The Complete Guide to Unity 3D : Making a Top Down Shooter
The Complete Guide to Unity 3D : Making a Top Down Shooter, available at $54.99, has an average rating of 4.8, with 260 lectures, based on 241 reviews, and has 2270 subscribers.
You will learn about Learn C#, a modern versatile programming language. Develop strong and transferrable problem-solving skills. Learn Object-Oriented Programming in Real-World Scenarios Acquire a Comprehensive Understanding of Game Design Principles Create playable game projects – good for your portfolio, or just for your own sense of achievement. Write Clean, Maintainable Code and Design Scalable Game Architectures This course is ideal for individuals who are Anyone who wants to make a high-quality video game. or Anyone who wants to make shooter, survival, or roguelike. or People who want to create and publish their own games. or Beginners with an interest in learning game development. or Developers who want to re-skill across to game or People interested in working in the game design industry. or Enthusiasts eager for a deep dive into game mechanics and Unity's potential. It is particularly useful for Anyone who wants to make a high-quality video game. or Anyone who wants to make shooter, survival, or roguelike. or People who want to create and publish their own games. or Beginners with an interest in learning game development. or Developers who want to re-skill across to game or People interested in working in the game design industry. or Enthusiasts eager for a deep dive into game mechanics and Unity's potential.
Enroll now: The Complete Guide to Unity 3D : Making a Top Down Shooter
Summary
Title: The Complete Guide to Unity 3D : Making a Top Down Shooter
Price: $54.99
Average Rating: 4.8
Number of Lectures: 260
Number of Published Lectures: 260
Number of Curriculum Items: 260
Number of Published Curriculum Objects: 260
Original Price: $139.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn C#, a modern versatile programming language.
- Develop strong and transferrable problem-solving skills.
- Learn Object-Oriented Programming in Real-World Scenarios
- Acquire a Comprehensive Understanding of Game Design Principles
- Create playable game projects – good for your portfolio, or just for your own sense of achievement.
- Write Clean, Maintainable Code and Design Scalable Game Architectures
Who Should Attend
- Anyone who wants to make a high-quality video game.
- Anyone who wants to make shooter, survival, or roguelike.
- People who want to create and publish their own games.
- Beginners with an interest in learning game development.
- Developers who want to re-skill across to game
- People interested in working in the game design industry.
- Enthusiasts eager for a deep dive into game mechanics and Unity's potential.
Target Audiences
- Anyone who wants to make a high-quality video game.
- Anyone who wants to make shooter, survival, or roguelike.
- People who want to create and publish their own games.
- Beginners with an interest in learning game development.
- Developers who want to re-skill across to game
- People interested in working in the game design industry.
- Enthusiasts eager for a deep dive into game mechanics and Unity's potential.
Ready to level up your game-making skills and step into the world of 3D game creation? Look no further than this comprehensive and standalone course, designed to take you through the process step by step, even if you have no previous experience in game development.
I’ve even included a 1.5 – hour crash course for those who have zero knowledge in Unity. While it’s better to have some experience and knowledge of C#, don’t worry if you don’t have it, because I’ll cover everything you need to know to create an astonishing action-packed video game.
A unique asset pack of 3D models was created specifically for this course.Once you complete the course, you can keep these along with the scripts you’ll create and use them however you like.
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Throughout this course, you’ll learn how to create a versatile player controller using an Entity Component System (ECS). You’ll discover how to setup New Input System, how to animate 3D characters, manage camera controls, and understand the essentials of 3D physics, including colliders, mass, and velocity.
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Moving forward in the course, we focus on how to create an advanced and expandable weapons system, essential for any shooter game. This includes creating a variety of weapons and learning how to setup both the logic and animations for visuals to bring them to life in your shooter game.
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We’re going to place a heavy focus on optimizing game performance and personal workflow to ensure the FPS doesn’t drop below 120 and your project does not turn into an unmanageable disaster. At the end of each section, we’ll clean up the project, and you’ll have access to my projects for downloading. This allows you to double-check your work or start from a specific point of the course, if you wish to do so.
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In the next part of the course, you’ll learn to craft challenging enemies for your game’s enemies. We’re going to create melee enemies with different weapons and attack sets who use shields for protection, dodge your bullets, and throw items at you. Ranged enemies can use covers to hide, throw grenades, and advance from different angles. We’ll also introduce two bosses with unique abilities. All of this will serve as a great example for you to become very sophisticated in enemy AI design.
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Then, we’re going to learn how to design procedural level generation. This system will allow you to create an endless number of levels, significantly reducing development time and ensuring that your game offers fresh, engaging content for players every time they play.
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To improve gameplay even further, we’re going to develop a quest system. You will learn how to create different missions and setup different goals for the player.
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Next, we’ll build a functional and scalable UI to bring your game to completion.
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Then, we’re elevating the experience by integrating new gameplay element – CARS! You’ll master creating a versatile car system, allowing you to fine-tune vehicle behavior in every way possible.
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We’ll finish the course by adding an audio system and visual polish, making your game not only engaging and fun to play but transforming it into an immersive experience that’s both visually stunning and audibly rich. This phase includes smoothing out bugs and enhancing mechanics, ensuring every aspect of your game shines and operates seamlessly.
It’s about elevating your game’s overall quality, ensuring it’s not just functional but exceptionally polished. -
After mastering these comprehensive skills and polishing your game to perfection, it will be time to celebrate your significant achievement. This course isn’t just about learning; it’s about recognizing the hard work you’ve put into transforming your dream game into reality!
And there you have it! A journey from the basics to a fully polished, high-quality video game.
And you can start that journey with a single click.
Enroll in the course today and learn how to create games you’ve always wanted.
Course Curriculum
Chapter 1: Watch Before You Start
Lecture 1: Important to know – Mindset of the course
Lecture 2: Important to know – Crash Course
Lecture 3: Important to know – Q&A and Bugs
Lecture 4: Important to know – Before we begin
Chapter 2: Crash Course for Beginners
Lecture 1: Install Unity
Lecture 2: Basic tools, Windows and Components
Lecture 3: Creating Tank with simple shapes
Lecture 4: Execution order, Input and Movement
Lecture 5: Tank's rotation
Lecture 6: Tank's aim
Lecture 7: Tower's rotation
Lecture 8: Shooting bullets
Lecture 9: Setup small playground
Lecture 10: Collision detection and simple camera controller
Chapter 3: Character Development
Lecture 1: Setup testing ground and Character Import
Lecture 2: Setup New Input System
Lecture 3: Setup movement
Lecture 4: Setup gravity
Lecture 5: Setup aim
Lecture 6: Rig Setup and Animations
Lecture 7: Setup walk animation
Lecture 8: Setup run animation
Lecture 9: Setup fire animation
Chapter 4: Gun visuals and Animations
Lecture 1: Create weapon controller
Lecture 2: Setup weapon 3D model's
Lecture 3: Animation rigging – Setup
Lecture 4: Rig aim constraints
Lecture 5: Left hand IK – attach left hand to the gun
Lecture 6: Left hand IK – diffrent weapons
Lecture 7: Weapon animation layers
Lecture 8: Introducing layer sync
Lecture 9: Reload Animations
Lecture 10: Weapon Grab Animations
Lecture 11: Clean up
Chapter 5: Camera and Aim
Lecture 1: Setup Camera
Lecture 2: Camera Settings
Lecture 3: Player Aim and Decomposition of Player Movement
Lecture 4: Smooth character rotation – Lerp & SLerp
Lecture 5: Camera's Lookahead
Lecture 6: Decomposition of Aim and Camera
Lecture 7: Create a bullet
Lecture 8: Setup bullet's direction
Lecture 9: Setup Precise Aim
Lecture 10: Setup Target Lock
Lecture 11: Visualise Aim with Laser
Lecture 12: Clean up
Chapter 6: Colliders and Rigidbodies
Lecture 1: Update project to LTS
Lecture 2: Import 3D models
Lecture 3: How to setup 3D colliders
Lecture 4: Important about Pivot point
Lecture 5: Rigidbody
Lecture 6: Collision detection type
Lecture 7: Flexible mass of a bullet
Lecture 8: Shiny bullet & URP setup
Lecture 9: Impact Visual Effect of a Bullet
Lecture 10: Training ground upgrade
Lecture 11: Clean up
Chapter 7: Weapon System
Lecture 1: Weapon class
Lecture 2: Weapon type
Lecture 3: Weapon slots
Lecture 4: Weapon pickup
Lecture 5: Weapon's ammo
Lecture 6: Weapon's reload
Lecture 7: Weapon's model
Lecture 8: Equip weapon
Lecture 9: Backup weapon model
Lecture 10: Reload speed & Equipment speed
Lecture 11: Object pool – Bullet pool
Lecture 12: Weapon's fire rate
Lecture 13: Weapon ready check
Lecture 14: Shoot type : Single and Auto
Lecture 15: Bullet's spread
Lecture 16: Multi-shot and burst shot
Lecture 17: Gun distance
Lecture 18: Camera distance
Lecture 19: 2+ weapon slots
Lecture 20: Clean up
Chapter 8: Performance and Workflow
Lecture 1: Global object pool
Lecture 2: Constructor
Lecture 3: Scriptable object
Lecture 4: Weapon data
Chapter 9: Interaction System
Lecture 1: Closest interactble
Lecture 2: Interaction and inheritance
Lecture 3: Weapon pickup interaction
Lecture 4: Drop current weapon as pickup item
Lecture 5: Ammo box pickup
Lecture 6: Clean up
Chapter 10: Enemy Melee
Lecture 1: Brief enemy design
Lecture 2: AI Navigation Setup
Lecture 3: State Machine Setup
Instructors
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Alex Dev
Game Development Instructor and YouTuber
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 1 votes
- 3 stars: 3 votes
- 4 stars: 32 votes
- 5 stars: 203 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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