Unity Third Person Shooter
Unity Third Person Shooter, available at $84.99, has an average rating of 4.65, with 139 lectures, based on 145 reviews, and has 2873 subscribers.
You will learn about Learn how to make third person shooter games Raycasting and Impact Instantiation for weapons Change shaders dynamically during gameplay Create endless waves of vampires that spawn into the game Control animations through layerweights and layermasks Implement animation events to trigger custom functions Easy to learn coding using C# Build a solid understanding of Unity by creating an actual working video game Develop transferrable skills that can be applied to First Person Shooters and other types of games This course is ideal for individuals who are People eager to learn how to make video games or People who want to learn C# coding within real world game design or Everybody who love games and want to start making their own It is particularly useful for People eager to learn how to make video games or People who want to learn C# coding within real world game design or Everybody who love games and want to start making their own.
Enroll now: Unity Third Person Shooter
Summary
Title: Unity Third Person Shooter
Price: $84.99
Average Rating: 4.65
Number of Lectures: 139
Number of Published Lectures: 138
Number of Curriculum Items: 139
Number of Published Curriculum Objects: 138
Original Price: $149.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn how to make third person shooter games
- Raycasting and Impact Instantiation for weapons
- Change shaders dynamically during gameplay
- Create endless waves of vampires that spawn into the game
- Control animations through layerweights and layermasks
- Implement animation events to trigger custom functions
- Easy to learn coding using C#
- Build a solid understanding of Unity by creating an actual working video game
- Develop transferrable skills that can be applied to First Person Shooters and other types of games
Who Should Attend
- People eager to learn how to make video games
- People who want to learn C# coding within real world game design
- Everybody who love games and want to start making their own
Target Audiences
- People eager to learn how to make video games
- People who want to learn C# coding within real world game design
- Everybody who love games and want to start making their own
If you want to make impressive shooter games then this course is for you. I will be showing you step by step how to make a third person shooter game that I call Vampire’s Lair. This is full on arcade action, inspired by the original DOOM game. This will help you develop the skills necessary to go onto make your own awesome games.
There will be coding and design tasks throughout that will challenge your knowledge of game design and help you to develop professional skills. If you just want to design games for a hobby or if you are looking to embark on a career in the gaming industry this course will help you get there. Plus it’ll be a lot of fun too.
Covered in this Unity course:
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Using Unity 2019
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Setting up a third person character
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Pickups for changing ammo/weapon types
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Using single shot, rapidfire, flamethrower and grenade launcher weapons
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Spawning waves of enemies that target your player
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Using pathfinding AI
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Killing enemies with bullets, flames, grenades and exploding barrels
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Impressive shader/particle systems to give your game a professional look
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Setting up animation events to trigger functions in C#
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Learn C# coding using real world coding activities
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Setting up a Boss with a health bar
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+ Much More
(These principles can also be applied to first person shooter games)
Course Curriculum
Chapter 1: The Main Player
Lecture 1: Introduction
Lecture 2: The Main Player – Introduction
Lecture 3: Create a basic 3D scene
Lecture 4: Install Unity Assets
Lecture 5: Basement Unity Package
Lecture 6: Gun Sounds
Lecture 7: Install Post Processing
Lecture 8: Setting up the Main Scene
Lecture 9: Setting up the Main Player
Lecture 10: Character eyes
Lecture 11: Post Processing
Lecture 12: Player Animations
Lecture 13: Scripting the Movement
Lecture 14: Scripting the Rotation
Lecture 15: Rotating Speed
Lecture 16: Player Running
Lecture 17: Giving the Player a Gun
Lecture 18: Aiming the Gun
Lecture 19: Adding a Crosshair
Lecture 20: Moving the Crosshair
Chapter 2: Weapons
Lecture 1: Weapons – Introduction
Lecture 2: Muzzle Flash
Lecture 3: Wall Impacts
Lecture 4: Gun Sounds
Lecture 5: RapidFire
Lecture 6: Slowing down RapidFire
Lecture 7: Grenade Launcher
Lecture 8: Flame Thrower
Lecture 9: Pickups
Lecture 10: Exploding Barrels
Chapter 3: User Interface (UI)
Lecture 1: User Interafce – Introduction
Lecture 2: UI Panel
Lecture 3: UI Script
Lecture 4: Weapon Change on Pickup
Lecture 5: Ammo Amount
Lecture 6: Back to Single Shot
Chapter 4: Vampires
Lecture 1: Vampires – Introduction
Lecture 2: Import Vampire
Lecture 3: Setup Vampire
Lecture 4: Editing Animations
Lecture 5: New AI Navigation in Unity
Lecture 6: Setting up a NavMesh
Lecture 7: Scripting AI
Lecture 8: Vamp Attack
Lecture 9: Freeze AI Movement
Lecture 10: Lighting the Vampire
Lecture 11: Attack Damage
Lecture 12: UI Health
Lecture 13: Hit Reaction
Lecture 14: Resetting Layer Weight
Lecture 15: Blood FX
Lecture 16: Hit Sound Effect
Lecture 17: Vampire Sounds
Lecture 18: Random Sounds
Chapter 5: Multiple Vampires
Lecture 1: Multiple Vampires – Introduction
Lecture 2: Spawn gas Prefab
Lecture 3: Nav Obstacles
Lecture 4: Crawling Animation
Lecture 5: Crawl Attack
Lecture 6: Multiple Animations
Lecture 7: Crawling Attack
Lecture 8: Vampire Prefabs
Chapter 6: Killing Vampires
Lecture 1: Killing Vampires – Introduction
Lecture 2: Blood Impacts
Lecture 3: Death Animation
Lecture 4: No Movement when Dead
Lecture 5: Dissolve Effect
Lecture 6: Changing Material when Dead
Lecture 7: Coding Layer Masks
Lecture 8: Death Sound
Lecture 9: Score Points
Lecture 10: Checking Multiple Vampires
Lecture 11: Debugging Code
Lecture 12: Death Particles
Lecture 13: Flamethrower Death
Lecture 14: Burned Animation
Lecture 15: Crawling Flame Death
Lecture 16: Death by Grenade
Lecture 17: Barrel Explosion Death
Lecture 18: Final Fix
Chapter 7: Level Design
Lecture 1: Level Design – Introduction
Lecture 2: Level Design
Lecture 3: Setting up NavMesh Helpers
Lecture 4: Baking the NavMesh
Lecture 5: Spawning Vampires
Lecture 6: Spawn Limit
Lecture 7: Destroy Spawn Place
Lecture 8: Lighting the Level
Lecture 9: Level Layout
Lecture 10: Rotation Fix
Lecture 11: Vampires Can't push the Player
Chapter 8: Music
Lecture 1: Music – Introduction
Instructors
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Pete Jepson
Game Design Tutor
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 0 votes
- 3 stars: 10 votes
- 4 stars: 35 votes
- 5 stars: 99 votes
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