Unreal Engine 5: Mini Maps Compass and Marker Systems
Unreal Engine 5: Mini Maps Compass and Marker Systems, available at $54.99, with 53 lectures, and has 2 subscribers.
You will learn about Mini Map System: Discover how to design and implement a functional mini map that enhances player orientation and navigation within your game world. Compass System: Learn to create a real-time compass that guides players, ensuring they stay oriented and on track during their adventures. Big Map System: Develop a comprehensive big map system that provides a broad overview of the game world, allowing players to explore and plan their journeys wit Marker System: Master the art of adding markers to your maps to highlight important locations, objectives, or points of interest. This course is ideal for individuals who are Anyone interested in Game development It is particularly useful for Anyone interested in Game development.
Enroll now: Unreal Engine 5: Mini Maps Compass and Marker Systems
Summary
Title: Unreal Engine 5: Mini Maps Compass and Marker Systems
Price: $54.99
Number of Lectures: 53
Number of Published Lectures: 53
Number of Curriculum Items: 53
Number of Published Curriculum Objects: 53
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Mini Map System: Discover how to design and implement a functional mini map that enhances player orientation and navigation within your game world.
- Compass System: Learn to create a real-time compass that guides players, ensuring they stay oriented and on track during their adventures.
- Big Map System: Develop a comprehensive big map system that provides a broad overview of the game world, allowing players to explore and plan their journeys wit
- Marker System: Master the art of adding markers to your maps to highlight important locations, objectives, or points of interest.
Who Should Attend
- Anyone interested in Game development
Target Audiences
- Anyone interested in Game development
Unlock the full potential of Unreal Engine with our comprehensive course designed to teach you how to create dynamic and interactive navigation systems using Blueprints. This course focuses on developing three essential components for immersive gameplay: a mini map, a compass system, and a big map system, complete with marker functionality.
What You’ll Learn:
-
Mini Map System: Discover how to design and implement a functional mini map that enhances player orientation and navigation within your game world.
-
Compass System: Learn to create a real-time compass that guides players, ensuring they stay oriented and on track during their adventures.
-
Big Map System: Develop a comprehensive big map system that provides a broad overview of the game world, allowing players to explore and plan their journeys with ease.
-
Marker System: Master the art of adding markers to your maps to highlight important locations, objectives, or points of interest.
Course Highlights:
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Blueprint-Only Approach: No coding required! Leverage Unreal Engine’s powerful Blueprint system to achieve robust functionality.
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Hands-On Projects: Build practical systems through guided exercises and real-world scenarios.
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Step-by-Step Instructions: Follow clear, step-by-step tutorials that make complex concepts easy to understand.
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Visual and Interactive Learning: Engage with dynamic visuals and interactive elements to enhance your learning experience.
Whether you’re a game developer looking to enhance your navigation systems or a hobbyist eager to add depth to your projects, this course provides the tools and knowledge you need to succeed. Elevate your Unreal Engine skills and create compelling, navigable worlds with confidence!
Prerequisites:
Basic familiarity with Unreal Engine and its Blueprint system is recommended but not required.
Enroll now to start building intuitive and engaging navigation systems for your Unreal Engine projects!
Course Curriculum
Chapter 1: Big Map System
Lecture 1: Setup Project File
Lecture 2: Create Map Image Using 2d Sceen Component
Lecture 3: Create Big Map Widgey
Lecture 4: 4 Player Location Into Map
Lecture 5: Add Ai Character On The Big Map
Chapter 2: Advanced Point Of Interest System
Lecture 1: Store All Actor inside Array
Lecture 2: Create Point Of Interest widget
Lecture 3: Add Point Of Interest widget On Big Map
Lecture 4: Add Custom Icon On Point Of Interest Widget.mp4
Lecture 5: Move POI Widget in To Big Map Widget
Lecture 6: Set POI Icon Color
Lecture 7: Fix POI Widget Doesn't Remove After Actor Destroyed
Lecture 8: Add POI On Difrent Actors
Chapter 3: Big Map Zoom System
Lecture 1: Add Scroll Box For Zoom
Lecture 2: Zoom in And Zoom Out Input
Lecture 3: Fix POI Location After Zoom In & Out
Lecture 4: Fix Bluprints Error
Chapter 4: Fast Travel Systems
Lecture 1: Create Fast Travel POI With Component
Lecture 2: Create Conformation Widget Before Fast Travel
Lecture 3: Close Main Map After Fast Travel
Lecture 4: Create Loading Screen Before Fastravel
Chapter 5: Mark Location System
Lecture 1: Create Marker Actor With Distance Widget
Lecture 2: Convert Map Click Location To World Location
Lecture 3: Fix Marker Dosent Show up After Spawn
Lecture 4: Remove Marker From Map Actor Variable After Destroyed
Lecture 5: POI Size Change In Actor Component
Lecture 6: Fill Big Map Entire Screen
Lecture 7: Animated Marker
Chapter 6: Compass System
Lecture 1: Create Compass Widget
Lecture 2: Compass Math Logic
Lecture 3: Compass POI Widget With Metarial Instance
Lecture 4: Compass POI Math System
Lecture 5: Compass POI Optimization And Bug Fix
Chapter 7: Mini Map System
Lecture 1: Create Minimap Widget
Lecture 2: Create Dynamic Material For Mini Map
Lecture 3: Update Player Location In To Dynamic Material
Lecture 4: Add POI icon On Minimap Widget
Lecture 5: Get Distance Between Player And Owner Actor
Lecture 6: Clamp Icons In To Minimap Area
Lecture 7: Icon Static Logic Setup
Lecture 8: Fix MiniMap POI Error
Chapter 8: Optimize Map System
Lecture 1: Optimize Actor Component
Lecture 2: Create Function To Show All Map Icon
Lecture 3: Create Function To Show All New Icons
Lecture 4: Create Function For Fast Travel System
Chapter 9: Make Dynamic Map System
Lecture 1: Setup Big Map Dynamicly
Lecture 2: Setup Mini Map Dynamicly.mp4
Lecture 3: Create New Level For Map
Lecture 4: Add Map System In To New level
Chapter 10: Migrate Map System To A New Project
Lecture 1: Migrate Map System To A New Project
Chapter 11: New Icons With Quest System
Lecture 1: Import New Icons
Lecture 2: Create Quest Actor With Marker
Lecture 3: Modify Component And POI Widget
Instructors
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Kalponic Studio
Hello Iām Mahadi a creative enthusiast for game development
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