C# Unity® and Swift 4 Masterclass: Make Games and Apps
C# Unity® and Swift 4 Masterclass: Make Games and Apps, available at $19.99, has an average rating of 4.35, with 262 lectures, based on 16 reviews, and has 180 subscribers.
You will learn about Code in C#. Create artwork in Blender. Make a complete 3D game in Unity®. Make real apps from scratch. Code in Apple's programming language, Swift 4.0. Build apps for the iPhone from start to finish. This course is ideal for individuals who are Anyone who wants to learn game development and app development. or This course assumes you know a little about Unity Technologies and Blender or Absolute beginners to mobile development who want an introduction to Swift 4 and Xcode 9. It is particularly useful for Anyone who wants to learn game development and app development. or This course assumes you know a little about Unity Technologies and Blender or Absolute beginners to mobile development who want an introduction to Swift 4 and Xcode 9.
Enroll now: C# Unity® and Swift 4 Masterclass: Make Games and Apps
Summary
Title: C# Unity® and Swift 4 Masterclass: Make Games and Apps
Price: $19.99
Average Rating: 4.35
Number of Lectures: 262
Number of Published Lectures: 262
Number of Curriculum Items: 262
Number of Published Curriculum Objects: 262
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Code in C#.
- Create artwork in Blender.
- Make a complete 3D game in Unity®.
- Make real apps from scratch.
- Code in Apple's programming language, Swift 4.0.
- Build apps for the iPhone from start to finish.
Who Should Attend
- Anyone who wants to learn game development and app development.
- This course assumes you know a little about Unity Technologies and Blender
- Absolute beginners to mobile development who want an introduction to Swift 4 and Xcode 9.
Target Audiences
- Anyone who wants to learn game development and app development.
- This course assumes you know a little about Unity Technologies and Blender
- Absolute beginners to mobile development who want an introduction to Swift 4 and Xcode 9.
In this course, you learn how to build a Portals game with Unity® and Blender. You alsodesign and code practical apps from start to finish in Xcode 9. Join now to get so many new skills.
This course is unique because we make both the code and the art for the game from scratch! We teach you the fundamentals of designing, coding, and modeling a 3D game.
First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels.
Don’t worry if you’ve never coded before. We start simple and add more to the games as the course goes on.
Why Unity®?
Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.
Then you create the 3D models for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®.
Why Blender?
Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.
Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses:
- Complete your first FPS and game art in Unity® and MakeHuman
- Practical Unity Developer Academy: Make Fully Featured Games
- The Complete Real World Game Development and Design Bootcamp
- Make a Portals clone in Unity and Blender from scratch
- Make Your 1st 3D Unity® Game & 40 Low Poly Models in Blender
- The Complete Blender Design & Unity Game Development Course
- C# Unity and Swift 4 Masterclass: Make Games and Apps
- iOS 11 & Swift 4.0 – A Beginner’s Guide with Projects
- Code in Kotlin & Java for Android and Complete 5 iPhone Apps
- Finish 26 Games & Apps Quickly (GameMaker: Studio & Xcode)
- Swift 4 and ELM Masterclass | Make iOS 11 apps and web apps!
- Learn UI Mobile App Design & Game Mechanics in Construct 2
- The Ultimate iOS 11 & Swift 4 Course. Learn to Build Apps!
- C# Unity and Swift 4 Masterclass: Make Games and Apps
- Xamarin Start to Finish Android & iOS Apps (& Learn to Code)
No experience necessary. Even if you’ve never coded before, you can take this course.
One of the best features is that you can watch the tutorials at any speed you want. This means you can speed up or slow down the video if you want to.
This course is project-based, where you follow along with your instructor to build real projects. The best way for you to learn how to make your own app is to follow project-based training content.
You learn practical, employable skills immediately. You can put the apps you make in this course in your portfolio!
Why Xcode?
Xcode is Apple’s FREEsoftware for app development. Xcode is user-friendly and allows you to make complex and creative apps.
At the same time Xcode is accessible for beginners who want to make simple apps. Swift 4.0 is theprogramming language to learn if you want to make apps for Apple products.
You will also get access to the eBook “The Ultimate iOS 10, Xcode 8 Developer Book. Build 30 apps.” by Mammoth Interactive (normally $89.99).
Your teachers will teach you practical skills using real-world examples. Take this course to build your portfolio today!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Course Trailer
Lecture 2: Unity Portals Gameplay!
Chapter 2: Introduction to Unity
Lecture 1: Downloading Unity
Lecture 2: Unity Editor
Lecture 3: Hello World
Lecture 4: Variables
Lecture 5: Methods
Lecture 6: Loops
Lecture 7: Positioning
Chapter 3: First Person, Boxes
Lecture 1: Enabling first person mode
Lecture 2: Adding a Box
Lecture 3: Clicking Logic
Lecture 4: Raycasts
Lecture 5: Grabbing Class
Lecture 6: Moving the Box
Lecture 7: Adjustments and Prefabs
Chapter 4: Buttons and Doors
Lecture 1: Designing a button
Lecture 2: Trigger colliders
Lecture 3: Pressure identification
Lecture 4: Button Animation
Lecture 5: Button Color
Lecture 6: Designing the Door
Lecture 7: Opening The Door
Lecture 8: Connecting the Button and the Door
Lecture 9: Orb
Chapter 5: Portals | Unity Project
Lecture 1: Portal Areas
Lecture 2: Getting the hit points
Lecture 3: Spawning Portals
Lecture 4: Normals
Lecture 5: Teleporting
Lecture 6: Adjusting teleporting angles
Lecture 7: Portal Rendering
Chapter 6: Interface and Level Management | Unity Project
Lecture 1: Game Interface
Lecture 2: Menu Scene
Lecture 3: Starting Level
Lecture 4: Finishing Level
Lecture 5: Level Flow
Chapter 7: Introduction to Blender
Lecture 1: Overview of Blender
Chapter 8: Portal Gun | Blender Project
Lecture 1: Gun
Lecture 2: Gun Unwrap
Lecture 3: Portal Gun Base Colors
Lecture 4: Portal Gun UV Saving
Lecture 5: Portal Gun Texturing
Lecture 6: Gun Texturing Cont'd
Chapter 9: Props and Pieces | Blender Project
Lecture 1: Button
Lecture 2: Button UV
Lecture 3: Button Texturing
Lecture 4: Button Crazybump
Lecture 5: Cables
Lecture 6: Cables Texturing
Lecture 7: Cables Crazybump
Lecture 8: Simple Block
Chapter 10: Scene Pieces | Blender Project
Lecture 1: Walls
Lecture 2: Walls and Floors UV
Lecture 3: Walls and Floors Export
Lecture 4: Floor and Wall Norm Spec map
Lecture 5: Floor Texturing
Lecture 6: Wall Texturing
Lecture 7: Doors
Lecture 8: Door UV Wrap
Lecture 9: Door Export
Lecture 10: Door Textured
Lecture 11: Door Unwrap Fix
Lecture 12: Door Normals and Unity Assembly
Lecture 13: Unity Wall Texturing
Lecture 14: Unity Floor Texturing
Chapter 11: Integrating Art from Blender to Unity
Lecture 1: New Box
Lecture 2: New Button
Lecture 3: New Wires
Lecture 4: New Doors
Lecture 5: New Walls
Lecture 6: New Floor and Ceiling
Lecture 7: Updating Level
Lecture 8: Portal Gun
Lecture 9: Project Cleanup
Lecture 10: Adjusting Wall and Floor Materials
Lecture 11: Materials for the Door
Lecture 12: Button and Cable Materials
Lecture 13: Portal Gun and Final Touches
Lecture 14: Challenge Time!
Chapter 12: ($2000 value!) Source Code and Assets | Portals Game
Lecture 1: Source Code and Assets
Chapter 13: Introduction to the Swift 4 Section of this Course
Lecture 1: Introduction to this Part
Lecture 2: Top 10 Reasons Why This Course is Awesome!
Lecture 3: How to Use this Course
Lecture 4: How to Download Xcode 9
Lecture 5: *Beta is free
Lecture 6: Updates
Instructors
-
Mammoth Interactive
Top-Rated Instructor, 3.3 Million+ Students -
John Bura
Best Selling Instructor Web/App/Game Developer 1Mil Students
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 3 votes
- 4 stars: 5 votes
- 5 stars: 8 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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