Rapid Game Development with Unity 5
Rapid Game Development with Unity 5, available at $19.99, has an average rating of 3.71, with 59 lectures, 5 quizzes, based on 7 reviews, and has 86 subscribers.
You will learn about Explore the Unity interface Learn how to create interactive 3D Worlds Work with meshes, animations, materials, textures, and more Learn to make functional games with C# scripting Dive into the process of working with terrains and world-creation tools Import custom content into Unity from third-party tools, such as Maya and Blender Get to grips with making both 2D and 3D games Unlock both the theoretical and practical underpinning game development Explore useful tips and tricks for accelerating your Unity workflow This course is ideal for individuals who are This course is aimed at game developers or Unity developers who want to brush up their basic Unity skills and get up and running with creating interesting games with Unity 5, this course is for you It is particularly useful for This course is aimed at game developers or Unity developers who want to brush up their basic Unity skills and get up and running with creating interesting games with Unity 5, this course is for you.
Enroll now: Rapid Game Development with Unity 5
Summary
Title: Rapid Game Development with Unity 5
Price: $19.99
Average Rating: 3.71
Number of Lectures: 59
Number of Quizzes: 5
Number of Published Lectures: 59
Number of Published Quizzes: 5
Number of Curriculum Items: 64
Number of Published Curriculum Objects: 64
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Explore the Unity interface
- Learn how to create interactive 3D Worlds
- Work with meshes, animations, materials, textures, and more
- Learn to make functional games with C# scripting
- Dive into the process of working with terrains and world-creation tools
- Import custom content into Unity from third-party tools, such as Maya and Blender
- Get to grips with making both 2D and 3D games
- Unlock both the theoretical and practical underpinning game development
- Explore useful tips and tricks for accelerating your Unity workflow
Who Should Attend
- This course is aimed at game developers
- Unity developers who want to brush up their basic Unity skills and get up and running with creating interesting games with Unity 5, this course is for you
Target Audiences
- This course is aimed at game developers
- Unity developers who want to brush up their basic Unity skills and get up and running with creating interesting games with Unity 5, this course is for you
Game engines are one of the most powerful tools that help developers design interactive games for multiple platforms. Unity is an exciting and popular engine in the game industry. It is widely used to create popular 2D and 3D games by large game studios and indie developers.
Are you looking to develop stunning games in Unity? Or getting into the gaming world? If yes, this course is ideal for you. In this course, you will understand the game development concepts and have a good learning time by applying the knowledge gained through practice of these concepts.
Starting from the ground up and moving toward an intermediate level, this course will help you establish a strong foundation in making games with Unity 5.
What is included?
Let’s take a look at the learning journey. The course starts with an introduction to game engines and installation procedures of Unity. From there, the course introduces you to the Unity interface, and teaches you how to build levels. You’ll understand the core Unity concepts such as game objects, components, and scenes. Finally, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games.
By the end of the course, you should have a solid understanding of game development principles and be able to create your own games in no time!
Why should I choose this course?
We’ve spent the last decade working to help developers stay relevant. The structure of this course is a result of deep and intensive research into what real-world developers need to know in order to be job-ready. We don’t spend too long on theory, and focus on practical results so that you can see for yourself how things work in action.
This course follows an example-based approach that will take you through the most basic games toward the more complex ones, gradually building your skill level. It’s a blend of text, videos, code examples, and assessments, which together makes your learning journey all the more exciting and truly rewarding. It includes sections that form a sequential flow of concepts covering a focused learning path presented in a modular manner. This helps you learn a range of topics at your own speed and also move towards your goal of learning Unity.
Testimonials:
The source content have been received well by the audience. Here are a couple of reviews:
“I have started creating the first game. The instructions have been easy to follow.”
– Jennifer
“Easy to read, easy to follow, good starter!”
– Anonymous Customer
We have combined the best of the following Packt products:
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Unity 5 Fundamentals by Dr. Edward Lavieri
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Unity 5 for Beginners by Alan Thorn
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Unity 5.x by Example by Alan Thorn
For this course, we have combined the best works of these extremely esteemed authors:
Dr. Edward Lavieri is a veteran game designer and developer with a strong academic background. He earned a Doctorate of Computer Science from Colorado Technical University, an MS in Management Information Systems (Bowie State University), an MS in Education (Capella University), and an MS in Operations Management (University of Arkansas). As the founder and creative director of three19, a software design and development studio, Edward is constantly designing and developing software. He has authored several books. He has also developed numerous college courses involving computer science, information systems, and game development.
Alan Thorn is a multidisciplinary game developer, author, and educator with industry experience of 17 years. He makes games for PC desktop, mobile, and VR. He founded Wax Lyrical Games and created the award-winning Baron Wittard: Nemesis of Ragnarok game, working as designer, programmer, and artist. He has written 23 technical books on game development and presented 19 video training courses. These cover game play programming, Unity development, 3D modeling, and animation. He is currently the head of department for Games Design and Development at the National Film and Television School.
Course Curriculum
Chapter 1: Downloading and Installing Unity
Lecture 1: Introduction
Lecture 2: What game engines can do
Lecture 3: Why Unity
Lecture 4: Downloading Unity
Lecture 5: The download archive
Lecture 6: Installing Unity
Chapter 2: Unity Interface and Navigation Tools
Lecture 1: Creating new projects
Lecture 2: User interface basics
Lecture 3: The asset store
Lecture 4: Exploring the example project
Lecture 5: Viewport navigation
Chapter 3: Assets, GameObjects, and Level Design
Lecture 1: Creating GameObjects
Lecture 2: Prototyping assets
Lecture 3: Object manipulation
Lecture 4: Global and local space
Lecture 5: Object hierarchies
Lecture 6: Importing custom assets
Lecture 7: Exporting mesh assets from Blender
Chapter 4: Playing Games and Component Based Design
Lecture 1: Maximization trick
Lecture 2: Using the Game tab for play-testing
Lecture 3: Play mode versus edit mode
Lecture 4: Component-based design
Lecture 5: Building a custom object
Chapter 5: Project A – The Coin Collection Game
Lecture 1: Creating Unity project
Lecture 2: Exploring the project folder
Lecture 3: Establishing a level floor
Lecture 4: Project organization
Lecture 5: Creating world bounds
Lecture 6: Level design
Lecture 7: Starting a coin object
Lecture 8: Creating a coin material
Lecture 9: Working with prefabs
Lecture 10: Organizing a scene
Lecture 11: Getting started with scripting
Lecture 12: MonoDevelop and script attaching
Lecture 13: Object tagging
Lecture 14: Exploring the countdown script
Lecture 15: Creating spinning coins
Lecture 16: Using particle systems
Chapter 6: Project B – The Space Shooter Game
Lecture 1: Getting started with a space shooter
Lecture 2: Creating a player object
Lecture 3: Player input
Lecture 4: Configuring the game camera
Lecture 5: Bounds locking
Lecture 6: Health
Lecture 7: Death and particles
Lecture 8: Enemies
Lecture 9: Enemy spawning
Lecture 10: Guns and gun turrets
Lecture 11: Ammo prefabs
Lecture 12: Ammo spawning
Lecture 13: User controls
Lecture 14: Scores and scoring – UI and text objects
Lecture 15: Working with scores – Scripting with text
Lecture 16: Polishing
Lecture 17: Testing and diagnosis
Lecture 18: Building
Chapter 7: Project C
Lecture 1: A 2D adventure – Getting started
Chapter 8: Project D
Lecture 1: Intelligent enemies
Instructors
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Packt Publishing
Tech Knowledge in Motion
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 2 votes
- 3 stars: 1 votes
- 4 stars: 1 votes
- 5 stars: 3 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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