Create WebXR, VR and AR apps, using the Wonderland Engine
Create WebXR, VR and AR apps, using the Wonderland Engine, available at $69.99, has an average rating of 4.25, with 32 lectures, 2 quizzes, based on 20 reviews, and has 287 subscribers.
You will learn about Learn to create WebXR, VR and AR apps, using the Wonderland Engine Learn how to test your apps in the Meta Quest browser Learn to use the physics engine, PhysX Learn how to code Wonderland custom components Learn to create an installable PWA This course is ideal for individuals who are Beginner and Intermediate level developers wanting to learn an easy way to create WebXR apps It is particularly useful for Beginner and Intermediate level developers wanting to learn an easy way to create WebXR apps.
Enroll now: Create WebXR, VR and AR apps, using the Wonderland Engine
Summary
Title: Create WebXR, VR and AR apps, using the Wonderland Engine
Price: $69.99
Average Rating: 4.25
Number of Lectures: 32
Number of Quizzes: 2
Number of Published Lectures: 32
Number of Published Quizzes: 2
Number of Curriculum Items: 34
Number of Published Curriculum Objects: 34
Original Price: $44.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn to create WebXR, VR and AR apps, using the Wonderland Engine
- Learn how to test your apps in the Meta Quest browser
- Learn to use the physics engine, PhysX
- Learn how to code Wonderland custom components
- Learn to create an installable PWA
Who Should Attend
- Beginner and Intermediate level developers wanting to learn an easy way to create WebXR apps
Target Audiences
- Beginner and Intermediate level developers wanting to learn an easy way to create WebXR apps
WebXR brings both VRand AR to the browser. The APIhas the massive forces of Google and Amazon behind it so it looks like immersive experiences, using only a browser, are going to make a huge impact in the near future. Meta are betting the company on its success. WebXR works great with Oculus headsets, including the Oculus Quest 2 and the Chrome Android browser is already supporting the API for both AR, Augmented Reality, and VR, Virtual Reality, experiences. But WebXR only harnesses the sensors on a mobile device and creates an agreed definition of how to use this data. To actually visualise 3D content you need an engine and in this course I show you how easy it is to create WebXR, VR and AR, apps using the Wonderland Engine.
To get the best from the course you will need to be comfortable with JavaScript coding. No other prerequisites are required.
The course is split into 6 sections.
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Introduction – you’ll be introduced to the Wonderland Editor, create a simple VR app and a simple AR app and learn how to test your apps on a headset
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VR Solutions – teaches you the key features of a VR app; using physics, navigating an environment, adding a UI, picking up items with a controller and using the controller as a weapon.
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Deployment – learn how to upload your app to a live web server and discover how easy it is with the Wonderland Editor to create a PWA, a Progressive Web App that can be installed on your Quest 2 headset
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Sourcing and editing assets – you’ll learn to source great models online and how to use Blender to prepare them for Wonderland.
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Reference shows you how to get information about Wonderland components and how to use the 3D Math library glMatrix.
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Conclusion – we review what you’ve learnt.
The only tools you’ll need other than the Wonderland Editor are a code editor, in the course I use VSCode, freely available online and Blenderfor editing 3D assets. The course includes comprehensive resources and code examples. Each code example comes with two versions, one for you to code along with and another that is complete in case you hit a problem.
It’s going to be fun.
You get a 30 day money back guarantee, so you’ve nothing to lose, discover Wonderland today.
What students say about the course
“I highly recommend this course on WebXR and Wonderland Engine to anyone looking to learn more about this exciting technology. The content is well-organized and easy to follow, making it accessible for both beginners and advanced users. The instructor provides clear and concise explanations, and the examples used throughout the course are both engaging and informative. Furthermore, the additional resources shared within the course are incredibly valuable and greatly enhance the learning experience. Overall, this is a fantastic course and I give it a 5-star rating.”
What students said about my Three.JS WebXR course
“This is by far the best guide to Three JS, nothing but fun and clearly explains the parts needed for a 3D app. Thanks Nik for taking the time on this! Can’t wait to see where this course takes me!”
“Thanks for creating the course” – Mr Doob, the creator of Three.JS
“We all Nik fans were waiting for this one when he previously announced it in the Facebook group. And he didn’t disappoint us.”
“Love it so far! The lessons are concise and to the point. The videos’ length seems quite optimized, meaning they are not terribly long yet are filled with just enough information about what’s going on. The supplied course project files constitute a valuable facilitation on the way through the course.”
“It starts with the basics and then progresses to advanced topics. I like the pace and the explanations. Great course!“
“Great course, love the well-chosen examples, just what I needed!“
“Excellent course, it took me by surprise how well documented and the high quality content from Nicholas , highly recommended. Cheers!”
Course Curriculum
Chapter 1: Introduction
Lecture 1: Welcome to the course
Lecture 2: Getting Started with VR
Lecture 3: Connecting to a VR headset
Lecture 4: The History of WebXR
Lecture 5: The Wonderland Editor
Lecture 6: The VR Player Object
Lecture 7: Getting Started with AR
Lecture 8: Custom JavaScript components
Lecture 9: Fun with vectors
Lecture 10: Challenge 1
Chapter 2: VR Solutions
Lecture 1: Colliders
Lecture 2: Moving items with a controller
Lecture 3: Introducing PhysX
Lecture 4: CanvasUI for Wonderland
Lecture 5: Animation
Lecture 6: Navigating an environment
Lecture 7: Training
Lecture 8: Collecting a flash-light
Lecture 9: Using a weapon
Lecture 10: Challenge 2
Chapter 3: Deployment
Lecture 1: Uploading to a website
Lecture 2: Creating a PWA
Chapter 4: Sourcing and editing 3D assets
Lecture 1: Sourcing 3D assets
Lecture 2: Blender Basics
Lecture 3: Blender Texturing
Lecture 4: Blender Animation
Chapter 5: Reference
Lecture 1: The Wonderland API
Lecture 2: glMatrix
Lecture 3: Converting older projects to the new framework
Lecture 4: Useful links
Chapter 6: Conclusion
Lecture 1: Summary
Lecture 2: Bonus lecture
Instructors
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Nicholas Lever
Game developer
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 1 votes
- 4 stars: 5 votes
- 5 stars: 13 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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