Match 3 Intermediate Game Design and Programming in Unity3D
Match 3 Intermediate Game Design and Programming in Unity3D, available at $94.99, has an average rating of 4.5, with 25 lectures, 4 quizzes, based on 36 reviews, and has 269 subscribers.
You will learn about Start a game from scratch and take it all the way to production. Learn to apply coding patterns and object-oriented programming in game development. Discover how some of Unity's built-in functions work and can be used for your project. Dissect and analyze the mechanics of a Match 3 game and learn to adapt them into your project. Sharpen your C# coding skills with advanced algorithms and data structures. This course is ideal for individuals who are Budding indie game developers It is particularly useful for Budding indie game developers.
Enroll now: Match 3 Intermediate Game Design and Programming in Unity3D
Summary
Title: Match 3 Intermediate Game Design and Programming in Unity3D
Price: $94.99
Average Rating: 4.5
Number of Lectures: 25
Number of Quizzes: 4
Number of Published Lectures: 25
Number of Published Quizzes: 4
Number of Curriculum Items: 34
Number of Published Curriculum Objects: 34
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Start a game from scratch and take it all the way to production.
- Learn to apply coding patterns and object-oriented programming in game development.
- Discover how some of Unity's built-in functions work and can be used for your project.
- Dissect and analyze the mechanics of a Match 3 game and learn to adapt them into your project.
- Sharpen your C# coding skills with advanced algorithms and data structures.
Who Should Attend
- Budding indie game developers
Target Audiences
- Budding indie game developers
Welcome to my Udemy course on how to make a complete game from scratch in Unity.
For this course we will be making a Match3 puzzle game.
Some of the wildly successful Match 3 puzzle games you may have heard of or played are; Bejewelled, Candy Crush, Anipang, Puzzle & Dragon, and Zookeeper.
These games all contain a grid of matchable objects. The player must swap 2 adjacent objects in the grid to form a matching set of 3 objects in a row or column and is rewarded with an increasing score. If larger matches are formed, the player is awarded a power-up which can help them achieve an even higher score.
These games are extremely simple to play, having very limited input, making them accessible to a wide audience. However, the complexity of the grid system and randomization of the options available make the games difficult to master.
In this course, you’ll learn how to apply coding patterns and object-oriented programming principles in Unity to produce a set of tools that will help you efficiently manage resources throughout the game development cycle. You’ll use these tools to build a Match 3 game from scratch, learning to use many of Unity’s features along the way. Unlike some other game development courses, the scripts you will write in this course will be structured, clean, efficient, and reusable for other projects.
Updated 05/22/23 : Coding segments are zoomed in to improve readability.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Course Introduction
Lecture 2: Project Setup
Chapter 2: Tools
Lecture 1: Section 2 Introduction
Lecture 2: Lesson 2-1 : Singleton
Lecture 3: Lesson 2-2 : Object Pool
Lecture 4: Lesson 2-3 : Smooth Moves
Lecture 5: Lesson 2-4 : Grid System
Chapter 3: Core Mechanic
Lecture 1: Section 3 Introduction
Lecture 2: Lesson 3-1 : Populating
Lecture 3: Lesson 3-2 : Input
Lecture 4: Lesson 3-3 : Swapping
Lecture 5: Lesson 3-4 : Matching
Lecture 6: Lesson 3-5 : Resolving
Chapter 4: Extra Mechanics
Lecture 1: Section 4 Introduction
Lecture 2: Lesson 4-1 : Repopulating
Lecture 3: Lesson 4-2 : Chain Reactions
Lecture 4: Lesson 4-3 : Branches
Lecture 5: Lesson 4-4 : Upgrading
Lecture 6: Lesson 4-5 : Powerups
Chapter 5: Polish
Lecture 1: Section 5 Introduction
Lecture 2: Lesson 5-1 : Combos
Lecture 3: Lesson 5-2 : Hints
Lecture 4: Lesson 5-3 : Audio
Lecture 5: Lesson 5-4 : Visuals
Lecture 6: Lesson 5-5 : Menus
Chapter 6: Final Project Submission
Instructors
-
Thomas Yanuziello
Indie Game Developer
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 2 votes
- 4 stars: 6 votes
- 5 stars: 28 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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