Unreal 5 Materials – Part 1 Environments
Unreal 5 Materials – Part 1 Environments, available at $89.99, has an average rating of 4.7, with 96 lectures, based on 126 reviews, and has 1026 subscribers.
You will learn about Have a holistic understanding of the Material Editor in Unreal 5 Learn best practices and workflows for using Functions and producing optimal Materials Explore how to use Data from elsewhere in the Engine to build dynamic materials Apply all the base knowledge to Environmental examples, such as Landscapes and Vertex Painting This course is ideal for individuals who are Anyone who wants to learn how to make Materials in Unreal 5 It is particularly useful for Anyone who wants to learn how to make Materials in Unreal 5.
Enroll now: Unreal 5 Materials – Part 1 Environments
Summary
Title: Unreal 5 Materials – Part 1 Environments
Price: $89.99
Average Rating: 4.7
Number of Lectures: 96
Number of Published Lectures: 96
Number of Curriculum Items: 96
Number of Published Curriculum Objects: 96
Original Price: $74.99
Quality Status: approved
Status: Live
What You Will Learn
- Have a holistic understanding of the Material Editor in Unreal 5
- Learn best practices and workflows for using Functions and producing optimal Materials
- Explore how to use Data from elsewhere in the Engine to build dynamic materials
- Apply all the base knowledge to Environmental examples, such as Landscapes and Vertex Painting
Who Should Attend
- Anyone who wants to learn how to make Materials in Unreal 5
Target Audiences
- Anyone who wants to learn how to make Materials in Unreal 5
Part 1 of this course covers a holistic overview of the Material Editor in Unreal 5 – from Material Types and Blend Modes to individual Math Nodes and Input Data, focusing on not just the How to do things but also the Why and looking at the underlying logic and math behind what the engine is doing. Covering how to build up your own Material Functions and build that into your workflow to produce powerful and flexible Materials. We also take a deep dive into UV’s – how they work in the engine and how we can take that knowledge and produce effects such as Distortion, Animation, and Parallax Occlusion Mapping.
Part 2 of the course then takes this knowledge and applies it to Environmental Materials, covering:
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Master Materials and some best practices in how to build them,
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Decals and their various blend modes – as well as more complex effects such as Angle Based Masking and Custom Decal responses,
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Vertex Painting to blend between material types,
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various approaches to make Landscape Materials and using RVTs to blend objects into them,
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the new Layered Materials system
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how to use Input Data to automate variation in materials and create angle based effects such as Snow.
Course Curriculum
Chapter 1: Source Files
Lecture 1: Where to download
Chapter 2: Introduction
Lecture 1: Introduction
Lecture 2: Introduction to the Material Editor and UI
Lecture 3: Break down of different Node Types
Lecture 4: Best practice Workflow in the Material Editor
Chapter 3: Material Types
Lecture 1: Opaque Materials
Lecture 2: Masked Materials
Lecture 3: Dither Fade Materials
Lecture 4: Translucent Materials
Lecture 5: Refraction in Materials
Lecture 6: Additive Materials
Lecture 7: Modulate Materials
Lecture 8: Premultiplied Materials
Lecture 9: Alpha Holdout Materials
Chapter 4: Material Blend Modes
Lecture 1: Lit and Unlit Materials
Lecture 2: Subsurface Materials
Lecture 3: Clear Coat Materials
Lecture 4: Hair and Eye Materials
Lecture 5: Cloth
Lecture 6: Single Layer Water and Thin Translucency Materials
Lecture 7: Blend Mode by Expression
Chapter 5: Material Editor Math Nodes
Lecture 1: Data Types
Lecture 2: Mask and Append
Lecture 3: Add Subtract Multiply Divide and One Minus
Lecture 4: Power
Lecture 5: Sine Waves and Constant Bias Scale
Lecture 6: Abs Clamp Min and Max
Lecture 7: Floor Ceiling and Frac
Lecture 8: If Lerp and SmoothStep
Lecture 9: Normalize Dot Product Cross Product and DeriveNormalZ
Lecture 10: Panner and Rotator
Lecture 11: RotateAboutAxis and Transform
Lecture 12: Desaturate
Lecture 13: DepthFade and CameraDepthFade
Lecture 14: Fresnel
Lecture 15: Vertex Interpolator
Lecture 16: Distance
Chapter 6: Input Data
Lecture 1: Position Orientation and Scale
Lecture 2: World Position
Lecture 3: Vertex Colour
Lecture 4: Custom Primitive Data
Lecture 5: Vertex Normal and Pixel Normal
Lecture 6: Two Sided Sign
Lecture 7: Time
Lecture 8: Camera Position and Vector
Lecture 9: Pixel Depth and Scene Depth
Lecture 10: Per Instance Random and Fade
Lecture 11: Screen Position and View Size
Lecture 12: Particles
Lecture 13: DDX and DDY
Lecture 14: Reflection Vector
Lecture 15: Sky Atmosphere Data
Lecture 16: Scene Colour
Chapter 7: Working with UVs
Lecture 1: UV Gradients
Lecture 2: UV Tiling
Lecture 3: Animated Textures
Lecture 4: Scaling UVs
Lecture 5: Gradient Mapping
Lecture 6: UV Distortion
Lecture 7: Bump Offset and POM
Chapter 8: Functions
Lecture 1: Perturb Normal HQ
Lecture 2: Flipbook
Lecture 3: Object Position Randomness
Lecture 4: Add Randomness
Lecture 5: Offset Contrast
Lecture 6: World Space Modifier Functions
Lecture 7: Add Noise to Gradient
Lecture 8: Auto Landscape Helper Functions
Chapter 9: Master Materials
Lecture 1: Qpaque Master Materials
Lecture 2: Master Material Functions
Lecture 3: Masked Master Materials
Lecture 4: Translucent Master Materials
Chapter 10: Decals
Lecture 1: Decal Basics
Lecture 2: Angle Masking
Lecture 3: POM Decals
Lecture 4: Custom Decal Response
Chapter 11: World Data
Lecture 1: Object Position Random
Lecture 2: Add Random Function
Lecture 3: Projection Overlay
Lecture 4: World Space Moss
Lecture 5: World Space Snow
Lecture 6: Detail Normals and Distance Based Tiling
Chapter 12: Vertex Painting
Lecture 1: Simple Vertex Painting
Lecture 2: Adding Noise to the Painting edges
Lecture 3: Using a Height map to blend materials
Lecture 4: 3 Layer Blends and Additional Layers
Chapter 13: Landscapes
Lecture 1: Weight Blending
Instructors
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Thomas Harle
Realtime VFX Artist
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 2 votes
- 3 stars: 3 votes
- 4 stars: 27 votes
- 5 stars: 92 votes
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