Learn to make a 3D Platformer Game with Unity
Learn to make a 3D Platformer Game with Unity, available at $84.99, has an average rating of 4.7, with 108 lectures, based on 809 reviews, and has 4713 subscribers.
You will learn about Learn C#, a modern versatile programming language. Understand the capabilities of 3D development in Unity. Develop strong and transferrable problem solving skills. Gain an understanding of the game development process. Learn how object oriented programming works in practice. This course is ideal for individuals who are Anyone who wants to make their own 3D games. or People who want to create and publish their own games. or Complete beginners with an interest in learning game development. or Developers who want to re-skill across to game development. or People interested in working in the game design industry. or Competent and confident with using a computer. It is particularly useful for Anyone who wants to make their own 3D games. or People who want to create and publish their own games. or Complete beginners with an interest in learning game development. or Developers who want to re-skill across to game development. or People interested in working in the game design industry. or Competent and confident with using a computer.
Enroll now: Learn to make a 3D Platformer Game with Unity
Summary
Title: Learn to make a 3D Platformer Game with Unity
Price: $84.99
Average Rating: 4.7
Number of Lectures: 108
Number of Published Lectures: 108
Number of Curriculum Items: 108
Number of Published Curriculum Objects: 108
Original Price: $189.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn C#, a modern versatile programming language.
- Understand the capabilities of 3D development in Unity.
- Develop strong and transferrable problem solving skills.
- Gain an understanding of the game development process.
- Learn how object oriented programming works in practice.
Who Should Attend
- Anyone who wants to make their own 3D games.
- People who want to create and publish their own games.
- Complete beginners with an interest in learning game development.
- Developers who want to re-skill across to game development.
- People interested in working in the game design industry.
- Competent and confident with using a computer.
Target Audiences
- Anyone who wants to make their own 3D games.
- People who want to create and publish their own games.
- Complete beginners with an interest in learning game development.
- Developers who want to re-skill across to game development.
- People interested in working in the game design industry.
- Competent and confident with using a computer.
Learn how to create and program your very own 3D Platformer game using Unity, an industry-standard game development program used by many large gaming studios and indie developers across the world.
In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.
This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.
At the end of this course you will have developed the ability to create such game elements as:
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Full 3D Character Movement
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Animating Characters
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State-based Enemy AI
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Saving/Loading Progress
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Fully-featured Boss Battles
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Complete Health System
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Collectables
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Level Select Over-world
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Audio system using Audio Mixer
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Multiple Level Mechanics including unlocking doors, retracting spikes, breaking boxes etc.
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Unity’s Cinemachine Camera system
Start learning today and let me help you become a game developer!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Setting Up
Lecture 1: Setting Up Unity
Lecture 2: Guide To Unity's Layout
Lecture 3: Setting Up Our Scene
Chapter 3: The Player
Lecture 1: First Script
Lecture 2: Moving The Player
Lecture 3: Jumping
Lecture 4: Adding Gravity
Chapter 4: Camera Control
Lecture 1: Moving the Camera with Cinemachine
Lecture 2: Rotating the Player with the Camera
Lecture 3: Saving Your Scene
Lecture 4: Moving based on Camera Rotation
Chapter 5: Improving The Player
Lecture 1: Facing the right Direction
Lecture 2: Normalizing Movement
Lecture 3: Adding Animation
Lecture 4: Fixing Infinite Jump & Adding Jump Animation
Lecture 5: Moving with Controller
Chapter 6: Basic Systems
Lecture 1: Hiding the Mouse Cursor
Lecture 2: Creating Prefabs to Re-Use Objects
Lecture 3: Fixing Gravity When Walking Over Edges
Lecture 4: Creating a Killzone
Lecture 5: Creating An Instance & Setting Up Respawn
Lecture 6: Respawning With Coroutines
Lecture 7: Moving Camera on Respawn
Lecture 8: Removing Jump Animation Error on Respawn
Lecture 9: Setting Up Fade to Black When Respawning
Lecture 10: Completing the Fade
Chapter 7: Checkpoints
Lecture 1: Adding Checkpoints
Lecture 2: Showing Checkpoint as Activated
Lecture 3: Adding Particles To Checkpoints
Lecture 4: Turning Off Inactive Checkpoints
Chapter 8: Health System
Lecture 1: Adding a health system
Lecture 2: Knocking the Player Backwards
Lecture 3: Invincibility & Flashing
Lecture 4: Health Pickup
Lecture 5: Creating Effects
Lecture 6: CHALLENGE – Health Particle Effect
Lecture 7: Keeping Prefabs up to date
Chapter 9: UI & Collecting Coins
Lecture 1: Displaying the Player's health
Lecture 2: Switching Healthbar Images
Lecture 3: Collecting Coins
Lecture 4: Animating Coins
Chapter 10: Adding Audio
Lecture 1: Playing Music
Lecture 2: Switching Music Tracks
Lecture 3: Using Audio Mixer
Lecture 4: Playing Sound Effects
Lecture 5: CHALLENGE – Add Sound Effects To Objects
Chapter 11: Pause Menu
Lecture 1: Creating Pause Menu
Lecture 2: Pausing The Game
Lecture 3: Options Menu
Lecture 4: Controlling Volume Through UI
Lecture 5: Setting The Skybox
Chapter 12: Enemies
Lecture 1: Adding Enemy and preparing AI
Lecture 2: Moving with AI
Lecture 3: Patrolling Enemy
Lecture 4: Enemy Animations
Lecture 5: Using State Based AI To Wait At Patrol Points
Lecture 6: Chasing Player When Close
Lecture 7: Attacking the Player
Lecture 8: Returning To Patrol
Lecture 9: Making Attacks Do Damage
Lecture 10: Damaging Enemies
Lecture 11: Making Enemy Death Feel Better
Lecture 12: Making Enemies Drop Coins
Chapter 13: Levels
Lecture 1: Layout A Level With Prefabs
Lecture 2: CHALLENGE – Design Your Own Level
Lecture 3: Creating a Level Exit
Lecture 4: 66 – Loading Other Levels
Chapter 14: Main Menu
Lecture 1: Setting Up Main Menu
Lecture 2: Making The Main Menu Work
Lecture 3: Learning To Save
Chapter 15: Level Select
Lecture 1: Setting Up Level Select Scene
Lecture 2: Following The Player & Adjusting Movement
Lecture 3: Reset Player When Walking Over Edge
Lecture 4: Entering Levels
Lecture 5: Fixing Time
Lecture 6: Unlocking Levels
Lecture 7: CHALLENGE – Fading In & Out Of Levels
Chapter 16: Level Select Features
Lecture 1: Unlocking Bridges Between Islands
Lecture 2: Starting At Correct Level Points
Lecture 3: Correcting Camera Offset
Lecture 4: Showing Level Names
Lecture 5: CHALLENGE – Decorate The Islands
Lecture 6: Locking Levels When Starting New Game
Instructors
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James Doyle
Teaching The Basics of Making Games
Rating Distribution
- 1 stars: 9 votes
- 2 stars: 8 votes
- 3 stars: 39 votes
- 4 stars: 215 votes
- 5 stars: 538 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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