Game Audio 101: How to Create Sounds for Games
Game Audio 101: How to Create Sounds for Games, available at $79.99, has an average rating of 4.54, with 22 lectures, 1 quizzes, based on 344 reviews, and has 1966 subscribers.
You will learn about The different uses and affects of audio in games How to create compelling sounds for a game Creating audio asset types specific to games Considerations for mixing a game audioscape How to make audio feel immersive and "real" Microphone types and recording considerations How to begin conceptualizing the creation of a sound Vocabulary to effectively communicate audio ideas and concepts Part of the Game Audio 101, 201, and 301 Curriculum! This course is ideal for individuals who are Audio Enthusiasts or Game Developers or Composers or Beginner Audio Students It is particularly useful for Audio Enthusiasts or Game Developers or Composers or Beginner Audio Students.
Enroll now: Game Audio 101: How to Create Sounds for Games
Summary
Title: Game Audio 101: How to Create Sounds for Games
Price: $79.99
Average Rating: 4.54
Number of Lectures: 22
Number of Quizzes: 1
Number of Published Lectures: 22
Number of Published Quizzes: 1
Number of Curriculum Items: 37
Number of Published Curriculum Objects: 37
Original Price: $54.99
Quality Status: approved
Status: Live
What You Will Learn
- The different uses and affects of audio in games
- How to create compelling sounds for a game
- Creating audio asset types specific to games
- Considerations for mixing a game audioscape
- How to make audio feel immersive and "real"
- Microphone types and recording considerations
- How to begin conceptualizing the creation of a sound
- Vocabulary to effectively communicate audio ideas and concepts
- Part of the Game Audio 101, 201, and 301 Curriculum!
Who Should Attend
- Audio Enthusiasts
- Game Developers
- Composers
- Beginner Audio Students
Target Audiences
- Audio Enthusiasts
- Game Developers
- Composers
- Beginner Audio Students
Dive into making sounds for games by examining both the artistic and technological aspects of audio conceptualization and creation. We will cover the basics of sound in the physical and digital realm, uses of sound in games, sound effects editing, scoping/spotting, and sound effects delivery.
At a high level, we’ll cover
· The essential ways to use sound in games
· Audio physics and vocabulary
· How to define space with sound
· Microphone types and characteristics
· Recording/capturing assets
· Thought process and aesthetics for Sound Design
· Editing functions and navigation of Pro Tools
· Creating audio asset types specific to games
By looking at these topics, we’ll understand sound’s creative possibilities and the ways to make games feel immersive and real. We’ll also have a healthy dose of best practices for recording your own sounds as well as when using a Digital Audio Workstation to process and manipulate audio.
This course is designed for beginner sound designers, composers and game developers.
Check out Game Audio 201 & 301 to go from beginner to advanced Game Sound Designer, and learn audio implementation skills using Wwise. With this knowledge and set of tools, you’ll have a holistic skillset in game audio that will inform your work and make you that much more marketable!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Dead Space Train Room
Lecture 2: How To Sound Design Your Life
Lecture 3: The Wikisinger
Lecture 4: Pro Tools – Session Folder Structure, Audio Import, Basic Editing
Chapter 2: Audio Physics, Telling Story, More Pro Tools
Lecture 1: What Does Sound Look Like
Lecture 2: Volcanic Eruption – Sound as a Wave
Lecture 3: Sound Basics for Games
Lecture 4: Pro Tools – Bouncing, Fades, Clipping, Master Fader
Chapter 3: Defining Space Through Sound
Lecture 1: Defining Space Through Sound
Lecture 2: Pro Tools – Sends, Busses, Auxs, Reverb
Lecture 3: Pro Tools – Automation
Chapter 4: Microphone Basics & Interface Sound
Lecture 1: Mics for Games
Lecture 2: Pro Tools – Crossfades, Clip Based Gain
Chapter 5: Live Recording & Sound Design Conceptualization
Lecture 1: Production Sound for Games
Lecture 2: Pro Tools – Video
Lecture 3: Sound Design Thought Process
Chapter 6: Halfway-ish Exam!
Chapter 7: File types, Spotting and Delivery
Lecture 1: Data Storage and File Types
Lecture 2: Delivery Assignment Example
Chapter 8: Compression and Creating Seamless Loops
Lecture 1: Compression
Lecture 2: Pro Tools – Creating Seamless Loops
Chapter 9: EQ and Ear training
Lecture 1: EQ
Lecture 2: Pro Tools – EQ
Instructors
-
Elliot Callighan
Composer and Sound Designer for Games
Rating Distribution
- 1 stars: 5 votes
- 2 stars: 6 votes
- 3 stars: 49 votes
- 4 stars: 118 votes
- 5 stars: 166 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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