Intro, Prep and Install
Lecture 1: Introduction Video
Lecture 2: Community and Discord
Lecture 3: Get organized for class
Lecture 4: Preparation and Installation
Chapter 2: Beginner fun with blocks
Lecture 1: Basic basics
Lecture 2: Fun with Variables
Lecture 3: Combining Variables
Lecture 4: if statements
Lecture 5: Public Variables
Lecture 6: Vector 3's and stuff
Lecture 7: Moving a GameObject
Lecture 8: Homework Review
Chapter 3: Intro Lessons: Learn Unity and C# Programming
Lecture 1: Unity basics and project creation
Lecture 2: Make a table and Material
Lecture 3: Review and test prep
Lecture 4: Visual Studio and C# basics
Lecture 5: Movement through code
Lecture 6: Camera Follow and Animation
Lecture 7: Motivational talk
Lecture 8: Variables
Lecture 9: Code Cleanup Time!
Lecture 10: Section One Homework
Lecture 11: Review – Homework for Section One
Lecture 12: Congratulations! Now, onto the next section!
Chapter 4: More fun with Blocks
Lecture 1: Collisions, Timers and Triggers Intro
Lecture 2: Setting the Scene
Lecture 3: Moving our Vampire
Lecture 4: OnCollisionEnter() and how it works
Lecture 5: Fixing our Collisions
Lecture 6: Switch Statements
Lecture 7: Arrays
Lecture 8: Better code
Chapter 5: 2.5D Platformer
Lecture 1: Intro to our platformer
Lecture 2: Basic game setup
Lecture 3: Intro to Rigidbody movement
Lecture 4: Rigidbody Movement
Lecture 5: Rigidbody homework session
Lecture 6: GetComponent
Lecture 7: Jump and Variables
Lecture 8: Velocity Restrictions
Lecture 9: Code review
Lecture 10: Fixing our hops
Lecture 11: Finalizing Movement and Jumping
Lecture 12: Making Coins
Lecture 13: Collecting coins
Lecture 14: Prefab and homework
Lecture 15: Player Death
Lecture 16: Losing your coins (Script Comms)
Lecture 17: Creating levels homework
Lecture 18: Building our project levels
Lecture 19: LoadScene with SceneManager
Lecture 20: LoadNextScene
Lecture 21: Main Menu creation (Buttons, Canvas)
Lecture 22: Community Feedback
Chapter 6: Top Down zombie shooter 3D
Lecture 1: Temporary intro video to this section
Lecture 2: Character Controller
Lecture 3: Raycasting a point
Lecture 4: Shooting Bullets (Instantiate)
Lecture 5: Destroy(GameObject);
Lecture 6: Making our Enemy (Navmesh and follow)
Lecture 7: Kenney assets
Lecture 8: Destroy our Enemy
Lecture 9: For loops and spawning
Lecture 10: Waves and wavecount
Lecture 11: Random Spawn Location
Lecture 12: Enemy Health
Lecture 13: Floating Text Animation
Lecture 14: Floating Text ToString
Lecture 15: Quick refactoring
Lecture 16: Death animation
Lecture 17: Walking Animation Homework review
Lecture 18: Enemy Knockback
Lecture 19: AudioSource and playing clips
Lecture 20: Player health and death
Lecture 21: Death particles (Explosion!)
Chapter 7: Animation in Unity
Lecture 1: Intro to Animation
Lecture 2: Make our Robot
Lecture 3: Sprite and Package Manager
Lecture 4: Creating Bones
Lecture 5: Renaming and Depth (Layering)
Lecture 6: Putting our character together
Lecture 7: Inverse Kinematics (Easy Limb Movement)
Lecture 8: Idle animation (Do robots breathe?)
Lecture 9: Animation Homework
Lecture 10: Free Assets for your homework
Lecture 11: Running Animation
Instructors
-
Louis Rossi
Game Indie Developer, Artist, Content creator
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 1 votes
- 4 stars: 10 votes
- 5 stars: 19 votes
Frequently Asked Questions
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