Making Rocket League in Unreal Engine 5 – Pocket League
Making Rocket League in Unreal Engine 5 – Pocket League, available at $64.99, has an average rating of 4.1, with 46 lectures, based on 31 reviews, and has 412 subscribers.
You will learn about Remake Rocket League in a short period of time. Handle physics part of a game. Create custom mechanics for cars. Learn how to boost and dash just the way like Rocket League. Go through Niagra system and create beautiful particle systems. Get used to UE5 and learn how to create a full game in Unreal Engine 5. This course is ideal for individuals who are Game developers who have at least a basic knowledge of Unreal Engine, if you are new to UE you can take my other course (Unreal Engine 2021 Absolute Beginner Masterclass) then continue with this one. or Rocket League players who love playing the game and want to know more about it. It is particularly useful for Game developers who have at least a basic knowledge of Unreal Engine, if you are new to UE you can take my other course (Unreal Engine 2021 Absolute Beginner Masterclass) then continue with this one. or Rocket League players who love playing the game and want to know more about it.
Enroll now: Making Rocket League in Unreal Engine 5 – Pocket League
Summary
Title: Making Rocket League in Unreal Engine 5 – Pocket League
Price: $64.99
Average Rating: 4.1
Number of Lectures: 46
Number of Published Lectures: 46
Number of Curriculum Items: 46
Number of Published Curriculum Objects: 46
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Remake Rocket League in a short period of time.
- Handle physics part of a game.
- Create custom mechanics for cars.
- Learn how to boost and dash just the way like Rocket League.
- Go through Niagra system and create beautiful particle systems.
- Get used to UE5 and learn how to create a full game in Unreal Engine 5.
Who Should Attend
- Game developers who have at least a basic knowledge of Unreal Engine, if you are new to UE you can take my other course (Unreal Engine 2021 Absolute Beginner Masterclass) then continue with this one.
- Rocket League players who love playing the game and want to know more about it.
Target Audiences
- Game developers who have at least a basic knowledge of Unreal Engine, if you are new to UE you can take my other course (Unreal Engine 2021 Absolute Beginner Masterclass) then continue with this one.
- Rocket League players who love playing the game and want to know more about it.
Remake Rocket League on your own in UE5….
Continue your game developing journey with Unreal Engine 5.
In this course we are going to cover everything you need to know about Rocket League and it’s mechanics.
We will create a simple and fun version of Rocket League game together that will help you understand the RL’s mechanics better, have more knowledge about UE5, be a better game developer, and achieve your first UE5 game.
Unreal Engine 5 is the best FREE game engine that is available right now, which can be used to Create Triple-A Quality games with amazing graphics. This is the game engine that is created by Epic Games and they have created the most popular games with it…… FORTNITE & ROCKET LEAGUE
In this course we will cover :
– Car Jumps
– Boosting
– Air roll
– Dashes
– Car double jumps
– Niagara particle systems
– Goal system
– Physics in Unreal Engine 5
– Handling frames per second
– Faking Physics
… Many many more things
This will be a series of courses that will teach you game development from an absolute beginner to a Master.. the levels are
-Absolute Beginner
–Amateur
-Intermediate
-Semi-Professional
-Professional
-Master
This course is for the Amateur and we will continue with other levels after finishing this course.
I will promise to explain every single step that we will take in order to make you get the most out of this course.
Enroll NOW and lets learn Unreal Engine 5 together.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction & Welcome
Lecture 2: 1- Project Creation
Chapter 2: Car Mechanics
Lecture 1: 2- Infinite Jumps & On Ground
Lecture 2: 3- Air Control
Lecture 3: 4- Air Roll
Lecture 4: 5- Boosting & Speed
Lecture 5: 6- Ball
Lecture 6: 7- Forward Release
Lecture 7: 8- Double Jump
Lecture 8: 9- Head On Ground
Lecture 9: 10- Dashing
Lecture 10: 11- Dashing Enhancement
Lecture 11: 12- Frames Per Second
Lecture 12: 13- Dash Limit In Air
Lecture 13: 14- HOOODL
Lecture 14: 15- Adding Cars into the Game
Lecture 15: 16- Octane Wheels Rotation
Lecture 16: 17- Octane Materials
Chapter 3: Camera Handling
Lecture 1: 18- Camera Setup (Part-1)
Lecture 2: 19- Camera Setup (Part-2)
Lecture 3: 20- Camera Switching (Part-1)
Lecture 4: 21- Camera Switching (Part-2)
Lecture 5: 22- Smooth Camera Switching Transitions
Chapter 4: Visuals & Particle Systems
Lecture 1: 23- Ball Indicator Decals
Lecture 2: 24- Ball Line
Lecture 3: 25- Niagara System – Ball Trails
Lecture 4: 26- Ball Trails Based on Speed
Lecture 5: 27- Boost Particle System
Lecture 6: 28- Boost Variations
Lecture 7: 29- Particles for Jump dash
Chapter 5: Sounds
Lecture 1: 30- Jump Sounds
Lecture 2: 31- Dashing Sounds
Lecture 3: 32- Boost Sounds
Lecture 4: 33- Landing Sound
Chapter 6: UI – User Interface
Lecture 1: 34- Rocket League UI
Lecture 2: 35- ScoreBoard
Lecture 3: 36- Minutes System
Lecture 4: 37- Time System and UI
Lecture 5: 38- BallCam UI
Lecture 6: 39- Progress Bar UI (Part 1)
Lecture 7: 40- Progress Bar UI (Part 2)
Lecture 8: 41- Progress Bar UI (Part 3)
Chapter 7: Stabilizing our car and fps control
Lecture 1: 42 – Physics Introduction
Lecture 2: 43- FrameRate Solution
Lecture 3: 44- Rotation Problems
Lecture 4: 45- Wheel Physics
Instructors
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BlindFold Games
From basic to pro
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 2 votes
- 3 stars: 3 votes
- 4 stars: 6 votes
- 5 stars: 18 votes
Frequently Asked Questions
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