Build a Battle Royale and an RPG in Unity and Blender!
Build a Battle Royale and an RPG in Unity and Blender!, available at $74.99, has an average rating of 3.5, with 546 lectures, based on 260 reviews, and has 2925 subscribers.
You will learn about Build a 3D Adventure game in Unity® from scratch Create your own unique Battle Royale system. Navigate the Unity® editor. Design large environments for your character to explore in. Build video game levels. Create your own materials. Build 3D models for the game in Blender. Integrate the art from Blender into Unity®. Learn the basics of animation. This course is ideal for individuals who are Anyone who wants their start at making 3D video games. or People that want to create their own Battle Royale. or Anyone who wants to learn game development. or Beginners who want to learn how to use Blender. or This course assumes you know a little about Unity®. It is particularly useful for Anyone who wants their start at making 3D video games. or People that want to create their own Battle Royale. or Anyone who wants to learn game development. or Beginners who want to learn how to use Blender. or This course assumes you know a little about Unity®.
Enroll now: Build a Battle Royale and an RPG in Unity and Blender!
Summary
Title: Build a Battle Royale and an RPG in Unity and Blender!
Price: $74.99
Average Rating: 3.5
Number of Lectures: 546
Number of Published Lectures: 546
Number of Curriculum Items: 546
Number of Published Curriculum Objects: 546
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Build a 3D Adventure game in Unity® from scratch
- Create your own unique Battle Royale system.
- Navigate the Unity® editor.
- Design large environments for your character to explore in.
- Build video game levels.
- Create your own materials.
- Build 3D models for the game in Blender.
- Integrate the art from Blender into Unity®.
- Learn the basics of animation.
Who Should Attend
- Anyone who wants their start at making 3D video games.
- People that want to create their own Battle Royale.
- Anyone who wants to learn game development.
- Beginners who want to learn how to use Blender.
- This course assumes you know a little about Unity®.
Target Audiences
- Anyone who wants their start at making 3D video games.
- People that want to create their own Battle Royale.
- Anyone who wants to learn game development.
- Beginners who want to learn how to use Blender.
- This course assumes you know a little about Unity®.
“There is so much content!! I love how Blender is put into the course to give you the option to create your own weapons.” – Keith
“I like that you guys take the time to explain every single detail. Looking forward to get into the more serious chapters. You rock!” – Paul Tibulca
“I love FPS/Battle Royale games and have been wanting to make my own game for quite a while. The fact that there is a course that teaches people how to make their own Battle Royale game is absolutely amazing. The learning is not too fast-paced or too slow-paced. It’s just the right speed and goes in depth for specific assets, modifications etc. This course is amazing!” – J Dean
“So far this course is very good. The instructor takes his time to explain everything and is not rushing. I will update on this comment once I’ve completed a bit more of the course.” – Alexander K.
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We at Mammoth Interactive value input from students like you. We check the Q&A and will get back to every Q within 2 business days.
Do you love Battle Royale games? This is the perfect course for you. Learn how to create a full 3D environment as well as create and animate characters to wield weapons and run a muck as they try to survive your own Battle Royale.
A wildly successful Kickstarter funded this course
In this course, you learn how to build your own Battle Royale and 3D Adventure Game with Unity® and Blender. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a 3D game.
First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don’t worry if you’ve never coded before. We start simple and add more to the game as the course goes on.
Why Unity®?
Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.
Then you create the 3D models for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®.
Why Blender?
Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.
This course contains many Blender sections to give you an in-depth curriculum of 3D modeling your Battle Royale, not just coding. You can choose to build models from scratch or download them from the source files we provide and import straight into Unity.
Let’s get started
Included in this course are bonus sections on topics including C# and Java. This is for when you finish your Battle Royale. You get more content at a great price.
“Great instructor. Amazing course, very helpful” – Hussein C.
Enroll now to join the Mammoth community!
Course Curriculum
Chapter 1: Introduction to Unity
Lecture 1: Introduction
Lecture 2: Unity Editor
Lecture 3: Moving a Cube
Lecture 4: Materials
Lecture 5: Lights
Lecture 6: Particle System
Lecture 7: Applying Physics
Lecture 8: Asset Store
Chapter 2: Introduction to Coding
Lecture 1: Introduction
Lecture 2: Variables
Lecture 3: Methods
Lecture 4: If Blocks
Lecture 5: Loops
Chapter 3: Introduction to Inputs
Lecture 1: Introduction
Lecture 2: Key Presses
Lecture 3: Moving a Player
Lecture 4: Jumping
Lecture 5: Moving Forward
Lecture 6: Cycling Cameras
Chapter 4: Introduction to Prefabs
Lecture 1: Introduction
Lecture 2: Introduction to Prefabs
Lecture 3: Random Angles
Lecture 4: Explosion Effect
Lecture 5: Adding explosion effects
Chapter 5: Player Movement
Lecture 1: Creating a Project
Lecture 2: Designing the Player
Lecture 3: Moving the Player
Lecture 4: Key Input
Lecture 5: Activating Physics
Lecture 6: Jumping
Lecture 7: Double Jump Block
Lecture 8: Velocity
Lecture 9: Velocity Optimizations
Lecture 10: Looking Around
Chapter 6: Weapons
Lecture 1: FAQ on Sword Rotation
Lecture 2: Designing a Sword
Lecture 3: Swinging the Sword
Lecture 4: Moving the Sword Back
Lecture 5: Retreating the Sword
Lecture 6: Designing a bomb
Lecture 7: Bomb Script
Lecture 8: Exploding the bomb
Lecture 9: Throwing Bombs
Lecture 10: Bow
Lecture 11: Swapping Weapons
Chapter 7: Enemies
Lecture 1: Simple Enemies
Lecture 2: Strong Enemy
Lecture 3: Hit Area
Lecture 4: Patrolling Logic
Lecture 5: Shooting Enemy
Lecture 6: Enemy Bullet
Lecture 7: Damaging the Player
Chapter 8: Camera and User Interface
Lecture 1: Camera
Lecture 2: Game Interface
Lecture 3: Health Bar
Lecture 4: Main Menu
Chapter 9: Terrains
Lecture 1: Terrain Basics
Lecture 2: Painting the Terrain
Lecture 3: Trees and Grass
Lecture 4: Water
Lecture 5: Flares and Camera Effects
Chapter 10: Level Design
Lecture 1: Level Terrain
Lecture 2: Dungeon Entrance
Lecture 3: Teleporting
Lecture 4: Dungeon
Lecture 5: Adding Shooting Enemies to the Dungeon
Lecture 6: Adding Remaining Enemies
Lecture 7: Remaining Enemies
Chapter 11: Intro to Blender
Lecture 1: Download and Install Blender
Lecture 2: Setting Up Blender
Lecture 3: Camera Controls
Lecture 4: Emulated Numbpad Camera
Lecture 5: Basic Object Manipulation
Lecture 6: Frequently Used Tools
Lecture 7: Mirror Modifier
Chapter 12: Character Art
Lecture 1: Reference Images
Lecture 2: Headset Ref
Lecture 3: Head Basic Shaping
Lecture 4: Head Medium Shaping
Lecture 5: Head Lips Shaping
Lecture 6: Head Shape Fixing
Lecture 7: Body Set Ref
Lecture 8: Body Basic Blocking
Lecture 9: Body Base Detailing
Lecture 10: Body Torso Detailing
Lecture 11: Body Hand Detailing
Lecture 12: Body Head Attachment
Lecture 13: Edge Flow Fix
Instructors
-
Mammoth Interactive
Top-Rated Instructor, 3.3 Million+ Students -
John Bura
Best Selling Instructor Web/App/Game Developer 1Mil Students
Rating Distribution
- 1 stars: 6 votes
- 2 stars: 8 votes
- 3 stars: 28 votes
- 4 stars: 89 votes
- 5 stars: 129 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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