Houdini 18 – Procedural Prop Modeling – Skate Ramp
Houdini 18 – Procedural Prop Modeling – Skate Ramp, available at $44.99, has an average rating of 4.9, with 49 lectures, based on 22 reviews, and has 170 subscribers.
You will learn about Learn how to model Procedural Props with Houdini 18 Learn how to use the Free 3D Painter, Mixer 2020 Learn how to Bake Textures using Houdini 18 Learn how to set up your Props in Unity and Unreal This course is ideal for individuals who are Beginner Houdini users who would like to learn more about Procedural Modeling or Individuals who want to learn how to use Mixer 2020 or Artists who want to add Procedural Modeling to their Skill Sets It is particularly useful for Beginner Houdini users who would like to learn more about Procedural Modeling or Individuals who want to learn how to use Mixer 2020 or Artists who want to add Procedural Modeling to their Skill Sets.
Enroll now: Houdini 18 – Procedural Prop Modeling – Skate Ramp
Summary
Title: Houdini 18 – Procedural Prop Modeling – Skate Ramp
Price: $44.99
Average Rating: 4.9
Number of Lectures: 49
Number of Published Lectures: 49
Number of Curriculum Items: 49
Number of Published Curriculum Objects: 49
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn how to model Procedural Props with Houdini 18
- Learn how to use the Free 3D Painter, Mixer 2020
- Learn how to Bake Textures using Houdini 18
- Learn how to set up your Props in Unity and Unreal
Who Should Attend
- Beginner Houdini users who would like to learn more about Procedural Modeling
- Individuals who want to learn how to use Mixer 2020
- Artists who want to add Procedural Modeling to their Skill Sets
Target Audiences
- Beginner Houdini users who would like to learn more about Procedural Modeling
- Individuals who want to learn how to use Mixer 2020
- Artists who want to add Procedural Modeling to their Skill Sets
Throughout this mini course we will learn to build a procedural prop with Houdini 18 and look at a bunch of techniques that help us procedurally model and generate uvs. We then will wrap everything up into a Digital Asset so we can make unlimited variations of our Ramp model and prep them for texturing in Mixer 2020.
Once we bake and export everything out from Houdini, we will then learn how to use Mixer 2020 from the ground up. We will learn to create clean texture layers, place decals, and apply imperfections elements to our ramp model in Mixer 2020.
Once we are finished with our Ramp model we will then get it into Unity and Unreal and get it set up with materials and lighting.
By the end of the course you will have a solid understanding of modeling procedurally with Houdini 18 and how to use Mixer 2020 for texturing.
Course Curriculum
Chapter 1: Getting Set Up!
Lecture 1: Section Introduction
Lecture 2: Requirements for this Course
Lecture 3: Creating a Houdini Project
Lecture 4: Creating a Unity Project
Lecture 5: Creating an Unreal Project
Lecture 6: Section Conclusion
Chapter 2: Houdini Basics – User Interface
Lecture 1: Section Introduction
Lecture 2: Houdini User Interface – Main Menu
Lecture 3: Houdini User Interface – Shelves
Lecture 4: Houdini User Interface – Scene View
Lecture 5: Houdini User Interface – Scene View Configurations
Lecture 6: Houdini User Interface – Toolbox
Lecture 7: Houdini User Interface – Operation Toolbar
Lecture 8: Houdini User Interface – Display Options
Lecture 9: Houdini User Interface – Network Editor
Lecture 10: Houdini User Interface – Parameter Editor
Lecture 11: Houdini User Interface – The Playbar
Lecture 12: Houdini User Interface – Cook Controls
Lecture 13: Houdini User Interface – Customizing your Desktop
Lecture 14: Installing the Side FX Labs Toolkit
Lecture 15: Creating Houdini Projects
Lecture 16: Houdini Contexts
Lecture 17: Section Conclusion
Chapter 3: Creating the Ramp
Lecture 1: Section Introduction
Lecture 2: Building the Initial Ramp Angle
Lecture 3: Building the Ramp Geo
Lecture 4: Building the Coping
Lecture 5: Building the Deck
Lecture 6: Building the Railing
Lecture 7: Section Conclusion
Chapter 4: Exporting and Baking
Lecture 1: Section Introduction
Lecture 2: Creating the High Resolution Mesh
Lecture 3: Assigning Color ID's
Lecture 4: Baking our Maps
Lecture 5: Exporting the Game Mesh
Lecture 6: Section Conclusion
Chapter 5: Texturing the Ramp
Lecture 1: Section Introduction
Lecture 2: Getting Familiar with Mixer 2020
Lecture 3: Creating the Wood Layer
Lecture 4: Creating the Metal Layer
Lecture 5: Adding Decals
Lecture 6: Creating the Dust Layer
Lecture 7: Saving Smart Materials
Lecture 8: Exporting our Textures
Lecture 9: Section Conclusion
Chapter 6: Importing into Unity & Unreal
Lecture 1: Section Introduction
Lecture 2: Import into Unity
Lecture 3: Import into Unreal
Lecture 4: Section Conclusion
Instructors
-
Indie – Pixel
Technical Artist / Programmer / 3D Artist
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 4 votes
- 5 stars: 17 votes
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